Player Matchup

Bacchus
Bacchus
Dream_team_cat1
Bacchus
Level 42
God Stats
3W - 8L
1,191 SR
Queue Stats
184W - 255L
1,186 Elo+
Party 2
Odin
Odin
ExWi_banan4ik228
Odin
Level 43
God Stats
1W - 5L
1,255 SR
Queue Stats
169W - 232L
1,213 Elo+
Party 2
Nemesis
Nemesis
HormigaVeloz
Nemesis
Level 43
God Stats
14W - 6L
1,565 SR
Queue Stats
25W - 34L
1,266 Elo+
Solo
Cernunnos
Cernunnos
jfay9114
Cernunnos
Level 38
God Stats
9W - 10L
1,771 SR
Queue Stats
71W - 77L
1,190 Elo+
Solo
Merlin
Merlin
zorro2814
Merlin
Level 37
God Stats
0W - 5L
1,118 SR
Queue Stats
163W - 200L
1,230 Elo+
Solo
Team Averages
Level 41
1,380 SR
1,217 Elo+

VS

Team Averages
Level 73
1,561 SR
1,237 Elo+
Achilles
Achilles
DeadlyZoroarkTTV
Achilles
Level 50
God Stats
5W - 3L
1,681 SR
Queue Stats
91W - 95L
1,331 Elo+
Party 1
Kukulkan
Kukulkan
bobshobs
Kukulkan
Level 117
God Stats
15W - 15L
1,472 SR
Queue Stats
261W - 272L
1,270 Elo+
Solo
Awilix
Awilix
gunnerwraith
Awilix
Level 66
God Stats
1W - 4L
1,442 SR
Queue Stats
3W - 6L
1,067 Elo+
Solo
Ullr
Ullr
wrenchn monkey
Ullr
Level 88
God Stats
8W - 9L
1,374 SR
Queue Stats
61W - 77L
1,259 Elo+
Solo
Olorun
Olorun
x2CoolxTae
Olorun
Level 43
God Stats
4W - 0L
1,837 SR
Queue Stats
53W - 66L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
9,044
411
4,839
14,721
17,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 4 / 1
9,852
448
10,632
19,757
21,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
HormigaVeloz
Nemesis
15
1 / 6 / 2
9,435
429
9,019
21,776
9,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
jfay9114
Cernunnos
13
0 / 3 / 0
7,813
355
4,115
9,494
4,259
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
zorro2814
Merlin
16
3 / 0 / 0
9,907
450
7,131
12,254
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 1
12,307
559
16,108
18,449
17,001
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
bobshobs
Kukulkan
15
4 / 2 / 0
10,168
462
15,349
7,936
3,656
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
14
2 / 2 / 1
9,552
434
4,778
15,763
6,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 0 / 2
9,423
428
6,213
10,448
4,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
x2CoolxTae
Olorun
18
2 / 0 / 4
11,524
524
11,380
10,808
5,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
14
14
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
1
3.25
L
0
1
0
0
L
2
4
1
0.63
L
Nemesis
HormigaVeloz
Nemesis
1
6
2
0.33
W
Kukulkan
bobshobs
Kukulkan
4
2
0
2
W
Awilix
2
2
1
1.25
L
Cernunnos
jfay9114
Cernunnos
0
3
0
0
W
0
0
2
1
W
Olorun
x2CoolxTae
Olorun
2
0
4
4
L
Merlin
zorro2814
Merlin
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,736
Damage
53,828
78,002
Taken
63,404
57,127
Mitigated
37,152
10,765
Healing
18,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,108
7,207
0
4,275
18,449
17,001
1,337
2,999
15,450
0
82,034
L
4,839
293
0
1,536
14,721
17,613
0
6,288
8,433
37,265
0
L
10,632
1,359
0
2,220
19,757
21,041
0
3,530
16,227
0
66,067
L
Nemesis
HormigaVeloz
Nemesis
9,019
4,284
117
4,455
21,776
9,060
713
6,062
15,714
0
72,756
W
Kukulkan
bobshobs
Kukulkan
15,349
1,219
337
2,345
7,936
3,656
2,457
2,829
5,107
66,501
0
W
Awilix
4,778
2,390
0
0
15,763
6,199
373
1,281
14,482
0
68,375
L
Cernunnos
jfay9114
Cernunnos
4,115
1,313
237
2,159
9,494
4,259
743
4,221
5,273
0
46,325
W
6,213
1,790
0
4,497
10,448
4,456
1,854
1,647
8,801
0
57,837
W
Olorun
x2CoolxTae
Olorun
11,380
4,967
125
6,803
10,808
5,840
3,639
3,214
7,594
78,226
7,801
L
Merlin
zorro2814
Merlin
7,131
324
0
41
12,254
5,154
898
5,373
6,881
66,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,051
Gold Earned
52,974
411
Minions Killed
560
0
Camps Cleared
0
1,991,238
Distance Traveled
2,082,297
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,307
559
140
6
0
365,653
2
L
Bacchus
9,044
411
55
3
0
423,448
3
L
Odin
9,852
448
89
4
0
390,796
0
L
Nemesis
9,435
429
109
5
0
405,730
2
W
Kukulkan
10,168
462
98
4
0
406,218
0
W
Awilix
9,552
434
87
4
0
477,389
0
L
Cernunnos
7,813
355
73
3
0
382,706
1
W
Ullr
9,423
428
75
3
0
413,654
9
W
Olorun
11,524
524
160
7
0
419,383
2
L
Merlin
9,907
450
85
4
0
388,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role