Player Matchup

Kali
Kali
EksDelSmurf
Kali
Level 61
God Stats
2W - 1L
1,389 SR
Queue Stats
130W - 106L
1,497 Elo+
Party 2
Odin
Odin
P8Jestar
Odin
Level 48
God Stats
16W - 22L
1,502 SR
Queue Stats
128W - 145L
1,473 Elo+
Party 2
Mulan
Mulan
SplashyPlot8017
Mulan
Level 124
God Stats
5W - 5L
1,386 SR
Queue Stats
419W - 445L
1,467 Elo+
Party 1
Hou Yi
Hou Yi
madcatto
Hou Yi
Level 52
God Stats
24W - 16L
1,632 SR
Queue Stats
141W - 182L
1,431 Elo+
Party 2
Merlin
Merlin
tothehillss
Merlin
Level 46
God Stats
4W - 2L
1,477 SR
Queue Stats
96W - 94L
1,506 Elo+
Party 1
Team Averages
Level 66
1,477 SR
1,475 Elo+

VS

Team Averages
Level 55
1,492 SR
1,445 Elo+
Neith
Neith
JacceW
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,365 Elo+
Party 4
Cthulhu
Cthulhu
Ketamineblender
Cthulhu
Level 28
God Stats
4W - 6L
1,253 SR
Queue Stats
105W - 100L
1,461 Elo+
Party 3
Sol
Sol
SirDThe3rd
Sol
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 226L
1,469 Elo+
Party 4
Atlas
Atlas
Styosis
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 35L
1,446 Elo+
Party 3
Ne Zha
Ne Zha
wolfe980
Ne Zha
Level 123
God Stats
2W - 2L
1,710 SR
Queue Stats
195W - 197L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 6
7,912
719
8,390
13,813
5,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Odin
9
1 / 0 / 4
6,055
550
2,857
6,820
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 1 / 2
7,144
649
5,787
8,255
3,995
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
madcatto
Hou Yi
9
2 / 0 / 1
5,375
489
4,063
3,615
1,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
10
5 / 1 / 3
7,057
642
5,014
5,374
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JacceW
Neith
9
1 / 4 / 1
5,854
532
2,897
4,520
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 0
5,634
512
4,410
9,132
4,476
8
0 / 3 / 0
4,879
444
4,643
6,357
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
Styosis
Atlas
8
0 / 1 / 0
5,295
481
3,540
6,497
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
wolfe980
Ne Zha
8
0 / 7 / 0
5,065
460
3,995
11,180
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
17
Kills
2
3
Deaths
17
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
L
Neith
JacceW
Neith
1
4
1
0.38
L
1
2
0
0.5
W
Odin
1
0
4
3
L
0
3
0
0
W
0
1
2
1
L
Atlas
Styosis
Atlas
0
1
0
0
W
Hou Yi
madcatto
Hou Yi
2
0
1
2.5
W
Merlin
5
1
3
6.5
L
Ne Zha
wolfe980
Ne Zha
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,111
Damage
19,485
37,877
Taken
37,686
17,359
Mitigated
16,061
14,536
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,390
4,748
0
5,322
13,813
5,163
0
1,318
12,495
0
45,050
L
Neith
JacceW
Neith
2,897
1,499
0
156
4,520
1,792
1,194
1,745
2,547
0
23,614
L
4,410
699
0
3,450
9,132
4,476
0
0
9,132
31,556
0
W
Odin
2,857
291
0
2,570
6,820
4,889
0
3,977
2,843
0
18,365
L
4,643
1,580
0
2,399
6,357
2,137
195
931
5,370
36,134
0
W
5,787
1,280
0
3,887
8,255
3,995
0
4,410
3,845
0
51,168
L
Atlas
Styosis
Atlas
3,540
1,713
0
1,213
6,497
3,865
0
1,118
5,321
12,807
0
W
Hou Yi
madcatto
Hou Yi
4,063
1,212
0
951
3,615
1,416
0
2,564
1,051
0
24,787
W
Merlin
5,014
1,059
0
1,806
5,374
1,896
450
840
4,534
30,703
0
L
Ne Zha
wolfe980
Ne Zha
3,995
1,673
0
1,123
11,180
3,791
0
798
10,302
0
36,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,543
Gold Earned
26,727
322
Minions Killed
250
0
Camps Cleared
0
1,120,898
Distance Traveled
997,931
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,912
719
61
6
0
264,416
0
L
Neith
5,854
532
59
5
0
202,010
1
L
Cthulhu
5,634
512
56
5
0
190,777
4
W
Odin
6,055
550
32
3
0
237,052
1
L
Sol
4,879
444
53
5
0
181,364
0
W
Mulan
7,144
649
108
10
0
211,977
6
L
Atlas
5,295
481
22
2
0
211,253
1
W
Hou Yi
5,375
489
46
4
0
206,077
1
W
Merlin
7,057
642
75
7
0
201,376
3
L
Ne Zha
5,065
460
60
5
0
212,527
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role