Player Matchup

Hun Batz
Hun Batz
EKOPS
Hun Batz
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,269 Elo+
Party 1
Chronos
Chronos
GrayGuy
Chronos
Level 41
God Stats
2W - 2L
1,599 SR
Queue Stats
23W - 20L
1,416 Elo+
Solo
Ao Kuang
Ao Kuang
Ixxzo
Ao Kuang
Level 87
God Stats
1W - 2L
1,520 SR
Queue Stats
4W - 9L
1,337 Elo+
Party 1
Jing Wei
Jing Wei
Salmiakci
Jing Wei
Level 49
God Stats
5W - 9L
1,319 SR
Queue Stats
23W - 30L
1,465 Elo+
Solo
Chaac
Chaac
Sokyaz
Chaac
Level 7
God Stats
0W - 3L
1,296 SR
Queue Stats
3W - 6L
1,305 Elo+
Party 1
Team Averages
Level 61
1,447 SR
1,358 Elo+

VS

Team Averages
Level 53
1,485 SR
1,444 Elo+
Hel
Hel
CandyTenshi
Hel
Level 56
God Stats
22W - 24L
1,460 SR
Queue Stats
271W - 228L
1,502 Elo+
Party 2
Cerberus
Cerberus
Faaja
Cerberus
Level 85
God Stats
3W - 0L
1,589 SR
Queue Stats
67W - 55L
1,501 Elo+
Solo
Neith
Neith
Maeyumi
Neith
Level 38
God Stats
4W - 3L
1,538 SR
Queue Stats
122W - 123L
1,415 Elo+
Party 2
Freya
Freya
PocketDemo
Freya
Level 49
God Stats
3W - 3L
1,549 SR
Queue Stats
52W - 40L
1,559 Elo+
Solo
Jing Wei
Jing Wei
xarcho
Jing Wei
Level 36
God Stats
1W - 4L
1,291 SR
Queue Stats
9W - 7L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
EKOPS
Hun Batz
16
5 / 7 / 8
11,604
1,160
18,291
20,143
9,765
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
GrayGuy
Chronos
16
1 / 3 / 8
10,330
1,033
16,841
19,309
8,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Ixxzo
Ao Kuang
16
5 / 5 / 8
11,301
1,130
15,329
18,331
10,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Salmiakci
Jing Wei
16
2 / 8 / 7
10,487
1,049
12,062
18,124
9,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Sokyaz
Chaac
16
4 / 9 / 10
11,344
1,134
16,054
23,266
25,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

122

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 18
11,337
1,134
13,551
16,072
7,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Faaja
Cerberus
18
3 / 1 / 25
12,752
1,275
18,998
21,953
31,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Maeyumi
Neith
18
7 / 6 / 16
12,382
1,238
14,267
16,474
8,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
20
17 / 3 / 12
15,114
1,511
36,034
16,755
8,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
xarcho
Jing Wei
17
2 / 3 / 17
10,645
1,065
10,290
11,504
5,719
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
120
17
Kills
32
32
Deaths
17
41
Assists
88
Player
Kills
Deaths
Assists
KDA
W
3
4
18
3
L
Hun Batz
EKOPS
Hun Batz
5
7
8
1.29
W
Cerberus
Faaja
Cerberus
3
1
25
15.5
L
Chronos
GrayGuy
Chronos
1
3
8
1.67
L
Ao Kuang
Ixxzo
Ao Kuang
5
5
8
1.8
W
Neith
Maeyumi
Neith
7
6
16
2.5
W
Freya
17
3
12
7.67
L
Jing Wei
Salmiakci
Jing Wei
2
8
7
0.69
L
Chaac
Sokyaz
Chaac
4
9
10
1
W
Jing Wei
xarcho
Jing Wei
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,577
Damage
93,140
99,173
Taken
82,758
63,918
Mitigated
61,585
11,745
Healing
28,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,551
540
8,300
5,935
16,072
7,301
0
3,930
12,042
39,075
0
L
Hun Batz
EKOPS
Hun Batz
18,291
4,083
0
7
20,143
9,765
0
15,112
4,827
0
45,782
W
Cerberus
Faaja
Cerberus
18,998
1,418
0
5,564
21,953
31,649
0
9,334
12,159
31,519
0
L
Chronos
GrayGuy
Chronos
16,841
6,142
0
2,117
19,309
8,430
0
14,426
4,797
35,962
0
L
Ao Kuang
Ixxzo
Ao Kuang
15,329
5,528
0
4,269
18,331
10,400
0
12,280
5,779
20,274
2,400
W
Neith
Maeyumi
Neith
14,267
7,775
0
1,602
16,474
8,308
0
6,002
10,289
0
28,994
W
Freya
36,034
13,846
0
7,583
16,755
8,608
0
5,851
10,546
49,676
0
L
Jing Wei
Salmiakci
Jing Wei
12,062
9,113
0
2,143
18,124
9,434
0
11,560
6,454
0
34,620
L
Chaac
Sokyaz
Chaac
16,054
2,480
0
3,209
23,266
25,889
0
14,290
8,733
376
25,869
W
Jing Wei
xarcho
Jing Wei
10,290
5,678
0
0
11,504
5,719
0
5,773
5,646
0
26,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,066
Gold Earned
62,230
192
Minions Killed
204
8
Camps Cleared
5
1,025,026
Distance Traveled
1,041,988
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,337
1,134
61
6
1
213,153
0
L
Hun Batz
11,604
1,160
62
6
2
220,892
0
W
Cerberus
12,752
1,275
41
4
0
217,945
1
L
Chronos
10,330
1,033
49
5
2
200,535
0
L
Ao Kuang
11,301
1,130
14
1
3
212,585
0
W
Neith
12,382
1,238
40
4
0
187,909
0
W
Freya
15,114
1,511
29
3
2
206,057
0
L
Jing Wei
10,487
1,049
41
4
0
185,756
1
L
Chaac
11,344
1,134
26
3
1
205,258
0
W
Jing Wei
10,645
1,065
33
3
2
216,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role