Player Matchup

Xing Tian
Xing Tian
HeSoHazey
Xing Tian
Level 140
God Stats
10W - 8L
1,902 SR
Queue Stats
163W - 181L
1,509 Elo+
Solo
Izanami
Izanami
Mayo5243
Izanami
Level 109
God Stats
6W - 1L
1,550 SR
Queue Stats
209W - 225L
1,421 Elo+
Solo
Chaac
Chaac
lorddrums
Chaac
Level 155
God Stats
8W - 8L
1,466 SR
Queue Stats
264W - 286L
1,447 Elo+
Solo
Merlin
Merlin
ses11sas12
Merlin
Level 105
God Stats
15W - 7L
1,626 SR
Queue Stats
161W - 186L
1,426 Elo+
Solo
Bakasura
Bakasura
waijeh
Bakasura
Level 81
God Stats
12W - 4L
1,853 SR
Queue Stats
233W - 234L
1,431 Elo+
Solo
Team Averages
Level 118
1,679 SR
1,447 Elo+

VS

Team Averages
Level 124
1,464 SR
1,426 Elo+
Medusa
Medusa
ARCHANGEL601
Medusa
Level 148
God Stats
7W - 17L
1,296 SR
Queue Stats
269W - 290L
1,420 Elo+
Solo
Camazotz
Camazotz
Caizo4102
Camazotz
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
248W - 251L
1,424 Elo+
Solo
Xing Tian
Xing Tian
JustDrae_
Xing Tian
Level 86
God Stats
3W - 4L
1,466 SR
Queue Stats
96W - 111L
1,417 Elo+
Party 1
Chang'e
Chang'e
demicheon
Chang'e
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 113L
1,424 Elo+
Party 1
Awilix
Awilix
enlightened-lord
Awilix
Level 160
God Stats
27W - 23L
1,556 SR
Queue Stats
365W - 330L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HeSoHazey
Xing Tian
15
2 / 0 / 1
10,112
482
4,924
10,376
10,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Mayo5243
Izanami
18
1 / 3 / 3
10,743
512
11,622
17,570
7,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chaac
lorddrums
Chaac
18
2 / 0 / 0
11,533
549
23,539
20,397
16,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
ses11sas12
Merlin
17
3 / 5 / 5
10,656
507
13,511
13,432
5,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
waijeh
Bakasura
19
7 / 0 / 2
11,755
560
10,101
19,284
10,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
4 / 1 / 0
10,332
492
10,740
11,501
4,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Camazotz
Caizo4102
Camazotz
15
0 / 2 / 1
9,358
446
9,943
27,833
20,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
JustDrae_
Xing Tian
14
0 / 1 / 1
8,491
404
7,672
15,909
16,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
demicheon
Chang'e
15
3 / 8 / 1
9,791
466
13,073
19,939
7,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 1
9,330
444
8,137
16,158
6,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
15
Kills
8
8
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
1
0
4
L
Camazotz
Caizo4102
Camazotz
0
2
1
0.25
W
Xing Tian
HeSoHazey
Xing Tian
2
0
1
2.5
L
Xing Tian
JustDrae_
Xing Tian
0
1
1
0.5
W
Izanami
Mayo5243
Izanami
1
3
3
0.83
L
Chang'e
demicheon
Chang'e
3
8
1
0.44
L
1
3
1
0.5
W
Chaac
lorddrums
Chaac
2
0
0
2
W
Merlin
ses11sas12
Merlin
3
5
5
1.1
W
Bakasura
waijeh
Bakasura
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,697
Damage
49,565
81,059
Taken
91,340
51,187
Mitigated
55,636
31,960
Healing
28,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
10,740
5,095
0
3,308
11,501
4,872
0
1,758
9,673
0
97,588
L
Camazotz
Caizo4102
Camazotz
9,943
5,248
0
16,897
27,833
20,310
0
2,056
25,777
0
82,042
W
Xing Tian
HeSoHazey
Xing Tian
4,924
387
351
2,315
10,376
10,816
1,038
3,748
6,628
39,180
0
L
Xing Tian
JustDrae_
Xing Tian
7,672
829
0
3,547
15,909
16,066
290
2,985
12,924
34,954
4,136
W
Izanami
Mayo5243
Izanami
11,622
7,576
0
7,237
17,570
7,457
0
4,268
13,302
0
110,204
L
Chang'e
demicheon
Chang'e
13,073
1,490
209
4,075
19,939
7,669
1,283
9,219
10,355
72,229
0
L
8,137
3,183
0
760
16,158
6,719
0
2,417
12,926
0
88,623
W
Chaac
lorddrums
Chaac
23,539
7,057
0
10,470
20,397
16,508
0
1,945
18,452
0
112,297
W
Merlin
ses11sas12
Merlin
13,511
781
0
2,395
13,432
5,974
1,468
7,748
5,684
84,591
0
W
Bakasura
waijeh
Bakasura
10,101
7,425
0
9,192
19,284
10,432
1,161
2,367
16,917
0
99,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,799
Gold Earned
47,302
708
Minions Killed
589
0
Camps Cleared
0
1,985,298
Distance Traveled
1,938,294
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,332
492
152
7
0
374,352
7
L
Camazotz
9,358
446
127
6
0
401,159
0
W
Xing Tian
10,112
482
59
3
0
425,319
1
L
Xing Tian
8,491
404
63
3
0
416,683
5
W
Izanami
10,743
512
157
7
0
342,745
0
L
Chang'e
9,791
466
126
6
0
328,816
0
L
Awilix
9,330
444
121
6
0
417,284
4
W
Chaac
11,533
549
195
9
0
400,929
1
W
Merlin
10,656
507
124
6
0
340,515
1
W
Bakasura
11,755
560
173
8
0
475,790
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role