Player Matchup

Neith
Neith
Dannydarko78
Neith
Level 65
God Stats
5W - 6L
1,490 SR
Queue Stats
79W - 83L
1,445 Elo+
Party 2
Achilles
Achilles
HowlingMoon1
Achilles
Level 108
God Stats
3W - 3L
1,654 SR
Queue Stats
118W - 140L
1,452 Elo+
Party 2
Charybdis
Charybdis
LR21
Charybdis
Level 24
God Stats
0W - 2L
1,282 SR
Queue Stats
8W - 18L
1,309 Elo+
Party 3
Mercury
Mercury
Shumato
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,390 Elo+
Party 3
Amaterasu
Amaterasu
snake11672
Amaterasu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 150L
1,452 Elo+
Party 2
Team Averages
Level 68
1,485 SR
1,410 Elo+

VS

Team Averages
Level 109
1,568 SR
1,492 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Aleksey__1987
Artemis
Level 132
God Stats
4W - 2L
1,583 SR
Queue Stats
543W - 588L
1,372 Elo+
Party 1
Nike
Nike
MrCoff_Coffee
Nike
Level 96
God Stats
8W - 3L
1,927 SR
Queue Stats
236W - 251L
1,434 Elo+
Party 4
Neith
Neith
TheDream404
Neith
Level 69
God Stats
2W - 0L
1,687 SR
Queue Stats
4W - 5L
1,698 Elo+
Party 4
Janus
Janus
mrberberecho
Janus
Level 100
God Stats
2W - 7L
1,142 SR
Queue Stats
362W - 383L
1,455 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 6
8,142
740
14,203
14,682
6,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
HowlingMoon1
Achilles
15
3 / 6 / 5
8,775
798
6,803
19,013
22,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
LR21
Charybdis
13
2 / 8 / 1
7,500
682
6,114
13,523
5,561
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Shumato
Mercury
12
1 / 8 / 5
7,370
670
1,986
12,812
4,558
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
snake11672
Amaterasu
13
1 / 7 / 4
8,000
727
6,176
20,963
10,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
12 / 2 / 18
10,794
981
17,049
10,266
4,463
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Artemis
15
2 / 2 / 27
9,264
842
16,446
9,734
4,597
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 3 / 18
9,243
840
9,079
11,498
12,965
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 24
9,575
870
11,558
7,004
3,050
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
12 / 1 / 17
10,724
975
19,641
8,230
3,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
139
8
Kills
35
35
Deaths
9
21
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
12
2
18
10.5
W
Artemis
2
2
27
7.75
L
1
6
6
0.67
L
Achilles
HowlingMoon1
Achilles
3
6
5
0.92
L
Charybdis
LR21
Charybdis
2
8
1
0.31
W
4
3
18
4.33
L
Mercury
Shumato
Mercury
1
8
5
0.44
W
5
1
24
17
W
12
1
17
20.5
L
Amaterasu
snake11672
Amaterasu
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,282
Damage
73,773
80,993
Taken
46,732
50,130
Mitigated
28,791
15,673
Healing
20,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
17,049
4,657
957
2,331
10,266
4,463
2,627
0
10,042
32,649
0
W
Artemis
16,446
5,959
1,610
2,247
9,734
4,597
1,490
72
9,469
0
32,673
L
14,203
2,194
641
3,275
14,682
6,596
0
5,786
8,896
0
32,881
L
Achilles
HowlingMoon1
Achilles
6,803
1,326
258
2,674
19,013
22,416
0
9,653
9,360
210
13,367
L
Charybdis
LR21
Charybdis
6,114
2,199
0
0
13,523
5,561
0
5,866
7,657
0
20,309
W
9,079
791
1,954
1,435
11,498
12,965
0
0
11,301
0
12,986
L
Mercury
Shumato
Mercury
1,986
262
360
912
12,812
4,558
0
5,918
6,894
0
7,057
W
11,558
4,814
3,546
2,330
7,004
3,050
1,718
138
6,669
0
20,679
W
19,641
875
2,595
1,771
8,230
3,716
1,549
0
8,192
36,649
0
L
Amaterasu
snake11672
Amaterasu
6,176
1,802
2,405
5,148
20,963
10,999
0
9,467
11,496
0
14,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,787
Gold Earned
49,600
91
Minions Killed
115
0
Camps Cleared
0
899,792
Distance Traveled
1,114,129
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,794
981
28
3
0
200,379
4
W
Artemis
9,264
842
29
3
0
215,000
1
L
Neith
8,142
740
38
3
0
166,487
0
L
Achilles
8,775
798
9
1
0
170,756
0
L
Charybdis
7,500
682
20
2
0
166,198
0
W
Nike
9,243
840
2
0
0
227,323
0
L
Mercury
7,370
670
9
1
0
204,460
0
W
Neith
9,575
870
14
1
0
233,857
3
W
Janus
10,724
975
42
4
0
237,570
0
L
Amaterasu
8,000
727
15
1
0
191,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role