Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
KakoCapiroTo
Hun Batz
Level 150
God Stats
1W - 3L
1,539 SR
Queue Stats
395W - 451L
1,309 Elo+
Party 2
Yemoja
Yemoja
cutechibiraccoon
Yemoja
Level 69
God Stats
1W - 1L
1,464 SR
Queue Stats
64W - 73L
1,341 Elo+
Party 1
Amaterasu
Amaterasu
hackerlaastad
Amaterasu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 89L
1,340 Elo+
Party 1
Team Averages
Level 121
1,501 SR
1,398 Elo+

VS

Team Averages
Level 84
1,408 SR
1,322 Elo+
Lancelot
Lancelot
AmazingApollo91
Lancelot
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,049 Elo+
Solo
Aphrodite
Aphrodite
DaniloWQ
Aphrodite
Level 124
God Stats
2W - 0L
1,581 SR
Queue Stats
63W - 35L
1,462 Elo+
Solo
Medusa
Medusa
DukeofAcadia
Medusa
Level 107
God Stats
4W - 1L
1,466 SR
Queue Stats
149W - 138L
1,421 Elo+
Solo
Fenrir
Fenrir
Dying-Scream7
Fenrir
Level 102
God Stats
3W - 6L
1,351 SR
Queue Stats
329W - 343L
1,283 Elo+
Solo
Ravana
Ravana
RedBird2012
Ravana
Level 65
God Stats
1W - 1L
1,141 SR
Queue Stats
86W - 95L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
19
4 / 3 / 11
11,233
661
13,047
11,615
7,695
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
 
Fenrir
16
6 / 7 / 8
10,172
598
12,222
18,974
26,397
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hun Batz
KakoCapiroTo
Hun Batz
17
6 / 7 / 2
10,412
612
18,339
18,971
9,013
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 5 / 11
10,574
622
15,336
19,631
16,175
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
hackerlaastad
Amaterasu
19
2 / 7 / 14
10,992
647
15,276
26,272
34,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
18
4 / 5 / 15
11,513
677
11,022
18,800
10,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
DaniloWQ
Aphrodite
18
4 / 6 / 21
11,607
683
15,101
22,364
14,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
20
7 / 6 / 18
12,642
744
29,516
20,444
10,068
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 5 / 13
12,054
709
10,544
17,770
10,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
20
8 / 2 / 19
13,069
769
17,247
20,712
13,611
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
115
23
Kills
29
29
Deaths
24
46
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
4
3
11
3.17
L
Fenrir
 
Fenrir
6
7
8
1.43
W
Lancelot
4
5
15
2.3
W
Aphrodite
DaniloWQ
Aphrodite
4
6
21
2.42
W
Medusa
7
6
18
2.67
W
6
5
13
2.5
L
Hun Batz
KakoCapiroTo
Hun Batz
6
7
2
1
W
Ravana
8
2
19
8.75
L
5
5
11
2.1
L
Amaterasu
hackerlaastad
Amaterasu
2
7
14
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,220
Damage
83,430
95,463
Taken
100,090
93,881
Mitigated
59,763
31,910
Healing
47,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
13,047
8,500
879
2,975
11,615
7,695
173
1,214
10,401
0
29,490
L
Fenrir
 
Fenrir
12,222
190
3,426
2,407
18,974
26,397
0
3,493
15,154
0
15,350
W
Lancelot
11,022
4,912
1,355
2,899
18,800
10,566
2,156
2,602
15,961
0
26,362
W
Aphrodite
DaniloWQ
Aphrodite
15,101
1,479
15,125
10,968
22,364
14,800
454
3,822
18,048
30,841
0
W
Medusa
29,516
11,335
1,619
4,261
20,444
10,068
1,647
3,634
16,580
0
58,752
W
10,544
2,081
2,065
3,982
17,770
10,718
2,177
2,136
15,343
0
18,268
L
Hun Batz
KakoCapiroTo
Hun Batz
18,339
2,352
1,332
3,930
18,971
9,013
0
3,724
14,983
0
30,453
W
Ravana
17,247
3,318
1,388
4,124
20,712
13,611
1,200
3,142
17,278
0
30,175
L
15,336
3,495
5,256
2,469
19,631
16,175
0
759
18,728
30,668
0
L
Amaterasu
hackerlaastad
Amaterasu
15,276
3,244
848
8,388
26,272
34,601
0
5,911
20,084
0
25,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,383
Gold Earned
60,885
125
Minions Killed
158
0
Camps Cleared
0
1,334,514
Distance Traveled
1,525,043
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
11,233
661
44
3
0
230,426
2
L
Fenrir
10,172
598
10
1
0
287,668
1
W
Lancelot
11,513
677
22
1
0
309,133
3
W
Aphrodite
11,607
683
41
2
0
292,661
0
W
Medusa
12,642
744
53
3
0
281,885
0
W
Fenrir
12,054
709
17
1
0
297,450
0
L
Hun Batz
10,412
612
18
1
0
265,686
0
W
Ravana
13,069
769
25
1
0
343,914
4
L
Yemoja
10,574
622
25
1
0
249,231
0
L
Amaterasu
10,992
647
28
2
0
301,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role