Player Matchup

Cthulhu
Cthulhu
Ciggy_Sal
Cthulhu
Level 108
God Stats
1W - 5L
1,540 SR
Queue Stats
139W - 125L
1,532 Elo+
Solo
Hercules
Hercules
Spectr1le
Hercules
Level 107
God Stats
2W - 3L
1,832 SR
Queue Stats
127W - 200L
1,351 Elo+
Solo
Kukulkan
Kukulkan
soccerwizard
Kukulkan
Level 160
God Stats
96W - 98L
1,500 SR
Queue Stats
366W - 512L
1,362 Elo+
Solo
Team Averages
Level 125
1,624 SR
1,415 Elo+

VS

Team Averages
Level 93
1,513 SR
1,482 Elo+
Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
xInFaMoUs ReKkz
Sun Wukong
Level 107
God Stats
26W - 32L
1,539 SR
Queue Stats
426W - 408L
1,489 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
youngdream928
Ah Muzen Cab
Level 66
God Stats
4W - 6L
1,500 SR
Queue Stats
31W - 36L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ciggy_Sal
Cthulhu
10
2 / 4 / 1
6,378
638
7,628
11,648
11,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Spectr1le
Hercules
9
1 / 2 / 3
6,188
619
5,511
11,089
10,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
soccerwizard
Kukulkan
12
1 / 1 / 3
6,732
673
6,252
6,914
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 4 / 5
6,705
671
7,401
9,592
3,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
xInFaMoUs ReKkz
Sun Wukong
11
0 / 0 / 6
6,487
649
5,679
8,631
6,161
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Muzen Cab
youngdream928
Ah Muzen Cab
13
6 / 0 / 1
7,858
786
12,931
7,482
3,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
7
7
Deaths
4
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
4
5
0.88
L
Cthulhu
Ciggy_Sal
Cthulhu
2
4
1
0.63
L
Hercules
Spectr1le
Hercules
1
2
3
1.25
L
Kukulkan
soccerwizard
Kukulkan
1
1
3
2.5
W
Sun Wukong
xInFaMoUs ReKkz
Sun Wukong
0
0
6
3
W
Ah Muzen Cab
youngdream928
Ah Muzen Cab
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,391
Damage
26,011
29,651
Taken
25,705
24,492
Mitigated
13,267
6,016
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,401
731
1,529
2,536
9,592
3,980
0
5,331
3,625
22,118
0
L
Cthulhu
Ciggy_Sal
Cthulhu
7,628
302
54
2,836
11,648
11,075
0
3,886
7,762
17,097
0
L
Hercules
Spectr1le
Hercules
5,511
1,192
393
2,733
11,089
10,184
0
2,563
8,526
0
8,494
L
Kukulkan
soccerwizard
Kukulkan
6,252
586
0
0
6,914
3,233
0
1,225
5,689
31,138
0
W
Sun Wukong
xInFaMoUs ReKkz
Sun Wukong
5,679
1,228
309
2,934
8,631
6,161
0
4,427
3,618
0
14,449
W
Ah Muzen Cab
youngdream928
Ah Muzen Cab
12,931
5,198
0
2,128
7,482
3,126
532
3,537
3,593
0
32,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,298
Gold Earned
21,050
119
Minions Killed
108
4
Camps Cleared
4
507,844
Distance Traveled
586,437
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,705
671
43
4
3
185,821
2
L
Cthulhu
6,378
638
27
3
1
170,210
1
L
Hercules
6,188
619
13
1
0
175,789
0
L
Kukulkan
6,732
673
79
8
3
161,845
2
W
Sun Wukong
6,487
649
20
2
0
202,195
3
W
Ah Muzen Cab
7,858
786
45
5
1
198,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role