Player Matchup

Baron Samedi
Baron Samedi
A RUNNING BOMB
Baron Samedi
Level 124
God Stats
1W - 3L
1,659 SR
Queue Stats
64W - 56L
1,520 Elo+
Party 2
Ne Zha
Ne Zha
JinxThePsycho
Ne Zha
Level 100
God Stats
1W - 0L
1,689 SR
Queue Stats
3W - 2L
1,516 Elo+
Party 2
Kukulkan
Kukulkan
xI cASt73 Ix
Kukulkan
Level 77
God Stats
2W - 2L
1,611 SR
Queue Stats
8W - 11L
1,404 Elo+
Party 2
Team Averages
Level 100
1,653 SR
1,480 Elo+

VS

Team Averages
Level 51
1,299 SR
1,318 Elo+
Hun Batz
Hun Batz
Semihtr61
Hun Batz
Level 94
God Stats
2W - 4L
1,480 SR
Queue Stats
133W - 221L
1,344 Elo+
Party 1
Janus
Janus
edu_panow
Janus
Level 41
God Stats
0W - 5L
1,045 SR
Queue Stats
85W - 176L
1,318 Elo+
Party 1
Kuzenbo
Kuzenbo
riza24k
Kuzenbo
Level 18
God Stats
17W - 22L
1,374 SR
Queue Stats
44W - 78L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A RUNNING BOMB
Baron Samedi
12
3 / 3 / 11
8,523
852
6,130
13,242
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
6 / 0 / 3
7,753
775
6,315
4,796
1,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Kukulkan
xI cASt73 Ix
Kukulkan
13
5 / 1 / 7
8,353
835
12,268
6,410
2,925
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Semihtr61
Hun Batz
10
0 / 6 / 2
6,125
613
8,063
10,262
4,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
edu_panow
Janus
9
1 / 5 / 3
6,195
620
4,595
8,240
3,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
riza24k
Kuzenbo
11
3 / 3 / 1
7,354
735
4,375
11,673
12,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
14
Kills
4
4
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
A RUNNING BOMB
Baron Samedi
3
3
11
2.83
W
6
0
3
7.5
L
Hun Batz
Semihtr61
Hun Batz
0
6
2
0.17
L
Janus
edu_panow
Janus
1
5
3
0.5
L
Kuzenbo
riza24k
Kuzenbo
3
3
1
1.17
W
Kukulkan
xI cASt73 Ix
Kukulkan
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,713
Damage
17,033
24,448
Taken
30,175
16,050
Mitigated
19,630
7,859
Healing
3,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
A RUNNING BOMB
Baron Samedi
6,130
995
1,142
3,964
13,242
11,226
368
5,431
7,417
14,973
0
W
6,315
1,816
0
1,625
4,796
1,899
78
1,992
2,740
0
22,155
L
Hun Batz
Semihtr61
Hun Batz
8,063
1,536
0
360
10,262
4,108
0
4,997
5,265
0
27,117
L
Janus
edu_panow
Janus
4,595
515
0
1,510
8,240
3,462
0
5,467
2,773
13,148
0
L
Kuzenbo
riza24k
Kuzenbo
4,375
2,242
0
1,296
11,673
12,060
0
8,175
3,498
11,130
0
W
Kukulkan
xI cASt73 Ix
Kukulkan
12,268
1,434
0
1,128
6,410
2,925
453
2,176
4,140
38,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,629
Gold Earned
19,674
122
Minions Killed
85
6
Camps Cleared
3
492,865
Distance Traveled
505,140
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,523
852
23
2
0
140,366
0
W
Ne Zha
7,753
775
31
3
6
179,126
0
L
Hun Batz
6,125
613
46
5
1
174,791
2
L
Janus
6,195
620
23
2
2
151,893
0
L
Kuzenbo
7,354
735
16
2
0
178,456
0
W
Kukulkan
8,353
835
68
7
0
173,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role