Player Matchup

Baron Samedi
Baron Samedi
Gold III
 
Baron Samedi
Gold III
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver III
 
Da Ji
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
Bellessar
Mulan
Bronze III
Level 153
God Stats
1W - 4L
1,700 SR
Queue Stats
32W - 29L
1,530 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,567 SR
1,510 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 134
1,518 SR
1,550 MMR
Cernunnos
Cernunnos
Silver IV
 
Cernunnos
Silver IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze V
ItsGambiit
Sobek
Bronze V
Level 143
God Stats
0W - 1L
1,555 SR
Queue Stats
21W - 26L
1,562 MMR
Party 1
Chang'e
Chang'e
Bronze V
Mannimal
Chang'e
Bronze V
Level 135
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 20L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
4 / 2 / 8
11,136
696
23,391
15,446
7,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
 
Da Ji
15
4 / 5 / 4
10,728
671
9,765
22,327
16,965
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mulan
Bellessar
Mulan
17
4 / 0 / 8
11,384
712
18,758
19,694
22,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesAresAtlasHorusYu Huang

VS

Bans
ThothCu ChulainnMedusaAh Muzen CabCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
5 / 5 / 2
10,758
672
18,224
18,906
8,426
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
14
0 / 3 / 6
10,502
656
9,779
20,537
25,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
Mannimal
Chang'e
15
2 / 4 / 5
10,055
628
17,034
18,000
7,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
12
Kills
7
7
Deaths
12
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
2
8
4
W
Da Ji
 
Da Ji
4
5
4
1.2
L
Cernunnos
 
Cernunnos
5
5
2
1.2
W
Mulan
Bellessar
Mulan
4
0
8
8
L
Sobek
0
3
6
1
L
Chang'e
Mannimal
Chang'e
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,914
Damage
45,037
57,467
Taken
57,443
47,627
Mitigated
42,054
20,414
Healing
20,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
23,391
2,092
3,646
7,123
15,446
7,943
1,433
7,385
8,061
65,541
0
W
Da Ji
 
Da Ji
9,765
1,961
0
3,161
22,327
16,965
727
10,926
11,401
0
31,714
L
Cernunnos
 
Cernunnos
18,224
9,254
0
4,352
18,906
8,426
1,008
6,556
11,870
0
45,686
W
Mulan
Bellessar
Mulan
18,758
2,842
125
6,359
19,694
22,719
1,059
9,210
10,484
138
40,287
L
Sobek
9,779
990
0
4,579
20,537
25,896
0
10,644
9,293
21,970
0
L
Chang'e
Mannimal
Chang'e
17,034
1,178
5,620
6,138
18,000
7,732
456
6,451
11,054
45,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,248
Gold Earned
31,315
170
Minions Killed
158
8
Camps Cleared
5
890,549
Distance Traveled
844,807
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,136
696
71
4
3
277,527
1
W
Da Ji
10,728
671
44
3
3
283,342
4
L
Cernunnos
10,758
672
56
4
3
247,266
5
W
Mulan
11,384
712
55
3
2
329,680
3
L
Sobek
10,502
656
25
2
0
299,832
1
L
Chang'e
10,055
628
77
5
2
297,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role