Player Matchup

Loki
Loki
Silver IV
BIowinBubbIes
Loki
Silver IV
Level 87
God Stats
31W - 30L
1,512 SR
Queue Stats
70W - 80L
738 MMR
Solo
Izanami
Izanami
Silver V
Fernact
Izanami
Silver V
Level 99
God Stats
4W - 5L
1,450 SR
Queue Stats
82W - 108L
579 MMR
Party 1
Agni
Agni
Silver I
JATA18 TTV
Agni
Silver I
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 110L
981 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
MaskedKane316
Cthulhu
Silver IV
Level 147
God Stats
2W - 4L
1,242 SR
Queue Stats
216W - 221L
752 MMR
Solo
Ymir
Ymir
Silver III
Weeds53
Ymir
Silver III
Level 105
God Stats
10W - 8L
1,631 SR
Queue Stats
84W - 109L
750 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,467 SR
760 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,412 SR
900 MMR
Charybdis
Charybdis
Bronze I
 
Charybdis
Bronze I
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver IV
AYZAC
Kali
Silver IV
Level 108
God Stats
11W - 13L
1,206 SR
Queue Stats
276W - 305L
725 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver V
JjudernautT
Kumbhakarna
Silver V
Level 84
God Stats
4W - 5L
1,401 SR
Queue Stats
58W - 79L
757 MMR
Solo
Ah Puch
Ah Puch
Silver V
UnethicalStepdad
Ah Puch
Silver V
Level 127
God Stats
9W - 9L
1,453 SR
Queue Stats
129W - 160L
735 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
neokevinlevin
Morgan Le Fay
Silver IV
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 91L
783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
6,711
610
4,147
5,516
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Fernact
Izanami
10
0 / 1 / 0
5,836
531
2,027
3,655
1,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 0 / 3
6,422
584
4,073
3,900
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
11
0 / 1 / 2
6,053
550
3,332
7,467
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Weeds53
Ymir
7
1 / 1 / 2
5,186
471
1,550
3,897
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
XbalanqueZeusBaron SamediShiva

VS

Bans
ArachneMulanAtlasSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
1
0 / 2 / 1
3,846
350
0
1,413
418
Kali
AYZAC
Kali
9
0 / 0 / 0
5,277
480
985
6,443
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
JjudernautT
Kumbhakarna
10
0 / 0 / 0
5,189
472
720
3,871
2,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 3 / 0
6,007
546
3,458
8,017
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
neokevinlevin
Morgan Le Fay
9
2 / 4 / 0
5,353
487
2,326
6,946
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
3
3
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
1
0.25
L
Kali
AYZAC
Kali
0
0
0
0
W
5
0
0
5
W
Izanami
Fernact
Izanami
0
1
0
0
W
2
0
3
3.5
L
Kumbhakarna
JjudernautT
Kumbhakarna
0
0
0
0
W
Cthulhu
0
1
2
1
L
1
3
0
0.33
W
Ymir
Weeds53
Ymir
1
1
2
2
L
Morgan Le Fay
neokevinlevin
Morgan Le Fay
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,129
Damage
7,489
24,435
Taken
26,690
10,264
Mitigated
11,567
8,353
Healing
7,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
0
0
0
0
1,413
418
0
713
700
0
0
L
Kali
AYZAC
Kali
985
429
0
3,669
6,443
2,431
0
705
5,738
0
24,700
W
4,147
1,100
0
3,176
5,516
1,919
0
796
4,651
0
47,103
W
Izanami
Fernact
Izanami
2,027
1,503
0
500
3,655
1,213
54
818
2,837
0
43,945
W
4,073
505
0
1,250
3,900
1,352
870
1,330
2,570
43,202
0
L
Kumbhakarna
JjudernautT
Kumbhakarna
720
91
0
309
3,871
2,871
0
592
3,279
22,717
0
W
Cthulhu
3,332
270
0
2,747
7,467
3,300
0
2,597
4,622
39,216
0
L
3,458
155
0
3,052
8,017
3,064
0
3,241
4,776
34,986
0
W
Ymir
Weeds53
Ymir
1,550
301
0
680
3,897
2,480
234
646
3,251
13,713
0
L
Morgan Le Fay
neokevinlevin
Morgan Le Fay
2,326
563
0
280
6,946
2,783
0
3,704
3,242
31,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,208
Gold Earned
25,672
356
Minions Killed
207
0
Camps Cleared
0
982,689
Distance Traveled
814,714
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,846
350
0
0
0
28,576
0
L
Kali
5,277
480
58
5
0
235,182
10
W
Loki
6,711
610
82
7
0
238,336
5
W
Izanami
5,836
531
81
7
0
196,296
4
W
Agni
6,422
584
83
8
0
203,735
2
L
Kumbhakarna
5,189
472
30
3
0
167,859
0
W
Cthulhu
6,053
550
78
7
0
174,458
1
L
Ah Puch
6,007
546
73
7
0
191,780
5
W
Ymir
5,186
471
32
3
0
169,864
2
L
Morgan Le Fay
5,353
487
46
4
0
191,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role