Player Matchup

Olorun
Olorun
 
Olorun
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
DiaHard70
Lancelot
Level 118
God Stats
10W - 15L
1,501 SR
Queue Stats
188W - 174L
1,585 Elo+
Party 2
Sol
Sol
Xuxiaoxaxixuwu
Sol
Level 105
God Stats
10W - 9L
1,673 SR
Queue Stats
496W - 516L
1,616 Elo+
Party 3
Horus
Horus
balli2001
Horus
Level 87
God Stats
26W - 28L
1,539 SR
Queue Stats
422W - 415L
1,602 Elo+
Party 3
Chaac
Chaac
daddelito1243
Chaac
Level 155
God Stats
5W - 3L
1,827 SR
Queue Stats
408W - 377L
1,570 Elo+
Solo
Team Averages
Level 111
1,608 SR
1,575 Elo+

VS

Team Averages
Level 130
1,609 SR
1,535 Elo+
Chaac
Chaac
AhmadAlmadani
Chaac
Level 125
God Stats
3W - 2L
1,855 SR
Queue Stats
121W - 129L
1,535 Elo+
Party 1
Agni
Agni
MаsterMind
Agni
Level 140
God Stats
16W - 9L
1,849 SR
Queue Stats
187W - 169L
1,564 Elo+
Party 1
Sun Wukong
Sun Wukong
Not_Keyxx
Sun Wukong
Level 66
God Stats
2W - 1L
1,382 SR
Queue Stats
98W - 81L
1,505 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheExecutionerSH
Tsukuyomi
Level 160
God Stats
20W - 10L
1,608 SR
Queue Stats
201W - 193L
1,540 Elo+
Party 1
Xbalanque
Xbalanque
louitheexecuter
Xbalanque
Level 158
God Stats
3W - 2L
1,349 SR
Queue Stats
255W - 231L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
6
0 / 0 / 0
3,211
642
1,844
2,687
862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
DiaHard70
Lancelot
6
1 / 2 / 0
3,840
768
3,355
5,180
1,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 0
4,247
849
2,388
2,822
992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
balli2001
Horus
5
0 / 0 / 0
3,442
688
836
2,648
1,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 0 / 0
2,553
511
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
3,973
795
2,560
4,138
2,200
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 0 / 0
3,862
772
523
2,645
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Not_Keyxx
Sun Wukong
5
0 / 0 / 0
3,339
668
222
2,466
1,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tsukuyomi
6
1 / 1 / 1
3,840
768
1,878
3,594
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
louitheexecuter
Xbalanque
6
0 / 0 / 0
3,411
682
2,424
2,850
766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
2
2
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
0
0
0
W
1
1
1
1.5
L
Lancelot
DiaHard70
Lancelot
1
2
0
0.5
W
0
0
0
0
W
Sun Wukong
Not_Keyxx
Sun Wukong
0
0
0
0
W
Tsukuyomi
1
1
1
1.5
L
1
0
0
1
L
Horus
balli2001
Horus
0
0
0
0
L
0
0
0
0
W
Xbalanque
louitheexecuter
Xbalanque
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,423
Damage
7,607
13,337
Taken
15,693
4,859
Mitigated
6,423
6,314
Healing
5,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
1,844
417
0
1,960
2,687
862
0
0
2,687
18,035
0
W
2,560
1,137
0
1,025
4,138
2,200
105
0
4,138
0
20,364
L
Lancelot
DiaHard70
Lancelot
3,355
1,588
0
1,255
5,180
1,686
0
0
5,180
0
17,690
W
523
156
0
625
2,645
1,003
0
1,679
966
21,249
0
W
Sun Wukong
Not_Keyxx
Sun Wukong
222
0
0
1,073
2,466
1,100
0
1,182
1,284
0
9,490
W
Tsukuyomi
1,878
875
0
1,137
3,594
1,354
0
414
3,180
0
16,814
L
2,388
839
0
1,663
2,822
992
0
523
2,299
26,923
5,286
L
Horus
balli2001
Horus
836
260
154
1,282
2,648
1,319
0
0
2,648
0
11,171
L
0
0
0
0
0
0
0
0
0
0
0
W
Xbalanque
louitheexecuter
Xbalanque
2,424
1,111
0
1,936
2,850
766
0
662
2,188
0
22,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,293
Gold Earned
18,425
148
Minions Killed
184
0
Camps Cleared
0
414,657
Distance Traveled
538,186
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
3,211
642
28
6
0
85,565
1
W
Chaac
3,973
795
37
7
0
109,757
1
L
Lancelot
3,840
768
41
8
0
117,798
1
W
Agni
3,862
772
52
10
0
115,788
1
W
Sun Wukong
3,339
668
21
4
0
94,954
1
W
Tsukuyomi
3,840
768
42
8
0
128,810
2
L
Sol
4,247
849
54
11
0
97,766
2
L
Horus
3,442
688
25
5
0
113,528
1
L
Chaac
2,553
511
0
0
0
0
0
W
Xbalanque
3,411
682
32
6
0
88,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role