Player Matchup

Ares
Ares
BEASTMODE32115
Ares
Level 80
God Stats
1W - 2L
1,731 SR
Queue Stats
20W - 32L
1,486 Elo+
Solo
Artemis
Artemis
Crimsonlung
Artemis
Level 99
God Stats
3W - 4L
1,708 SR
Queue Stats
57W - 59L
1,582 Elo+
Solo
Ra
Ra
XxSLAYERxX9891
Ra
Level 153
God Stats
79W - 107L
1,517 SR
Queue Stats
1,138W - 1,307L
1,540 Elo+
Solo
Team Averages
Level 111
1,652 SR
1,536 Elo+

VS

Team Averages
Level 120
1,604 SR
1,620 Elo+
Ymir
Ymir
MistermagiusJ
Ymir
Level 126
God Stats
19W - 8L
1,665 SR
Queue Stats
236W - 120L
1,731 Elo+
Party 1
Scylla
Scylla
Skythebadguy
Scylla
Level 125
God Stats
46W - 29L
1,626 SR
Queue Stats
298W - 167L
1,707 Elo+
Party 1
Arachne
Arachne
killerusama
Arachne
Level 109
God Stats
1W - 0L
1,520 SR
Queue Stats
93W - 119L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,257
726
5,381
12,218
12,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Crimsonlung
Artemis
9
0 / 7 / 3
6,084
608
5,900
9,393
4,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 4 / 1
6,947
695
6,140
8,968
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 10
8,664
866
4,037
8,455
9,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
14
6 / 0 / 6
8,254
825
13,023
3,579
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Arachne
killerusama
Arachne
11
4 / 3 / 5
7,214
721
8,656
10,522
5,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
14
14
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Artemis
Crimsonlung
Artemis
0
7
3
0.21
W
4
0
10
9
W
Scylla
6
0
6
9
L
2
4
1
0.63
W
Arachne
killerusama
Arachne
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,421
Damage
25,716
30,579
Taken
22,556
19,802
Mitigated
16,431
4,211
Healing
4,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,381
82
0
958
12,218
12,127
0
7,403
4,815
12,191
0
L
Artemis
Crimsonlung
Artemis
5,900
2,838
0
383
9,393
4,150
69
5,186
4,207
0
19,007
W
4,037
626
0
2,268
8,455
9,115
216
4,487
3,968
15,661
0
W
Scylla
13,023
1,898
0
490
3,579
1,542
722
1,924
1,655
39,839
0
L
6,140
242
655
2,215
8,968
3,525
0
4,764
4,204
31,308
0
W
Arachne
killerusama
Arachne
8,656
5,563
0
1,832
10,522
5,774
500
5,241
5,281
76
16,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,288
Gold Earned
24,132
129
Minions Killed
121
3
Camps Cleared
6
441,906
Distance Traveled
543,843
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,257
726
14
1
0
164,692
1
L
Artemis
6,084
608
34
3
1
127,349
1
W
Ymir
8,664
866
28
3
1
181,176
2
W
Scylla
8,254
825
77
8
2
177,078
4
L
Ra
6,947
695
81
8
2
149,865
1
W
Arachne
7,214
721
16
2
3
185,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role