Player Matchup

Sun Wukong
Sun Wukong
Guzoll
Sun Wukong
Level 147
God Stats
1W - 5L
1,412 SR
Queue Stats
127W - 160L
1,426 Elo+
Party 1
Fenrir
Fenrir
KFCforlive
Fenrir
Level 19
God Stats
4W - 7L
1,181 SR
Queue Stats
38W - 41L
1,288 Elo+
Party 3
Cupid
Cupid
maxosthegreat
Cupid
Level 148
God Stats
1W - 2L
1,710 SR
Queue Stats
86W - 92L
1,469 Elo+
Party 3
Hel
Hel
rukmini
Hel
Level 144
God Stats
0W - 5L
1,450 SR
Queue Stats
111W - 107L
1,482 Elo+
Solo
Arachne
Arachne
wariat666pl
Arachne
Level 28
God Stats
18W - 15L
1,564 SR
Queue Stats
119W - 166L
1,395 Elo+
Party 1
Team Averages
Level 97
1,463 SR
1,412 Elo+

VS

Team Averages
Level 34
1,493 SR
1,681 Elo+
Gilgamesh
Gilgamesh
Axelmornd
Gilgamesh
Level 29
God Stats
1W - 0L
1,270 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
BiLLeToxic
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,861 Elo+
Party 2
Mercury
Mercury
Fallenchrist
Mercury
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,731 Elo+
Party 2
Izanami
Izanami
TimeToSupp
Izanami
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ra
Ra
UrMamaIsFat98
Ra
Level 61
God Stats
1W - 0L
1,693 SR
Queue Stats
3W - 1L
1,816 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Guzoll
Sun Wukong
7
0 / 2 / 0
4,605
461
2,949
5,900
3,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
KFCforlive
Fenrir
7
2 / 2 / 0
4,751
475
2,684
7,187
2,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 2
5,167
517
4,662
7,936
2,162
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
8
0 / 5 / 0
5,091
509
2,935
7,389
2,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
wariat666pl
Arachne
8
0 / 2 / 0
4,686
469
2,389
7,737
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Axelmornd
Gilgamesh
12
2 / 0 / 3
6,682
668
4,838
7,817
3,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
BiLLeToxic
Yemoja
9
2 / 0 / 4
6,137
614
3,013
4,061
2,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Mercury
Fallenchrist
Mercury
11
4 / 0 / 6
6,766
677
4,091
7,357
2,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
TimeToSupp
Izanami
11
2 / 3 / 4
6,144
614
6,910
7,874
2,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 0 / 0
7,409
741
2,655
5,627
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
3
Kills
14
14
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Axelmornd
Gilgamesh
2
0
3
3.5
W
Yemoja
BiLLeToxic
Yemoja
2
0
4
4
W
Mercury
Fallenchrist
Mercury
4
0
6
7
L
Sun Wukong
Guzoll
Sun Wukong
0
2
0
0
L
Fenrir
KFCforlive
Fenrir
2
2
0
1
W
Izanami
TimeToSupp
Izanami
2
3
4
1.33
W
4
0
0
4
L
1
3
2
0.67
L
Hel
0
5
0
0
L
Arachne
wariat666pl
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,619
Damage
21,507
36,149
Taken
32,736
13,359
Mitigated
13,112
8,979
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Axelmornd
Gilgamesh
4,838
2,162
0
2,842
7,817
3,402
0
290
7,122
0
47,970
W
Yemoja
BiLLeToxic
Yemoja
3,013
1,206
1,378
1,967
4,061
2,284
453
277
3,713
12,841
3,283
W
Mercury
Fallenchrist
Mercury
4,091
1,948
0
402
7,357
2,511
0
328
7,009
0
45,536
L
Sun Wukong
Guzoll
Sun Wukong
2,949
861
0
1,602
5,900
3,334
79
348
5,552
0
25,203
L
Fenrir
KFCforlive
Fenrir
2,684
769
174
1,660
7,187
2,775
0
1,275
5,912
0
8,762
W
Izanami
TimeToSupp
Izanami
6,910
4,891
0
1,921
7,874
2,581
897
459
7,385
0
52,805
W
2,655
472
126
2,018
5,627
2,334
62
1,263
4,166
57,732
0
L
4,662
2,212
343
2,508
7,936
2,162
0
1,459
6,477
0
29,506
L
Hel
2,935
259
179
2,022
7,389
2,465
0
1,998
5,391
34,247
0
L
Arachne
wariat666pl
Arachne
2,389
2,146
0
491
7,737
2,623
0
424
7,313
0
24,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,300
Gold Earned
33,138
212
Minions Killed
405
0
Camps Cleared
0
998,267
Distance Traveled
1,062,538
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,682
668
101
10
0
210,180
1
W
Yemoja
6,137
614
30
3
0
204,044
0
W
Mercury
6,766
677
81
8
0
261,295
1
L
Sun Wukong
4,605
461
40
4
0
219,070
2
L
Fenrir
4,751
475
11
1
0
192,799
1
W
Izanami
6,144
614
80
8
0
165,161
0
W
Ra
7,409
741
113
11
0
221,858
0
L
Cupid
5,167
517
50
5
0
198,589
3
L
Hel
5,091
509
64
6
0
185,221
4
L
Arachne
4,686
469
47
5
0
202,588
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role