Player Matchup

Neith
Neith
ABloodyWanka
Neith
Level 98
God Stats
2W - 3L
1,268 SR
Queue Stats
99W - 111L
1,460 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BrutalProces831
Cu Chulainn
Level 38
God Stats
8W - 6L
1,706 SR
Queue Stats
229W - 319L
1,355 Elo+
Solo
Ravana
Ravana
GunsmokeRose
Ravana
Level 109
God Stats
2W - 1L
1,421 SR
Queue Stats
146W - 166L
1,462 Elo+
Party 2
Yemoja
Yemoja
NECR0ANGEL0
Yemoja
Level 88
God Stats
4W - 0L
1,307 SR
Queue Stats
162W - 179L
1,453 Elo+
Party 2
Ra
Ra
amartinez102009
Ra
Level 105
God Stats
9W - 6L
1,478 SR
Queue Stats
89W - 89L
1,466 Elo+
Solo
Team Averages
Level 88
1,436 SR
1,439 Elo+

VS

Team Averages
Level 59
1,501 SR
1,466 Elo+
Izanami
Izanami
Kuulia
Izanami
Level 28
God Stats
4W - 10L
1,360 SR
Queue Stats
19W - 31L
1,365 Elo+
Party 1
Persephone
Persephone
RIPL-Blue
Persephone
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,346 Elo+
Party 1
Osiris
Osiris
XLowTierGodzX
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,691 Elo+
Party 3
Sol
Sol
ihavenogame
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 40L
1,346 Elo+
Party 1
Tyr
Tyr
lacedamon_lover
Tyr
Level 139
God Stats
13W - 3L
1,647 SR
Queue Stats
179W - 168L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 11
13,191
1,199
28,234
8,677
4,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cu Chulainn
BrutalProces831
Cu Chulainn
18
1 / 2 / 20
11,594
1,054
12,063
15,364
19,967
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ravana
18
10 / 0 / 13
13,100
1,191
11,384
6,105
6,361
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Yemoja
17
0 / 1 / 12
10,692
972
1,309
8,915
10,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 4 / 15
11,943
1,086
20,393
13,878
7,670
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

212

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kuulia
Izanami
16
1 / 9 / 4
10,451
950
6,855
17,315
6,708
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Persephone
RIPL-Blue
Persephone
16
1 / 2 / 3
10,953
996
9,399
8,871
3,130
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
1 / 5 / 6
10,598
963
6,901
15,831
15,800
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
1 / 8 / 5
10,822
984
10,217
18,960
7,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 2 / 4
11,462
1,042
15,459
17,262
24,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
30
26
Kills
8
8
Deaths
26
71
Assists
22
Player
Kills
Deaths
Assists
KDA
W
11
1
11
16.5
W
Cu Chulainn
BrutalProces831
Cu Chulainn
1
2
20
5.5
W
Ravana
10
0
13
16.5
L
Izanami
Kuulia
Izanami
1
9
4
0.33
W
Yemoja
0
1
12
6
L
Persephone
RIPL-Blue
Persephone
1
2
3
1.25
L
1
5
6
0.8
W
4
4
15
2.88
L
1
8
5
0.44
L
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,383
Damage
48,831
52,939
Taken
78,239
49,144
Mitigated
57,803
13,347
Healing
6,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,234
9,898
0
2,114
8,677
4,682
0
2,787
5,761
0
54,006
W
Cu Chulainn
BrutalProces831
Cu Chulainn
12,063
2,150
0
0
15,364
19,967
0
5,912
9,102
0
42,900
W
Ravana
11,384
3,198
0
1,053
6,105
6,361
0
2,325
3,597
0
24,424
L
Izanami
Kuulia
Izanami
6,855
3,011
0
381
17,315
6,708
0
3,686
13,629
0
30,269
W
Yemoja
1,309
414
4,841
1,695
8,915
10,464
0
3,980
4,802
2,470
0
L
Persephone
RIPL-Blue
Persephone
9,399
943
0
540
8,871
3,130
0
1,905
6,964
43,572
0
L
6,901
1,652
0
854
15,831
15,800
0
5,151
10,680
63
9,111
W
20,393
440
1,780
1,864
13,878
7,670
0
4,239
9,135
40,579
0
L
10,217
2,569
0
2,092
18,960
7,942
0
4,591
14,369
34,939
2,577
L
15,459
971
0
3,074
17,262
24,223
0
6,369
10,893
382
23,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,520
Gold Earned
54,286
205
Minions Killed
233
10
Camps Cleared
5
1,058,895
Distance Traveled
1,049,652
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,191
1,199
81
7
2
197,397
0
W
Cu Chulainn
11,594
1,054
55
5
1
225,122
0
W
Ravana
13,100
1,191
24
2
4
235,108
0
L
Izanami
10,451
950
64
6
0
182,292
0
W
Yemoja
10,692
972
2
0
0
172,832
0
L
Persephone
10,953
996
88
8
1
202,798
0
L
Osiris
10,598
963
3
0
0
203,568
0
W
Ra
11,943
1,086
43
4
3
228,436
0
L
Sol
10,822
984
58
5
3
209,602
1
L
Tyr
11,462
1,042
20
2
1
251,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role