Player Matchup

Thanatos
Thanatos
Diamond III
Fire ball Hav
Thanatos
Diamond III
Level 128
God Stats
4W - 1L
1,696 SR
Queue Stats
142W - 113L
2,182 MMR
Party 1
Mercury
Mercury
Diamond IV
Sgtslinger22
Mercury
Diamond IV
Level 104
God Stats
1W - 0L
1,839 SR
Queue Stats
141W - 113L
2,104 MMR
Party 1
Agni
Agni
Diamond II
carnagekiller44
Agni
Diamond II
Level 127
God Stats
3W - 3L
1,601 SR
Queue Stats
91W - 44L
2,258 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 120
1,712 SR
2,182 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 152
1,623 SR
1,745 MMR
Janus
Janus
Platinum III
SoloL3veling
Janus
Platinum III
Level 159
God Stats
9W - 14L
1,636 SR
Queue Stats
326W - 319L
1,917 MMR
Solo
Bacchus
Bacchus
Platinum V
TheJoker1624
Bacchus
Platinum V
Level 160
God Stats
1W - 3L
1,732 SR
Queue Stats
71W - 117L
1,834 MMR
Solo
Neith
Neith
Silver III
tRandom_
Neith
Silver III
Level 138
God Stats
0W - 1L
1,499 SR
Queue Stats
3W - 10L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fire ball Hav
Thanatos
15
6 / 1 / 4
11,451
763
6,942
10,410
11,982
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mercury
Sgtslinger22
Mercury
15
0 / 1 / 13
10,913
728
6,045
18,731
18,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
7 / 2 / 6
11,174
745
24,980
11,259
5,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetAh Muzen CabPersephoneAtlasBaron Samedi

VS

Bans
AchillesHou YiShivaFenrirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
9,480
632
10,292
12,367
6,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
TheJoker1624
Bacchus
14
3 / 2 / 1
10,415
694
8,020
16,659
27,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
tRandom_
Neith
12
0 / 7 / 2
8,661
577
5,258
12,293
5,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
4
4
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Fire ball Hav
Thanatos
6
1
4
8
W
Mercury
Sgtslinger22
Mercury
0
1
13
6.5
L
1
4
3
0.63
L
Bacchus
TheJoker1624
Bacchus
3
2
1
1.75
W
7
2
6
5
L
Neith
tRandom_
Neith
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,967
Damage
23,570
40,400
Taken
41,319
36,525
Mitigated
39,487
19,792
Healing
6,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Fire ball Hav
Thanatos
6,942
422
0
7,621
10,410
11,982
277
5,220
4,950
12
14,356
W
Mercury
Sgtslinger22
Mercury
6,045
1,493
2,794
5,812
18,731
18,674
0
7,157
11,146
0
28,789
L
10,292
583
0
1,166
12,367
6,507
0
8,044
3,915
41,526
0
L
Bacchus
TheJoker1624
Bacchus
8,020
1,085
0
3,809
16,659
27,443
0
9,545
6,189
16,085
0
W
24,980
2,394
284
3,281
11,259
5,869
1,362
5,585
5,506
62,466
0
L
Neith
tRandom_
Neith
5,258
1,609
0
1,715
12,293
5,537
0
6,313
5,660
0
26,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,538
Gold Earned
28,556
160
Minions Killed
163
7
Camps Cleared
6
883,004
Distance Traveled
760,466
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,451
763
23
2
1
283,853
2
W
Mercury
10,913
728
34
2
2
328,568
5
L
Janus
9,480
632
97
6
2
260,254
4
L
Bacchus
10,415
694
10
1
0
281,878
3
W
Agni
11,174
745
103
7
4
270,583
1
L
Neith
8,661
577
56
4
4
218,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role