Player Matchup

Ishtar
Ishtar
Furexi-
Ishtar
Level 65
God Stats
5W - 10L
1,318 SR
Queue Stats
420W - 474L
1,396 Elo+
Solo
Baron Samedi
Baron Samedi
MaroisB3
Baron Samedi
Level 68
God Stats
37W - 23L
1,567 SR
Queue Stats
102W - 73L
1,501 Elo+
Solo
Fenrir
Fenrir
Smirna2009
Fenrir
Level 144
God Stats
825W - 852L
1,480 SR
Queue Stats
885W - 906L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
luigimaggi0
Sun Wukong
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 27L
1,475 Elo+
Solo
Ne Zha
Ne Zha
luislys
Ne Zha
Level 134
God Stats
5W - 4L
1,445 SR
Queue Stats
54W - 50L
1,485 Elo+
Solo
Team Averages
Level 90
1,462 SR
1,460 Elo+

VS

Team Averages
Level 72
1,484 SR
1,422 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Barchen9815
Bacchus
Level 85
God Stats
0W - 1L
1,514 SR
Queue Stats
7W - 15L
1,305 Elo+
Party 1
Lancelot
Lancelot
Dencixl
Lancelot
Level 67
God Stats
0W - 1L
1,373 SR
Queue Stats
2W - 8L
1,256 Elo+
Party 1
Fenrir
Fenrir
ISpuxI
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
LMIKI King
Merlin
Level 108
God Stats
25W - 19L
1,534 SR
Queue Stats
145W - 127L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Furexi-
Ishtar
18
6 / 1 / 12
13,061
1,088
19,905
7,033
3,370
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
MaroisB3
Baron Samedi
18
6 / 0 / 13
12,099
1,008
17,099
5,084
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Smirna2009
Fenrir
18
7 / 0 / 12
12,665
1,055
14,755
10,881
6,545
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
luigimaggi0
Sun Wukong
18
3 / 0 / 12
12,354
1,030
6,472
6,378
3,654
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ne Zha
luislys
Ne Zha
18
0 / 1 / 12
11,386
949
12,162
10,319
4,995
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

335

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
0 / 1 / 0
9,899
825
1,191
2,881
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Barchen9815
Bacchus
16
0 / 4 / 1
10,669
889
9,458
19,122
24,715
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
Dencixl
Lancelot
16
2 / 6 / 0
11,229
936
16,046
26,133
21,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
ISpuxI
Fenrir
16
0 / 9 / 1
10,517
876
4,430
23,209
19,531
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
LMIKI King
Merlin
15
0 / 2 / 0
9,867
822
1,410
2,353
676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
4
22
Kills
2
2
Deaths
22
61
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
0
0
L
Bacchus
Barchen9815
Bacchus
0
4
1
0.13
L
Lancelot
Dencixl
Lancelot
2
6
0
0.33
W
Ishtar
Furexi-
Ishtar
6
1
12
12
L
Fenrir
ISpuxI
Fenrir
0
9
1
0.06
L
Merlin
LMIKI King
Merlin
0
2
0
0
W
Baron Samedi
MaroisB3
Baron Samedi
6
0
13
12.5
W
Fenrir
Smirna2009
Fenrir
7
0
12
13
W
Sun Wukong
luigimaggi0
Sun Wukong
3
0
12
9
W
Ne Zha
luislys
Ne Zha
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,393
Damage
32,535
39,695
Taken
73,698
21,493
Mitigated
67,847
10,842
Healing
4,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,191
768
0
391
2,881
1,006
0
85
2,792
0
8,063
L
Bacchus
Barchen9815
Bacchus
9,458
589
100
1,220
19,122
24,715
0
4,189
14,662
29,250
0
L
Lancelot
Dencixl
Lancelot
16,046
2,282
0
2,446
26,133
21,919
0
4,954
20,880
0
35,229
W
Ishtar
Furexi-
Ishtar
19,905
8,809
0
1,030
7,033
3,370
0
1,780
5,253
0
47,168
L
Fenrir
ISpuxI
Fenrir
4,430
1,228
0
217
23,209
19,531
0
6,521
16,211
0
7,955
L
Merlin
LMIKI King
Merlin
1,410
135
0
0
2,353
676
0
255
2,054
10,709
0
W
Baron Samedi
MaroisB3
Baron Samedi
17,099
1,683
2,959
2,883
5,084
2,929
0
2,705
2,379
25,479
0
W
Fenrir
Smirna2009
Fenrir
14,755
4,125
0
1,076
10,881
6,545
0
1,992
8,889
0
26,047
W
Sun Wukong
luigimaggi0
Sun Wukong
6,472
1,695
0
1,406
6,378
3,654
0
2,039
4,339
0
35,661
W
Ne Zha
luislys
Ne Zha
12,162
3,610
0
1,488
10,319
4,995
0
2,352
7,967
0
41,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,565
Gold Earned
52,181
250
Minions Killed
133
14
Camps Cleared
3
1,163,778
Distance Traveled
780,812
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,899
825
13
1
0
115,127
1
L
Bacchus
10,669
889
41
3
0
211,101
0
L
Lancelot
11,229
936
50
4
0
216,983
0
W
Ishtar
13,061
1,088
53
4
4
197,835
2
L
Fenrir
10,517
876
4
0
1
181,172
2
L
Merlin
9,867
822
25
2
2
56,429
0
W
Baron Samedi
12,099
1,008
36
3
2
215,340
1
W
Fenrir
12,665
1,055
17
1
5
268,603
1
W
Sun Wukong
12,354
1,030
70
6
3
250,327
0
W
Ne Zha
11,386
949
74
6
0
231,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role