Player Matchup

Hercules
Hercules
APOCΩLYPTIC
Hercules
Level 126
God Stats
0W - 1L
1,714 SR
Queue Stats
9W - 10L
1,573 Elo+
Party 1
Anhur
Anhur
BuckleOP
Anhur
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,897 Elo+
Party 1
Tiamat
Tiamat
ImFoxal
Tiamat
Level 128
God Stats
0W - 3L
1,691 SR
Queue Stats
2W - 3L
1,796 Elo+
Solo
Team Averages
Level 131
1,635 SR
1,756 Elo+

VS

Team Averages
Level 133
1,567 SR
1,597 Elo+
Chang'e
Chang'e
Necrozix
Chang'e
Level 152
God Stats
3W - 1L
1,590 SR
Queue Stats
38W - 27L
1,705 Elo+
Solo
King Arthur
King Arthur
rucc
King Arthur
Level 88
God Stats
55W - 32L
1,612 SR
Queue Stats
225W - 228L
1,546 Elo+
Solo
Charybdis
Charybdis
Çthulhú
Charybdis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
APOCΩLYPTIC
Hercules
16
6 / 3 / 8
11,349
668
18,628
28,526
43,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
BuckleOP
Anhur
16
6 / 4 / 8
11,859
698
16,415
17,571
10,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
ImFoxal
Tiamat
15
5 / 8 / 11
11,589
682
23,834
19,184
12,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Necrozix
Chang'e
16
2 / 5 / 7
11,585
681
17,448
20,576
7,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
rucc
King Arthur
18
10 / 6 / 3
13,951
821
24,941
28,514
35,843
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
Çthulhú
Charybdis
16
2 / 6 / 6
11,336
667
14,807
20,050
9,176
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
17
Kills
14
15
Deaths
17
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
APOCΩLYPTIC
Hercules
6
3
8
3.33
L
Anhur
BuckleOP
Anhur
6
4
8
2.5
L
Tiamat
ImFoxal
Tiamat
5
8
11
1.31
W
Chang'e
Necrozix
Chang'e
2
5
7
1.1
W
King Arthur
rucc
King Arthur
10
6
3
1.92
W
Charybdis
Çthulhú
Charybdis
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,877
Damage
57,196
65,281
Taken
69,140
66,793
Mitigated
52,291
15,616
Healing
14,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
APOCΩLYPTIC
Hercules
18,628
5,504
0
11,216
28,526
43,883
55
6,844
21,682
0
39,599
L
Anhur
BuckleOP
Anhur
16,415
9,064
0
1,521
17,571
10,238
104
4,780
12,791
0
53,232
L
Tiamat
ImFoxal
Tiamat
23,834
3,447
106
2,773
19,184
12,672
35
7,519
11,665
41,757
0
W
Chang'e
Necrozix
Chang'e
17,448
859
3,300
4,610
20,576
7,272
686
9,632
10,124
40,433
0
W
King Arthur
rucc
King Arthur
24,941
3,885
0
3,462
28,514
35,843
0
8,210
18,920
1,365
46,827
W
Charybdis
Çthulhú
Charybdis
14,807
11,440
0
3,394
20,050
9,176
1,274
5,509
13,843
0
53,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,797
Gold Earned
36,872
170
Minions Killed
186
8
Camps Cleared
7
864,719
Distance Traveled
901,997
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,349
668
38
2
4
325,839
3
L
Anhur
11,859
698
80
5
3
274,995
2
L
Tiamat
11,589
682
52
3
1
263,885
3
W
Chang'e
11,585
681
55
3
4
325,805
2
W
King Arthur
13,951
821
58
3
2
304,428
3
W
Charybdis
11,336
667
73
4
1
271,764
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role