Player Matchup

Achilles
Achilles
Eomyn
Achilles
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,425 Elo+
Solo
Pele
Pele
Oved
Pele
Level 18
God Stats
8W - 5L
1,620 SR
Queue Stats
26W - 12L
1,538 Elo+
Party 2
Danzaburou
Danzaburou
Wesolo
Danzaburou
Level 128
God Stats
1W - 0L
1,251 SR
Queue Stats
21W - 8L
1,625 Elo+
Party 2
Team Averages
Level 62
1,457 SR
1,529 Elo+

VS

Team Averages
Level 58
1,638 SR
1,568 Elo+
Nu Wa
Nu Wa
NekyRL
Nu Wa
Level 64
God Stats
4W - 5L
1,524 SR
Queue Stats
197W - 136L
1,584 Elo+
Party 1
Achilles
Achilles
Nity_Lart1ste
Achilles
Level 103
God Stats
2W - 2L
1,891 SR
Queue Stats
244W - 147L
1,633 Elo+
Party 1
Ymir
Ymir
XPocoxLocoX
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 24L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Eomyn
Achilles
18
5 / 1 / 8
14,652
733
16,391
20,258
31,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pele
Oved
Pele
18
4 / 3 / 9
13,639
682
29,330
23,285
11,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Wesolo
Danzaburou
19
5 / 3 / 7
13,787
689
21,218
22,901
10,961
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
NekyRL
Nu Wa
18
4 / 5 / 3
12,791
640
26,600
26,224
12,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Nity_Lart1ste
Achilles
17
1 / 6 / 5
11,901
595
17,482
24,889
35,852
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 4
11,815
591
9,770
26,854
31,904
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
14
Kills
7
7
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
Eomyn
Achilles
5
1
8
9
L
Nu Wa
NekyRL
Nu Wa
4
5
3
1.1
L
Achilles
Nity_Lart1ste
Achilles
1
6
5
0.58
W
Pele
Oved
Pele
4
3
9
2.83
W
Danzaburou
Wesolo
Danzaburou
5
3
7
2.83
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,939
Damage
53,852
66,444
Taken
77,967
53,980
Mitigated
79,770
23,839
Healing
18,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Eomyn
Achilles
16,391
2,930
0
4,444
20,258
31,230
306
10,930
9,328
0
34,244
L
Nu Wa
NekyRL
Nu Wa
26,600
9,417
0
10,470
26,224
12,014
916
66
26,158
75,686
7,119
L
Achilles
Nity_Lart1ste
Achilles
17,482
3,485
0
2,093
24,889
35,852
224
0
24,889
0
46,955
W
Pele
Oved
Pele
29,330
3,685
0
9,524
23,285
11,789
746
13,251
10,034
0
85,510
W
Danzaburou
Wesolo
Danzaburou
21,218
4,846
0
9,871
22,901
10,961
1,985
9,946
12,955
0
67,232
L
9,770
1,343
1,924
3,744
26,854
31,904
0
311
26,543
27,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,078
Gold Earned
36,507
226
Minions Killed
211
9
Camps Cleared
7
1,108,059
Distance Traveled
1,062,993
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,652
733
24
1
2
394,537
1
L
Nu Wa
12,791
640
114
6
2
310,117
5
L
Achilles
11,901
595
50
3
3
399,087
0
W
Pele
13,639
682
118
6
4
387,548
4
W
Danzaburou
13,787
689
84
4
3
325,974
4
L
Ymir
11,815
591
47
2
2
353,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role