Player Matchup

Hercules
Hercules
ApexAres
Hercules
Level 125
God Stats
15W - 18L
1,650 SR
Queue Stats
265W - 179L
1,613 Elo+
Party 2
Horus
Horus
Satsli
Horus
Level 46
God Stats
8W - 5L
1,749 SR
Queue Stats
34W - 17L
1,731 Elo+
Solo
Poseidon
Poseidon
nucleargamer5000
Poseidon
Level 108
God Stats
16W - 6L
1,646 SR
Queue Stats
127W - 76L
1,521 Elo+
Party 2
Team Averages
Level 93
1,682 SR
1,622 Elo+

VS

Team Averages
Level 48
1,466 SR
1,046 Elo+
Geb
Geb
Batatakiller527
Geb
Level 42
God Stats
0W - 3L
1,504 SR
Queue Stats
29W - 113L
976 Elo+
Party 1
Charybdis
Charybdis
LagatoGelado
Charybdis
Level 100
God Stats
1W - 1L
1,783 SR
Queue Stats
44W - 140L
1,078 Elo+
Party 1
Chang'e
Chang'e
MHZIM
Chang'e
Level 3
God Stats
4W - 11L
1,112 SR
Queue Stats
21W - 76L
1,082 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ApexAres
Hercules
16
8 / 1 / 12
10,716
824
17,808
15,380
10,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
Satsli
Horus
14
2 / 0 / 18
10,437
803
10,675
20,380
23,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
10 / 1 / 8
10,818
832
15,454
9,412
4,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,635
587
7,810
18,612
7,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
LagatoGelado
Charybdis
11
0 / 7 / 0
7,770
598
7,147
15,756
4,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
MHZIM
Chang'e
13
2 / 7 / 0
9,074
698
8,974
14,483
5,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
20
Kills
2
2
Deaths
20
38
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
ApexAres
Hercules
8
1
12
14
L
0
6
0
0
L
Charybdis
LagatoGelado
Charybdis
0
7
0
0
L
Chang'e
MHZIM
Chang'e
2
7
0
0.29
W
Horus
Satsli
Horus
2
0
18
11
W
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,937
Damage
23,931
45,172
Taken
48,851
38,385
Mitigated
17,464
17,123
Healing
5,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ApexAres
Hercules
17,808
4,867
647
5,375
15,380
10,562
572
6,889
8,491
54
37,852
L
7,810
467
0
0
18,612
7,371
340
6,708
11,381
21,321
0
L
Charybdis
LagatoGelado
Charybdis
7,147
2,445
0
1,440
15,756
4,998
294
5,204
10,257
0
28,279
L
Chang'e
MHZIM
Chang'e
8,974
646
2,070
2,465
14,483
5,095
225
4,787
9,246
25,084
0
W
Horus
Satsli
Horus
10,675
3,045
2,014
6,414
20,380
23,734
208
6,543
13,837
891
19,393
W
15,454
2,854
0
2,673
9,412
4,089
1,082
3,715
5,697
65,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,971
Gold Earned
24,479
148
Minions Killed
117
7
Camps Cleared
3
725,481
Distance Traveled
605,756
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,716
824
37
3
2
243,315
0
L
Geb
7,635
587
28
2
0
219,774
4
L
Charybdis
7,770
598
46
4
3
191,942
1
L
Chang'e
9,074
698
43
3
0
194,040
2
W
Horus
10,437
803
18
1
0
249,504
2
W
Poseidon
10,818
832
93
7
5
232,662
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role