Player Matchup

Merlin
Merlin
Scartefix
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,127 Elo+
Party 2
Sobek
Sobek
Yuryon
Sobek
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 13L
1,044 Elo+
Party 2
Thanatos
Thanatos
chromarion
Thanatos
Level 41
God Stats
1W - 4L
1,391 SR
Queue Stats
1W - 13L
1,044 Elo+
Party 2
Team Averages
Level 51
1,464 SR
1,071 Elo+

VS

Team Averages
Level 25
1,501 SR
837 Elo+
Ymir
Ymir
DaRapidNinja
Ymir
Level 14
God Stats
0W - 3L
1,434 SR
Queue Stats
0W - 6L
837 Elo+
Party 1
Anubis
Anubis
Fluffy0770wolf
Anubis
Level 47
God Stats
0W - 3L
1,262 SR
Queue Stats
0W - 6L
837 Elo+
Party 1
Baron Samedi
Baron Samedi
NF01x
Baron Samedi
Level 13
God Stats
0W - 1L
1,807 SR
Queue Stats
0W - 6L
837 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Scartefix
Merlin
15
8 / 1 / 11
10,880
777
13,278
6,611
2,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Yuryon
Sobek
13
1 / 0 / 19
9,366
669
6,230
14,104
17,616
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
chromarion
Thanatos
15
12 / 1 / 9
10,942
782
16,935
10,131
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
8,378
598
2,887
18,759
15,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
2 / 7 / 0
9,128
652
10,922
14,073
6,374
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
NF01x
Baron Samedi
12
0 / 7 / 1
8,070
576
6,081
11,900
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
21
Kills
2
2
Deaths
21
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
2
7
0
0.29
L
Baron Samedi
NF01x
Baron Samedi
0
7
1
0.07
W
Merlin
Scartefix
Merlin
8
1
11
13.5
W
Sobek
Yuryon
Sobek
1
0
19
10.5
W
Thanatos
chromarion
Thanatos
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,443
Damage
19,890
30,846
Taken
44,732
24,643
Mitigated
27,623
15,740
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,887
1,142
0
1,036
18,759
15,960
514
8,042
10,717
9,550
0
L
10,922
604
0
3,546
14,073
6,374
603
6,137
7,936
37,574
0
L
Baron Samedi
NF01x
Baron Samedi
6,081
1,352
673
2,296
11,900
5,289
250
5,412
6,488
24,526
0
W
Merlin
Scartefix
Merlin
13,278
1,115
522
906
6,611
2,555
641
5,194
1,417
43,644
0
W
Sobek
Yuryon
Sobek
6,230
404
414
4,148
14,104
17,616
565
9,780
4,324
16,357
0
W
Thanatos
chromarion
Thanatos
16,935
6,342
0
9,750
10,131
4,472
1,429
5,800
4,331
0
35,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,188
Gold Earned
25,576
129
Minions Killed
120
5
Camps Cleared
2
681,366
Distance Traveled
633,856
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,378
598
18
1
1
221,379
0
L
Anubis
9,128
652
49
4
0
211,529
4
L
Baron Samedi
8,070
576
53
4
1
200,948
0
W
Merlin
10,880
777
76
5
1
212,767
0
W
Sobek
9,366
669
12
1
0
241,297
3
W
Thanatos
10,942
782
41
3
4
227,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role