Player Matchup

Chaac
Chaac
AquaphobicKraken
Chaac
Level 90
God Stats
5W - 1L
1,818 SR
Queue Stats
75W - 56L
1,642 Elo+
Party 1
Baron Samedi
Baron Samedi
RabidKamaitachi
Baron Samedi
Level 127
God Stats
3W - 4L
1,563 SR
Queue Stats
83W - 63L
1,622 Elo+
Party 1
Ishtar
Ishtar
RabidNureOnna
Ishtar
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 51L
1,631 Elo+
Party 1
Team Averages
Level 108
1,627 SR
1,632 Elo+

VS

Team Averages
Level 91
1,552 SR
1,475 Elo+
Merlin
Merlin
DigitalDRK
Merlin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,146 Elo+
Solo
King Arthur
King Arthur
HyperChrome
King Arthur
Level 160
God Stats
14W - 14L
1,525 SR
Queue Stats
324W - 145L
1,775 Elo+
Solo
Neith
Neith
RNS_Racks
Neith
Level 66
God Stats
7W - 4L
1,632 SR
Queue Stats
171W - 194L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 0
10,560
556
9,584
26,913
35,329
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
RabidKamaitachi
Baron Samedi
17
4 / 5 / 0
12,801
674
16,010
18,567
10,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
0 / 6 / 5
11,806
621
13,611
21,398
10,155
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DigitalDRK
Merlin
18
2 / 2 / 11
12,802
674
12,069
11,376
5,606
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
HyperChrome
King Arthur
19
7 / 1 / 10
13,472
709
25,075
27,227
39,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

Neith
RNS_Racks
Neith
19
9 / 2 / 7
13,854
729
21,669
14,595
8,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
18
18
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
Merlin
DigitalDRK
Merlin
2
2
11
3.75
W
King Arthur
HyperChrome
King Arthur
7
1
10
12
W
Neith
RNS_Racks
Neith
9
2
7
6.25
L
Baron Samedi
RabidKamaitachi
Baron Samedi
4
5
0
0.8
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,205
Damage
58,813
66,878
Taken
53,198
56,276
Mitigated
53,433
18,916
Healing
18,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,584
1,739
956
6,368
26,913
35,329
102
6,426
20,487
0
22,471
W
Merlin
DigitalDRK
Merlin
12,069
1,296
101
4,351
11,376
5,606
1,313
3,454
7,688
61,335
0
W
King Arthur
HyperChrome
King Arthur
25,075
2,767
0
7,908
27,227
39,559
77
8,251
18,443
992
55,576
W
Neith
RNS_Racks
Neith
21,669
7,338
0
5,758
14,595
8,268
1,914
4,576
9,727
44
60,235
L
Baron Samedi
RabidKamaitachi
Baron Samedi
16,010
598
1,697
5,021
18,567
10,792
451
1,435
17,132
45,550
0
L
13,611
7,037
0
4,874
21,398
10,155
585
5,620
15,778
0
60,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,167
Gold Earned
40,128
181
Minions Killed
225
6
Camps Cleared
10
903,278
Distance Traveled
969,642
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,560
556
16
1
0
328,697
3
W
Merlin
12,802
674
102
5
3
302,791
0
W
King Arthur
13,472
709
47
2
4
339,773
4
W
Neith
13,854
729
76
4
3
327,078
1
L
Baron Samedi
12,801
674
80
4
1
293,592
2
L
Ishtar
11,806
621
85
4
5
280,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role