Player Matchup

Ymir
Ymir
 
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Curango
Bastet
Level 46
God Stats
1W - 1L
1,444 SR
Queue Stats
96W - 107L
1,485 Elo+
Solo
Yu Huang
Yu Huang
Dinbu
Yu Huang
Level 66
God Stats
3W - 0L
1,716 SR
Queue Stats
28W - 37L
1,403 Elo+
Solo
Cupid
Cupid
Fiambricio
Cupid
Level 142
God Stats
9W - 5L
1,406 SR
Queue Stats
667W - 729L
1,457 Elo+
Solo
Ne Zha
Ne Zha
ProcuradoCSI
Ne Zha
Level 145
God Stats
4W - 3L
1,490 SR
Queue Stats
273W - 255L
1,518 Elo+
Solo
Team Averages
Level 112
1,511 SR
1,473 Elo+

VS

Team Averages
Level 118
1,521 SR
1,495 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Brunogsn
Ullr
Level 158
God Stats
2W - 5L
1,295 SR
Queue Stats
263W - 258L
1,617 Elo+
Solo
Heimdallr
Heimdallr
JVJMM
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,302 Elo+
Solo
Baron Samedi
Baron Samedi
TangelaFairyDude
Baron Samedi
Level 159
God Stats
1W - 3L
1,634 SR
Queue Stats
114W - 104L
1,572 Elo+
Solo
Cthulhu
Cthulhu
URUrazor
Cthulhu
Level 89
God Stats
5W - 4L
1,677 SR
Queue Stats
273W - 303L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
4 / 2 / 5
7,490
1,070
4,673
13,295
14,049
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
Curango
Bastet
11
1 / 1 / 10
6,583
940
7,822
7,234
3,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
Dinbu
Yu Huang
12
0 / 0 / 11
6,551
936
10,401
6,486
4,094
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cupid
12
1 / 0 / 9
6,512
930
2,791
7,721
4,876
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Ne Zha
14
6 / 0 / 6
7,798
1,114
9,051
6,613
4,287
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
2 / 2 / 1
6,515
931
5,807
8,054
3,432
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ullr
10
0 / 2 / 0
5,414
773
2,880
5,442
2,229
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
JVJMM
Heimdallr
11
1 / 5 / 2
6,132
876
4,019
10,139
4,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
TangelaFairyDude
Baron Samedi
12
0 / 2 / 3
6,102
872
7,989
8,332
5,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
URUrazor
Cthulhu
9
0 / 1 / 2
5,797
828
4,113
4,504
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
12
Kills
3
3
Deaths
12
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
5
3.25
L
Jing Wei
 
Jing Wei
2
2
1
1.25
L
Ullr
0
2
0
0
W
Bastet
Curango
Bastet
1
1
10
6
W
Yu Huang
Dinbu
Yu Huang
0
0
11
5.5
W
Cupid
1
0
9
5.5
L
Heimdallr
JVJMM
Heimdallr
1
5
2
0.4
W
Ne Zha
6
0
6
9
L
Baron Samedi
TangelaFairyDude
Baron Samedi
0
2
3
0.75
L
Cthulhu
URUrazor
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,738
Damage
24,808
41,349
Taken
36,471
30,597
Mitigated
19,718
19,685
Healing
14,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,673
762
477
3,478
13,295
14,049
11
3,734
9,561
9,863
0
L
Jing Wei
 
Jing Wei
5,807
4,576
275
1,744
8,054
3,432
0
2,904
4,961
0
17,308
L
Ullr
2,880
1,107
612
653
5,442
2,229
0
2,050
3,344
0
4,752
W
Bastet
Curango
Bastet
7,822
1,518
845
2,559
7,234
3,291
836
2,329
4,905
0
11,986
W
Yu Huang
Dinbu
Yu Huang
10,401
628
774
1,385
6,486
4,094
267
2,546
3,940
16,471
0
W
Cupid
2,791
1,205
4,807
2,917
7,721
4,876
788
1,691
6,030
0
5,002
L
Heimdallr
JVJMM
Heimdallr
4,019
1,677
245
625
10,139
4,448
0
3,585
6,329
0
8,854
W
Ne Zha
9,051
1,201
474
1,969
6,613
4,287
873
1,802
4,811
0
19,548
L
Baron Samedi
TangelaFairyDude
Baron Samedi
7,989
263
3,508
4,237
8,332
5,652
0
4,669
3,457
17,677
0
L
Cthulhu
URUrazor
Cthulhu
4,113
139
853
1,396
4,504
3,957
0
1,866
2,517
6,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,934
Gold Earned
29,960
62
Minions Killed
79
0
Camps Cleared
0
865,222
Distance Traveled
561,719
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,490
1,070
7
1
0
165,599
0
L
Jing Wei
6,515
931
37
5
0
148,300
0
L
Ullr
5,414
773
9
1
0
81,663
3
W
Bastet
6,583
940
12
2
0
178,728
2
W
Yu Huang
6,551
936
15
2
0
190,659
0
W
Cupid
6,512
930
2
0
0
165,480
3
L
Heimdallr
6,132
876
5
1
0
105,592
0
W
Ne Zha
7,798
1,114
26
4
0
164,756
0
L
Baron Samedi
6,102
872
19
3
0
139,259
4
L
Cthulhu
5,797
828
9
1
0
86,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role