Player Matchup

Sylvanus
Sylvanus
Afroninjzs
Sylvanus
Level 157
God Stats
1W - 4L
1,395 SR
Queue Stats
59W - 53L
1,539 Elo+
Party 2
Achilles
Achilles
BlkLightnin7
Achilles
Level 64
God Stats
7W - 5L
1,474 SR
Queue Stats
96W - 84L
1,395 Elo+
Party 2
Kali
Kali
Ix SW1FT xI
Kali
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
235W - 229L
1,504 Elo+
Solo
Rama
Rama
Thugganaut
Rama
Level 160
God Stats
2W - 4L
1,350 SR
Queue Stats
93W - 79L
1,496 Elo+
Party 2
Ra
Ra
VeXdroM
Ra
Level 101
God Stats
2W - 4L
1,229 SR
Queue Stats
139W - 111L
1,423 Elo+
Solo
Team Averages
Level 127
1,390 SR
1,472 Elo+

VS

Team Averages
Level 119
1,453 SR
1,466 Elo+
Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
AK-74_FU
Sol
Level 129
God Stats
4W - 2L
1,508 SR
Queue Stats
140W - 133L
1,468 Elo+
Party 1
Baba Yaga
Baba Yaga
BENNATE76
Baba Yaga
Level 89
God Stats
1W - 2L
1,220 SR
Queue Stats
262W - 277L
1,361 Elo+
Solo
Xbalanque
Xbalanque
SaintSimz
Xbalanque
Level 106
God Stats
13W - 8L
1,769 SR
Queue Stats
69W - 79L
1,547 Elo+
Party 3
Ne Zha
Ne Zha
bAK3MOnonoke
Ne Zha
Level 141
God Stats
2W - 2L
1,270 SR
Queue Stats
206W - 196L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Afroninjzs
Sylvanus
13
1 / 3 / 5
8,618
431
9,007
23,582
24,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
BlkLightnin7
Achilles
15
1 / 4 / 0
9,023
451
3,851
18,801
21,754
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 3 / 1
9,184
459
8,343
20,368
11,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 5 / 2
8,234
412
7,117
15,170
6,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 2
9,052
453
10,698
14,918
7,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
5 / 2 / 2
10,094
505
13,442
12,549
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 6
8,518
426
12,677
10,112
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baba Yaga
BENNATE76
Baba Yaga
16
0 / 2 / 3
9,685
484
9,756
10,381
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
SaintSimz
Xbalanque
19
10 / 1 / 0
11,989
599
22,316
14,858
7,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
13
1 / 2 / 6
8,822
441
6,235
16,080
17,777
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
9
Kills
17
18
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
2
2
3
W
1
2
6
2
L
Sylvanus
Afroninjzs
Sylvanus
1
3
5
1.17
W
Baba Yaga
BENNATE76
Baba Yaga
0
2
3
0.75
L
Achilles
BlkLightnin7
Achilles
1
4
0
0.25
L
3
3
1
1.17
W
Xbalanque
SaintSimz
Xbalanque
10
1
0
10
L
1
5
2
0.4
L
3
3
2
1.33
W
Ne Zha
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,016
Damage
64,426
92,839
Taken
63,980
70,569
Mitigated
38,582
29,433
Healing
22,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,442
6,376
0
4,526
12,549
4,903
2,189
3,200
9,349
0
83,973
W
12,677
3,097
0
3,460
10,112
3,804
806
4,204
5,908
55,313
5,782
L
Sylvanus
Afroninjzs
Sylvanus
9,007
2,038
3,929
9,440
23,582
24,044
15
6,216
17,366
24,294
0
W
Baba Yaga
BENNATE76
Baba Yaga
9,756
164
0
2,526
10,381
4,689
590
4,022
6,359
76,820
0
L
Achilles
BlkLightnin7
Achilles
3,851
627
0
1,553
18,801
21,754
0
509
18,292
0
62,660
L
8,343
3,959
0
4,784
20,368
11,418
543
3,880
16,488
0
73,462
W
Xbalanque
SaintSimz
Xbalanque
22,316
12,221
0
8,511
14,858
7,409
2,751
2,569
12,289
0
98,961
L
7,117
5,148
0
1,908
15,170
6,059
0
5,561
9,609
0
66,952
L
10,698
626
1,307
6,512
14,918
7,294
0
5,368
9,550
86,616
0
W
Ne Zha
6,235
1,133
0
3,410
16,080
17,777
0
5,710
10,370
186
33,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,111
Gold Earned
49,108
494
Minions Killed
568
0
Camps Cleared
0
1,741,688
Distance Traveled
1,796,665
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,094
505
131
7
0
377,885
1
W
Sol
8,518
426
106
5
0
367,957
5
L
Sylvanus
8,618
431
38
2
0
325,919
4
W
Baba Yaga
9,685
484
142
7
0
373,080
0
L
Achilles
9,023
451
112
6
0
352,096
6
L
Kali
9,184
459
95
5
0
384,810
6
W
Xbalanque
11,989
599
153
8
0
324,667
0
L
Rama
8,234
412
123
6
0
326,330
5
L
Ra
9,052
453
126
6
0
352,533
3
W
Ne Zha
8,822
441
36
2
0
353,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role