Player Matchup

Izanami
Izanami
DoubleDee28
Izanami
Level 29
God Stats
1W - 1L
1,431 SR
Queue Stats
35W - 25L
1,572 Elo+
Party 1
Kukulkan
Kukulkan
Ghost-330-
Kukulkan
Level 56
God Stats
0W - 1L
1,242 SR
Queue Stats
5W - 10L
1,321 Elo+
Party 1
Sylvanus
Sylvanus
IISongbird22II
Sylvanus
Level 144
God Stats
52W - 44L
1,568 SR
Queue Stats
193W - 247L
1,452 Elo+
Party 1
Mulan
Mulan
PREDITOR-24
Mulan
Level 117
God Stats
9W - 9L
1,591 SR
Queue Stats
138W - 164L
1,468 Elo+
Party 1
Nemesis
Nemesis
phoenixfires_
Nemesis
Level 160
God Stats
22W - 16L
1,587 SR
Queue Stats
943W - 986L
1,469 Elo+
Party 1
Team Averages
Level 101
1,484 SR
1,456 Elo+

VS

Team Averages
Level 75
1,465 SR
1,400 Elo+
Bellona
Bellona
Compatgaming
Bellona
Level 48
God Stats
25W - 17L
1,581 SR
Queue Stats
114W - 130L
1,400 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
CyanTheDog
Morgan Le Fay
Level 73
God Stats
7W - 8L
1,353 SR
Queue Stats
133W - 141L
1,418 Elo+
Party 2
Achilles
Achilles
Free smoke3584
Achilles
Level 46
God Stats
7W - 6L
1,489 SR
Queue Stats
66W - 95L
1,398 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
RunFastMcNasty15
Ah Muzen Cab
Level 121
God Stats
3W - 3L
1,387 SR
Queue Stats
436W - 454L
1,427 Elo+
Party 2
Ne Zha
Ne Zha
StandbyIowa664
Ne Zha
Level 86
God Stats
25W - 20L
1,515 SR
Queue Stats
251W - 287L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DoubleDee28
Izanami
18
2 / 4 / 2
11,321
453
8,643
20,764
7,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Ghost-330-
Kukulkan
17
1 / 5 / 3
11,041
442
9,547
14,783
6,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
15
1 / 4 / 6
10,077
403
12,721
21,250
19,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
3 / 5 / 0
13,045
522
11,610
24,673
22,681
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
17
4 / 3 / 3
11,241
450
22,010
23,800
9,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Compatgaming
Bellona
20
8 / 1 / 5
15,085
603
28,521
27,770
20,440
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
CyanTheDog
Morgan Le Fay
20
8 / 2 / 4
13,991
560
13,687
15,588
7,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
15
2 / 3 / 6
10,221
409
7,378
27,374
29,722
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
RunFastMcNasty15
Ah Muzen Cab
19
2 / 3 / 6
12,222
489
15,850
18,704
7,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
1 / 2 / 7
13,062
522
10,699
18,654
9,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
11
Kills
21
21
Deaths
11
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bellona
Compatgaming
Bellona
8
1
5
10.5
W
Morgan Le Fay
CyanTheDog
Morgan Le Fay
8
2
4
5
L
Izanami
DoubleDee28
Izanami
2
4
2
0.75
W
Achilles
2
3
6
1.67
L
Kukulkan
Ghost-330-
Kukulkan
1
5
3
0.5
L
Sylvanus
1
4
6
1
L
3
5
0
0.6
W
Ah Muzen Cab
RunFastMcNasty15
Ah Muzen Cab
2
3
6
1.67
W
1
2
7
2.25
L
Nemesis
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,531
Damage
76,135
105,270
Taken
108,090
65,672
Mitigated
74,648
37,022
Healing
28,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Compatgaming
Bellona
28,521
12,853
0
12,559
27,770
20,440
576
3,779
23,991
0
129,177
W
Morgan Le Fay
CyanTheDog
Morgan Le Fay
13,687
1,334
0
3,513
15,588
7,534
3,021
7,290
8,298
100,444
0
L
Izanami
DoubleDee28
Izanami
8,643
6,352
196
8,429
20,764
7,693
972
1,535
19,229
0
111,432
W
Achilles
7,378
1,548
369
5,038
27,374
29,722
56
7,560
19,814
0
42,287
L
Kukulkan
Ghost-330-
Kukulkan
9,547
1,051
0
1,278
14,783
6,578
0
5,197
9,586
87,181
0
L
Sylvanus
12,721
3,647
4,704
8,474
21,250
19,031
1,636
3,269
17,981
46,419
18,062
L
11,610
1,749
0
9,499
24,673
22,681
14
426
24,247
0
103,809
W
Ah Muzen Cab
RunFastMcNasty15
Ah Muzen Cab
15,850
3,956
0
3,709
18,704
7,921
1,801
3,563
15,141
0
125,861
W
10,699
5,793
0
3,046
18,654
9,031
305
3,083
15,571
0
161,969
L
Nemesis
22,010
10,221
0
4,442
23,800
9,689
77
3,260
20,540
0
107,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,725
Gold Earned
64,581
763
Minions Killed
797
0
Camps Cleared
0
2,214,111
Distance Traveled
2,432,606
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,085
603
207
8
0
512,448
5
W
Morgan Le Fay
13,991
560
173
7
0
449,888
2
L
Izanami
11,321
453
171
7
0
414,759
4
W
Achilles
10,221
409
47
2
0
438,378
0
L
Kukulkan
11,041
442
146
6
0
419,457
2
L
Sylvanus
10,077
403
113
5
0
390,830
7
L
Mulan
13,045
522
204
8
0
467,956
6
W
Ah Muzen Cab
12,222
489
170
7
0
474,302
3
W
Ne Zha
13,062
522
200
8
0
557,590
0
L
Nemesis
11,241
450
129
5
0
521,109
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role