Player Matchup

King Arthur
King Arthur
Finessa-Hudgensz
King Arthur
Level 89
God Stats
3W - 5L
1,559 SR
Queue Stats
124W - 113L
1,529 Elo+
Party 1
Neith
Neith
HJL96
Neith
Level 7
God Stats
2W - 2L
1,802 SR
Queue Stats
13W - 11L
1,407 Elo+
Party 1
Agni
Agni
JesterGoneAFK
Agni
Level 42
God Stats
2W - 3L
1,309 SR
Queue Stats
26W - 42L
1,430 Elo+
Party 3
Bastet
Bastet
Luckful
Bastet
Level 29
God Stats
1W - 2L
1,194 SR
Queue Stats
18W - 35L
1,392 Elo+
Party 3
Ymir
Ymir
ProdsonV2
Ymir
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,179 Elo+
Party 1
Team Averages
Level 57
1,473 SR
1,387 Elo+

VS

Team Averages
Level 88
1,582 SR
1,505 Elo+
Chernobog
Chernobog
 
Chernobog
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
GallowsHumuor
Sol
Level 121
God Stats
5W - 4L
1,298 SR
Queue Stats
513W - 524L
1,454 Elo+
Solo
Nox
Nox
Hydrodyne626
Nox
Level 16
God Stats
3W - 3L
1,669 SR
Queue Stats
7W - 12L
1,430 Elo+
Party 2
Ullr
Ullr
Ullr6
Ullr
Level 147
God Stats
32W - 24L
1,675 SR
Queue Stats
288W - 242L
1,606 Elo+
Party 2
Xing Tian
Xing Tian
Yemoja3
Xing Tian
Level 72
God Stats
6W - 3L
1,766 SR
Queue Stats
122W - 107L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Finessa-Hudgensz
King Arthur
17
5 / 0 / 1
10,764
598
11,586
17,629
17,105
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
HJL96
Neith
15
4 / 3 / 2
9,369
521
8,374
11,485
5,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
4 / 3 / 4
9,926
551
9,151
10,991
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Luckful
Bastet
17
6 / 2 / 8
10,566
587
12,531
17,265
7,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
12
1 / 0 / 3
8,317
462
6,819
14,637
15,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
1 / 4 / 0
8,387
466
5,318
13,005
5,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 6 / 0
8,683
482
10,199
16,453
7,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 3 / 0
7,363
409
1,672
6,297
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
Ullr6
Ullr
15
5 / 5 / 1
9,761
542
16,188
15,163
6,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Yemoja3
Xing Tian
12
0 / 2 / 3
7,992
444
6,904
18,121
17,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
20
Kills
8
8
Deaths
20
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
4
0
0.25
W
King Arthur
Finessa-Hudgensz
King Arthur
5
0
1
5.5
L
0
6
0
0
W
Neith
HJL96
Neith
4
3
2
1.67
L
2
3
0
0.67
W
4
3
4
2
W
Bastet
Luckful
Bastet
6
2
8
5
W
Ymir
1
0
3
2.5
L
Ullr
Ullr6
Ullr
5
5
1
1.1
L
Xing Tian
Yemoja3
Xing Tian
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,461
Damage
40,281
72,007
Taken
69,039
50,364
Mitigated
40,635
17,496
Healing
17,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
5,318
3,433
0
4,222
13,005
5,439
1,284
2,978
10,027
0
72,434
W
King Arthur
Finessa-Hudgensz
King Arthur
11,586
1,523
0
4,613
17,629
17,105
34
8,176
9,453
0
84,329
L
10,199
4,123
0
7,245
16,453
7,948
0
0
16,453
64,265
8,396
W
Neith
HJL96
Neith
8,374
3,497
0
4,126
11,485
5,734
636
2,185
9,300
0
80,711
L
1,672
438
0
1,286
6,297
3,238
0
1,162
5,135
33,792
6,389
W
9,151
753
0
1,322
10,991
4,254
1,022
734
10,257
64,106
0
W
Bastet
Luckful
Bastet
12,531
4,473
0
3,970
17,265
7,439
23
2,462
14,803
0
82,063
W
Ymir
6,819
1,830
0
3,465
14,637
15,832
0
4,219
10,418
38,833
4,813
L
Ullr
Ullr6
Ullr
16,188
6,996
0
2,134
15,163
6,789
212
6,158
9,005
44
90,406
L
Xing Tian
Yemoja3
Xing Tian
6,904
570
0
2,683
18,121
17,221
0
4,714
12,210
20,340
3,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,942
Gold Earned
42,186
558
Minions Killed
514
0
Camps Cleared
0
1,721,507
Distance Traveled
1,527,098
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,387
466
121
7
0
324,356
0
W
King Arthur
10,764
598
155
9
0
371,905
3
L
Sol
8,683
482
125
7
0
277,147
5
W
Neith
9,369
521
117
7
0
293,009
2
L
Nox
7,363
409
81
5
0
207,379
2
W
Agni
9,926
551
104
6
0
329,002
1
W
Bastet
10,566
587
114
6
0
394,080
1
W
Ymir
8,317
462
68
4
0
333,511
6
L
Ullr
9,761
542
149
8
0
330,901
0
L
Xing Tian
7,992
444
38
2
0
387,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role