Player Matchup

Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Chàlk
Sun Wukong
Level 101
God Stats
7W - 3L
1,683 SR
Queue Stats
124W - 111L
1,526 Elo+
Party 1
Scylla
Scylla
CrashmonVT
Scylla
Level 21
God Stats
3W - 5L
1,690 SR
Queue Stats
89W - 36L
1,790 Elo+
Party 2
Apollo
Apollo
Sevnnnn
Apollo
Level 160
God Stats
4W - 3L
1,619 SR
Queue Stats
452W - 313L
1,689 Elo+
Party 2
Agni
Agni
Yurikigai
Agni
Level 141
God Stats
5W - 3L
1,707 SR
Queue Stats
182W - 155L
1,563 Elo+
Party 1
Team Averages
Level 113
1,640 SR
1,614 Elo+

VS

Team Averages
Level 58
1,669 SR
1,677 Elo+
Medusa
Medusa
IDKhowtoJG
Medusa
Level 26
God Stats
5W - 2L
1,764 SR
Queue Stats
92W - 42L
1,776 Elo+
Party 3
Set
Set
NoNameGotBanned
Set
Level 27
God Stats
3W - 0L
1,883 SR
Queue Stats
7W - 3L
1,734 Elo+
Party 4
Janus
Janus
benbeast123
Janus
Level 83
God Stats
7W - 2L
1,819 SR
Queue Stats
7W - 5L
1,734 Elo+
Party 4
Bacchus
Bacchus
horselipz
Bacchus
Level 69
God Stats
7W - 11L
1,533 SR
Queue Stats
89W - 55L
1,718 Elo+
Party 3
Ne Zha
Ne Zha
theperras
Ne Zha
Level 87
God Stats
20W - 19L
1,346 SR
Queue Stats
210W - 184L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 5 / 2
6,697
394
6,923
14,675
7,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Chàlk
Sun Wukong
12
0 / 2 / 2
7,402
435
8,767
17,376
10,306
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
CrashmonVT
Scylla
14
4 / 4 / 1
8,620
507
7,543
9,679
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
Sevnnnn
Apollo
17
2 / 3 / 0
10,232
602
5,730
11,713
5,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
11
1 / 5 / 3
7,553
444
6,556
11,613
4,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IDKhowtoJG
Medusa
16
8 / 0 / 2
10,453
615
17,376
15,103
5,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
5 / 2 / 1
10,441
614
11,296
15,134
11,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 1 / 6
8,476
499
6,891
5,181
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
horselipz
Bacchus
11
1 / 1 / 6
7,947
467
5,247
11,436
13,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
theperras
Ne Zha
15
3 / 4 / 6
8,827
519
6,853
17,254
6,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
7
Kills
19
19
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
5
2
0.2
L
Sun Wukong
Chàlk
Sun Wukong
0
2
2
0.5
L
Scylla
CrashmonVT
Scylla
4
4
1
1.13
W
Medusa
IDKhowtoJG
Medusa
8
0
2
9
W
5
2
1
2.75
L
Apollo
Sevnnnn
Apollo
2
3
0
0.67
L
Agni
1
5
3
0.5
W
2
1
6
5
W
Bacchus
horselipz
Bacchus
1
1
6
4
W
Ne Zha
theperras
Ne Zha
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,519
Damage
47,663
65,056
Taken
64,108
31,517
Mitigated
39,457
15,556
Healing
20,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,923
2,731
928
3,721
14,675
7,682
0
4,610
10,065
0
31,330
L
Sun Wukong
Chàlk
Sun Wukong
8,767
2,129
0
3,094
17,376
10,306
0
2,339
15,037
0
47,760
L
Scylla
CrashmonVT
Scylla
7,543
1,140
0
500
9,679
3,577
0
1,600
8,079
59,331
0
W
Medusa
IDKhowtoJG
Medusa
17,376
9,891
0
7,649
15,103
5,865
0
2,185
12,686
0
99,123
W
11,296
5,154
0
4,667
15,134
11,484
966
2,183
12,951
0
90,355
L
Apollo
Sevnnnn
Apollo
5,730
3,721
0
3,871
11,713
5,841
0
0
11,713
0
89,043
L
Agni
6,556
778
0
3,442
11,613
4,111
0
3,447
8,166
48,560
0
W
6,891
305
0
376
5,181
1,778
0
2,067
3,036
71,807
0
W
Bacchus
horselipz
Bacchus
5,247
753
0
2,311
11,436
13,725
0
3,851
7,521
23,164
2,751
W
Ne Zha
theperras
Ne Zha
6,853
1,694
0
5,044
17,254
6,605
0
4,802
12,247
0
72,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,504
Gold Earned
46,144
467
Minions Killed
562
0
Camps Cleared
0
1,653,218
Distance Traveled
1,619,229
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,697
394
41
2
0
316,832
0
L
Sun Wukong
7,402
435
73
4
0
347,516
4
L
Scylla
8,620
507
110
6
0
317,137
5
W
Medusa
10,453
615
148
9
0
333,919
6
W
Set
10,441
614
160
9
0
316,677
2
L
Apollo
10,232
602
171
10
0
336,919
3
L
Agni
7,553
444
72
4
0
334,814
7
W
Janus
8,476
499
106
6
0
307,275
1
W
Bacchus
7,947
467
34
2
0
349,159
4
W
Ne Zha
8,827
519
114
7
0
312,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role