Player Matchup

Chang'e
Chang'e
Diamond II
Bishοp
Chang'e
Diamond II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
382W - 381L
2,272 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
FearTurkeyEZ
Erlang Shen
Diamond II
Level 152
God Stats
16W - 8L
1,730 SR
Queue Stats
116W - 91L
2,268 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum I
KranderDK
Gilgamesh
Platinum I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 53L
2,179 MMR
Solo
Poseidon
Poseidon
Diamond I
Whatchamacalit
Poseidon
Diamond I
Level 156
God Stats
7W - 5L
1,618 SR
Queue Stats
116W - 89L
2,361 MMR
Party 1
Freya
Freya
Diamond IV
ZouXavi
Freya
Diamond IV
Level 127
God Stats
76W - 63L
1,647 SR
Queue Stats
590W - 574L
2,106 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,599 SR
2,237 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,648 SR
2,236 MMR
Cupid
Cupid
Diamond III
BakeryBunsSD
Cupid
Diamond III
Level 69
God Stats
50W - 29L
1,683 SR
Queue Stats
233W - 228L
2,068 MMR
Solo
Chaac
Chaac
Diamond I
SosDavid
Chaac
Diamond I
Level 160
God Stats
4W - 7L
1,719 SR
Queue Stats
522W - 526L
2,467 MMR
Solo
Bakasura
Bakasura
Diamond V
TwitchAzureblaze
Bakasura
Diamond V
Level 160
God Stats
23W - 11L
1,502 SR
Queue Stats
127W - 113L
2,057 MMR
Solo
Vulcan
Vulcan
Masters
asgardway
Vulcan
Masters
Level 160
God Stats
20W - 23L
1,615 SR
Queue Stats
659W - 646L
2,398 MMR
Solo
Ymir
Ymir
Diamond IV
lazyapple2
Ymir
Diamond IV
Level 155
God Stats
12W - 6L
1,722 SR
Queue Stats
489W - 483L
2,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bishοp
Chang'e
19
3 / 3 / 4
12,458
542
15,890
22,461
25,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
FearTurkeyEZ
Erlang Shen
19
4 / 1 / 8
12,318
536
11,804
21,005
13,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
KranderDK
Gilgamesh
13
1 / 9 / 3
8,968
390
6,617
26,470
24,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
20
5 / 2 / 3
13,464
585
10,948
11,666
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
ZouXavi
Freya
17
0 / 7 / 1
10,846
472
10,131
21,132
8,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
Ne ZhaAchillesThanatosSusano

VS

Bans
HadesAtlasKhepriRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 5
15,304
665
27,731
24,041
12,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chaac
SosDavid
Chaac
17
1 / 3 / 4
12,198
530
9,536
19,794
24,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
4 / 3 / 4
13,398
583
11,851
25,937
13,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
asgardway
Vulcan
19
3 / 2 / 5
13,346
580
16,646
10,148
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
1 / 5 / 11
11,704
509
8,497
24,700
30,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
13
Kills
22
22
Deaths
14
19
Assists
29
Player
Kills
Deaths
Assists
KDA
W
13
1
5
15.5
L
Chang'e
Bishοp
Chang'e
3
3
4
1.67
L
Erlang Shen
FearTurkeyEZ
Erlang Shen
4
1
8
8
L
Gilgamesh
KranderDK
Gilgamesh
1
9
3
0.28
W
Chaac
SosDavid
Chaac
1
3
4
1
W
4
3
4
2
L
Poseidon
5
2
3
3.25
L
Freya
ZouXavi
Freya
0
7
1
0.07
W
Vulcan
asgardway
Vulcan
3
2
5
2.75
W
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,390
Damage
74,261
102,734
Taken
104,620
75,924
Mitigated
84,963
34,328
Healing
45,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,731
20,657
1,714
19,204
24,041
12,151
3,253
13,098
10,730
0
168,371
L
Chang'e
Bishοp
Chang'e
15,890
859
2,678
10,891
22,461
25,200
76
2,185
17,929
97,966
0
L
Erlang Shen
FearTurkeyEZ
Erlang Shen
11,804
5,185
0
8,136
21,005
13,199
0
5,163
14,928
0
121,006
L
Gilgamesh
KranderDK
Gilgamesh
6,617
1,235
0
2,080
26,470
24,677
0
7,498
18,155
165
24,618
W
Chaac
SosDavid
Chaac
9,536
1,673
0
8,814
19,794
24,976
0
8,287
10,711
0
72,776
W
11,851
7,651
0
11,082
25,937
13,105
2,081
6,698
17,810
0
100,659
L
Poseidon
10,948
2,178
0
2,728
11,666
4,396
0
5,303
6,314
140,938
0
L
Freya
ZouXavi
Freya
10,131
3,146
0
7,815
21,132
8,452
3,724
4,885
15,938
103,195
2,675
W
Vulcan
asgardway
Vulcan
16,646
5,067
0
1,557
10,148
4,569
180
4,613
5,360
140,820
0
W
8,497
3,220
0
2,688
24,700
30,162
232
9,275
14,986
29,532
1,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,054
Gold Earned
65,950
801
Minions Killed
691
0
Camps Cleared
0
2,354,384
Distance Traveled
2,352,373
37
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
15,304
665
183
8
0
433,107
7
L
Chang'e
12,458
542
201
9
0
456,554
3
L
Erlang Shen
12,318
536
164
7
0
556,243
10
L
Gilgamesh
8,968
390
19
1
0
447,143
7
W
Chaac
12,198
530
110
5
0
479,640
6
W
Bakasura
13,398
583
171
7
0
511,732
14
L
Poseidon
13,464
585
247
11
0
505,957
6
L
Freya
10,846
472
170
7
0
388,487
11
W
Vulcan
13,346
580
210
9
0
497,740
7
W
Ymir
11,704
509
17
1
0
430,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role