Player Matchup

Raijin
Raijin
 
Raijin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AKIO-NOVA
Ishtar
Level 145
God Stats
4W - 7L
1,591 SR
Queue Stats
137W - 122L
1,545 Elo+
Party 1
Shiva
Shiva
fireeflower
Shiva
Level 129
God Stats
5W - 8L
1,530 SR
Queue Stats
141W - 127L
1,536 Elo+
Party 1
Team Averages
Level 120
1,540 SR
1,527 Elo+

VS

Team Averages
Level 98
1,420 SR
1,477 Elo+
Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
SweetKokoha
Nu Wa
Level 124
God Stats
1W - 0L
1,261 SR
Queue Stats
4W - 7L
1,430 Elo+
Solo
Serqet
Serqet
lF lR IE S IH
Serqet
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 20L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
0 / 5 / 3
6,914
691
6,383
9,782
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
AKIO-NOVA
Ishtar
10
1 / 5 / 2
6,722
672
4,856
12,225
4,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 3 / 0
6,887
689
7,851
11,712
10,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
9 / 1 / 4
8,919
892
13,739
12,732
11,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 10
7,705
771
6,609
6,133
2,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 8
7,855
786
10,114
8,703
8,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
13
13
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
5
3
0.3
W
Chaac
 
Chaac
9
1
4
11
L
Ishtar
AKIO-NOVA
Ishtar
1
5
2
0.4
W
1
1
10
6
L
2
3
0
0.67
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,090
Damage
30,462
33,719
Taken
27,568
18,111
Mitigated
22,137
6,393
Healing
9,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,383
867
0
1,721
9,782
3,251
384
1,412
7,523
28,675
0
W
Chaac
 
Chaac
13,739
3,733
0
5,545
12,732
11,211
538
3,306
9,426
101
28,348
L
Ishtar
AKIO-NOVA
Ishtar
4,856
2,953
0
2,551
12,225
4,383
0
2,593
8,755
0
22,332
W
6,609
2,551
466
2,202
6,133
2,293
1,223
933
5,200
31,779
0
L
7,851
2,353
85
2,036
11,712
10,477
371
3,082
7,646
0
14,296
W
10,114
1,425
0
1,535
8,703
8,633
405
2,446
6,257
188
15,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,523
Gold Earned
24,479
119
Minions Killed
110
3
Camps Cleared
7
546,809
Distance Traveled
607,267
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,914
691
56
6
1
174,673
6
W
Chaac
8,919
892
37
4
2
204,134
3
L
Ishtar
6,722
672
44
4
2
175,089
5
W
Nu Wa
7,705
771
54
5
3
183,846
1
L
Shiva
6,887
689
19
2
0
197,047
0
W
Serqet
7,855
786
19
2
2
219,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role