Player Matchup

Horus
Horus
KISWII11
Horus
Level 89
God Stats
4W - 1L
1,454 SR
Queue Stats
236W - 225L
1,508 Elo+
Party 1
Chaac
Chaac
Sergialju29_
Chaac
Level 64
God Stats
5W - 2L
1,626 SR
Queue Stats
140W - 144L
1,457 Elo+
Party 1
Kukulkan
Kukulkan
adrian_racero
Kukulkan
Level 23
God Stats
6W - 4L
1,218 SR
Queue Stats
29W - 24L
1,380 Elo+
Party 1
Team Averages
Level 59
1,433 SR
1,449 Elo+

VS

Team Averages
Level 52
1,514 SR
1,464 Elo+
Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Mysiti
Skadi
Level 20
God Stats
3W - 4L
1,498 SR
Queue Stats
3W - 5L
1,419 Elo+
Party 2
Aphrodite
Aphrodite
Vixener
Aphrodite
Level 68
God Stats
20W - 27L
1,544 SR
Queue Stats
20W - 27L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KISWII11
Horus
11
2 / 1 / 3
6,867
687
4,763
8,750
7,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 3
6,983
698
5,316
4,998
4,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kukulkan
adrian_racero
Kukulkan
11
1 / 0 / 3
6,732
673
6,931
1,156
490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
1 / 2 / 0
6,267
627
3,296
6,385
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Skadi
Mysiti
Skadi
10
0 / 1 / 1
6,135
614
4,305
6,677
2,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Vixener
Aphrodite
10
0 / 2 / 1
6,186
619
2,819
6,747
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
1
1
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
0
0.5
W
Horus
KISWII11
Horus
2
1
3
3.5
L
Skadi
Mysiti
Skadi
0
1
1
0.5
W
2
0
3
3.5
L
Aphrodite
Vixener
Aphrodite
0
2
1
0.25
W
Kukulkan
adrian_racero
Kukulkan
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,010
Damage
10,420
14,904
Taken
19,809
12,983
Mitigated
9,250
5,778
Healing
6,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,296
2,433
0
697
6,385
3,484
0
2,190
4,195
0
9,280
W
Horus
KISWII11
Horus
4,763
2,533
864
2,743
8,750
7,964
0
1,582
7,168
87
16,944
L
Skadi
Mysiti
Skadi
4,305
1,484
0
627
6,677
2,487
0
2,456
4,221
0
19,505
W
5,316
631
364
1,740
4,998
4,529
0
1,237
3,761
86
23,279
L
Aphrodite
Vixener
Aphrodite
2,819
119
2,175
3,085
6,747
3,279
0
3,030
3,717
19,080
0
W
Kukulkan
adrian_racero
Kukulkan
6,931
892
0
67
1,156
490
0
227
929
24,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,582
Gold Earned
18,588
111
Minions Killed
100
6
Camps Cleared
4
552,308
Distance Traveled
557,239
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,267
627
19
2
1
197,362
3
W
Horus
6,867
687
23
2
2
161,469
1
L
Skadi
6,135
614
41
4
1
174,123
3
W
Chaac
6,983
698
42
4
1
197,069
0
L
Aphrodite
6,186
619
40
4
2
185,754
3
W
Kukulkan
6,732
673
46
5
3
193,770
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role