Player Matchup

Shiva
Shiva
Gold I
 
Shiva
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Gold I
SimpIyPray
Hades
Gold I
Level 129
God Stats
9W - 1L
1,771 SR
Queue Stats
26W - 10L
1,955 MMR
Party 1
Skadi
Skadi
Gold I
SimpIyTuff
Skadi
Gold I
Level 86
God Stats
16W - 4L
1,994 SR
Queue Stats
26W - 10L
1,955 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,755 SR
1,804 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,579 SR
1,735 MMR
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Gold I
HollowDreams1x
Zhong Kui
Gold I
Level 138
God Stats
23W - 18L
1,590 SR
Queue Stats
95W - 97L
1,450 MMR
Solo
Achilles
Achilles
Diamond III
vicecityXsnow
Achilles
Diamond III
Level 156
God Stats
33W - 18L
1,648 SR
Queue Stats
225W - 184L
2,255 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
4 / 0 / 8
10,866
679
18,883
17,742
17,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hades
17
6 / 0 / 7
11,500
719
18,998
13,522
9,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
16
3 / 1 / 9
10,807
675
12,335
9,577
4,831
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothBaba YagaAh Muzen CabBaron SamediAres

VS

Bans
HorusZeusScyllaHeimdallrVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 4 / 1
8,715
545
9,794
19,002
26,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
HollowDreams1x
Zhong Kui
12
1 / 5 / 0
9,151
572
9,347
13,290
8,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
vicecityXsnow
Achilles
13
0 / 4 / 1
8,638
540
11,118
23,423
29,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
13
Kills
1
1
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
0
8
8
L
Bacchus
 
Bacchus
0
4
1
0.13
L
Zhong Kui
HollowDreams1x
Zhong Kui
1
5
0
0.2
W
Hades
6
0
7
9.5
W
Skadi
3
1
9
7.5
L
Achilles
vicecityXsnow
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,216
Damage
30,259
40,841
Taken
55,715
32,124
Mitigated
64,499
20,896
Healing
9,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
18,883
2,315
1,130
7,694
17,742
17,492
173
7,607
9,172
380
41,509
L
Bacchus
 
Bacchus
9,794
881
0
3,588
19,002
26,429
0
6,054
12,241
29,029
0
L
Zhong Kui
HollowDreams1x
Zhong Kui
9,347
745
0
3,354
13,290
8,925
0
3,457
9,304
25,208
0
W
Hades
18,998
3,722
2,216
8,037
13,522
9,801
754
7,249
5,667
65,593
0
W
Skadi
12,335
5,998
0
1,819
9,577
4,831
823
4,172
4,999
0
44,184
L
Achilles
vicecityXsnow
Achilles
11,118
2,029
0
2,881
23,423
29,145
0
9,975
12,853
0
27,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,173
Gold Earned
26,504
203
Minions Killed
135
12
Camps Cleared
3
907,199
Distance Traveled
789,105
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,866
679
41
3
3
333,851
3
L
Bacchus
8,715
545
33
2
2
291,019
5
L
Zhong Kui
9,151
572
75
5
1
212,817
1
W
Hades
11,500
719
105
7
5
276,644
6
W
Skadi
10,807
675
57
4
4
296,704
3
L
Achilles
8,638
540
27
2
0
285,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role