Player Matchup

Danzaburou
Danzaburou
Masters
Marauder
Danzaburou
Masters
Level 160
God Stats
2W - 3L
1,561 SR
Queue Stats
245W - 198L
2,587 MMR
Party 1
Mercury
Mercury
Masters
MunchIV
Mercury
Masters
Level 89
God Stats
6W - 1L
1,762 SR
Queue Stats
76W - 53L
3,138 MMR
Solo
Susano
Susano
Masters
Redlllll
Susano
Masters
Level 160
God Stats
53W - 47L
1,687 SR
Queue Stats
424W - 398L
2,755 MMR
Solo
Janus
Janus
Masters
WakeStorm
Janus
Masters
Level 160
God Stats
17W - 21L
1,508 SR
Queue Stats
353W - 337L
2,852 MMR
Solo
Bacchus
Bacchus
Masters
silence423
Bacchus
Masters
Level 160
God Stats
5W - 9L
1,566 SR
Queue Stats
477W - 435L
2,641 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 146
1,617 SR
2,795 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 144
1,723 SR
2,780 MMR
Cupid
Cupid
Masters
Evi75
Cupid
Masters
Level 83
God Stats
21W - 12L
1,796 SR
Queue Stats
171W - 138L
2,657 MMR
Party 2
Fenrir
Fenrir
Diamond I
Rhatify
Fenrir
Diamond I
Level 160
God Stats
1W - 1L
1,801 SR
Queue Stats
224W - 121L
2,866 MMR
Party 3
Aphrodite
Aphrodite
Masters
Rhatiso
Aphrodite
Masters
Level 160
God Stats
17W - 5L
1,790 SR
Queue Stats
251W - 133L
3,045 MMR
Party 3
Chang'e
Chang'e
Masters
XLordTengenX
Chang'e
Masters
Level 158
God Stats
5W - 4L
1,609 SR
Queue Stats
258W - 254L
2,554 MMR
Solo
Fafnir
Fafnir
Masters
iTz-Sotelo-
Fafnir
Masters
Level 160
God Stats
24W - 26L
1,619 SR
Queue Stats
575W - 550L
2,776 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Marauder
Danzaburou
20
5 / 2 / 6
16,076
643
15,002
15,803
8,432
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
MunchIV
Mercury
20
9 / 2 / 5
14,858
594
20,532
20,459
11,164
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Susano
Redlllll
Susano
19
0 / 5 / 8
13,965
559
17,277
25,704
11,027
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
WakeStorm
Janus
20
7 / 0 / 3
16,175
647
18,537
10,385
5,455
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
silence423
Bacchus
18
1 / 3 / 14
13,451
538
8,043
27,408
38,199
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Guan YuGebKaliUllr

VS

Bans
Ne ZhaCabrakanLancelotGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Evi75
Cupid
20
1 / 5 / 4
12,333
493
11,218
19,327
9,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Rhatify
Fenrir
18
5 / 7 / 3
12,021
481
14,848
27,136
13,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Rhatiso
Aphrodite
19
3 / 4 / 3
12,199
488
15,820
22,464
11,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
XLordTengenX
Chang'e
17
2 / 4 / 1
10,871
435
10,504
20,641
9,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
15
1 / 2 / 0
10,127
405
4,020
15,968
21,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
22
Kills
12
12
Deaths
22
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cupid
Evi75
Cupid
1
5
4
0.6
W
Danzaburou
Marauder
Danzaburou
5
2
6
4
W
Mercury
MunchIV
Mercury
9
2
5
5.75
W
Susano
Redlllll
Susano
0
5
8
0.8
L
Fenrir
Rhatify
Fenrir
5
7
3
0.93
L
Aphrodite
Rhatiso
Aphrodite
3
4
3
1.13
W
Janus
WakeStorm
Janus
7
0
3
8.5
L
Chang'e
XLordTengenX
Chang'e
2
4
1
0.63
L
Fafnir
1
2
0
0.5
W
Bacchus
silence423
Bacchus
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,391
Damage
56,410
99,759
Taken
105,536
74,277
Mitigated
65,644
36,248
Healing
33,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Evi75
Cupid
11,218
4,787
204
6,364
19,327
9,415
3,528
4,732
14,551
0
134,423
W
Danzaburou
Marauder
Danzaburou
15,002
5,205
0
7,851
15,803
8,432
7,196
4,919
10,884
0
140,632
W
Mercury
MunchIV
Mercury
20,532
11,689
0
3,201
20,459
11,164
3,120
6,505
13,954
47
165,420
W
Susano
Redlllll
Susano
17,277
3,283
0
11,069
25,704
11,027
502
10,387
15,317
0
109,408
L
Fenrir
Rhatify
Fenrir
14,848
4,365
0
3,163
27,136
13,515
0
4,734
22,235
0
88,629
L
Aphrodite
Rhatiso
Aphrodite
15,820
455
4,285
9,614
22,464
11,094
0
3,275
19,116
92,434
0
W
Janus
WakeStorm
Janus
18,537
1,566
0
2,714
10,385
5,455
3,953
2,546
7,839
161,986
0
L
Chang'e
XLordTengenX
Chang'e
10,504
860
1,304
5,127
20,641
9,859
0
6,050
14,477
99,619
0
L
Fafnir
4,020
746
0
3,697
15,968
21,761
0
7,098
8,712
29,314
2,477
W
Bacchus
silence423
Bacchus
8,043
1,147
3,754
7,659
27,408
38,199
178
7,619
19,789
21,618
1,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,525
Gold Earned
57,551
818
Minions Killed
702
0
Camps Cleared
0
2,643,272
Distance Traveled
2,225,112
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
12,333
493
212
8
0
429,770
5
W
Danzaburou
16,076
643
198
8
0
479,214
8
W
Mercury
14,858
594
181
7
0
655,983
9
W
Susano
13,965
559
148
6
0
499,513
8
L
Fenrir
12,021
481
123
5
0
493,742
2
L
Aphrodite
12,199
488
156
6
0
466,107
5
W
Janus
16,175
647
264
11
0
541,744
1
L
Chang'e
10,871
435
170
7
0
448,575
14
L
Fafnir
10,127
405
41
2
0
386,918
4
W
Bacchus
13,451
538
27
1
0
466,818
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role