Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Tonyota
Rama
Level 160
God Stats
7W - 1L
1,985 SR
Queue Stats
439W - 96L
1,872 Elo+
Party 1
Janus
Janus
dams2384
Janus
Level 68
God Stats
68W - 93L
1,460 SR
Queue Stats
225W - 238L
1,461 Elo+
Solo
Arachne
Arachne
janshweish22
Arachne
Level 125
God Stats
1W - 0L
1,451 SR
Queue Stats
18W - 23L
1,417 Elo+
Solo
Team Averages
Level 120
1,579 SR
1,550 Elo+

VS

Team Averages
Level 102
1,633 SR
1,610 Elo+
Loki
Loki
AVEjoke
Loki
Level 158
God Stats
1W - 2L
1,745 SR
Queue Stats
225W - 240L
1,555 Elo+
Solo
Eset
Eset
Chough
Eset
Level 49
God Stats
1W - 3L
1,229 SR
Queue Stats
301W - 116L
1,700 Elo+
Party 2
Shiva
Shiva
KamongRR
Shiva
Level 159
God Stats
1W - 4L
1,563 SR
Queue Stats
428W - 447L
1,563 Elo+
Solo
Skadi
Skadi
Warwíck
Skadi
Level 47
God Stats
6W - 2L
1,859 SR
Queue Stats
300W - 116L
1,697 Elo+
Party 2
Ares
Ares
kssw34rt588
Ares
Level 98
God Stats
12W - 2L
1,770 SR
Queue Stats
100W - 120L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 1 / 4
8,082
808
5,727
13,867
10,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
 
Yemoja
12
0 / 2 / 7
7,279
728
1,802
13,273
8,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rama
Tonyota
Rama
15
6 / 1 / 3
8,083
808
13,977
11,941
5,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
dams2384
Janus
16
0 / 0 / 6
8,159
816
7,319
4,461
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
janshweish22
Arachne
13
2 / 1 / 5
7,128
713
4,830
9,220
5,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AVEjoke
Loki
15
1 / 2 / 3
7,496
750
5,299
6,742
3,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
Chough
Eset
14
3 / 1 / 2
7,856
786
12,134
5,990
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
KamongRR
Shiva
13
0 / 2 / 5
7,101
710
10,828
11,857
11,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
Warwíck
Skadi
13
1 / 2 / 1
6,797
680
8,891
6,283
2,891
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 4 / 2
6,361
636
2,472
10,635
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
11
Kills
5
5
Deaths
11
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
4
5
W
Yemoja
 
Yemoja
0
2
7
1.75
L
Loki
AVEjoke
Loki
1
2
3
1.25
L
Eset
Chough
Eset
3
1
2
4
L
Shiva
KamongRR
Shiva
0
2
5
1.25
W
Rama
Tonyota
Rama
6
1
3
7.5
L
Skadi
Warwíck
Skadi
1
2
1
0.75
W
Janus
dams2384
Janus
0
0
6
3
W
Arachne
janshweish22
Arachne
2
1
5
4.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,655
Damage
39,624
52,762
Taken
41,507
31,729
Mitigated
27,407
23,756
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,727
988
1,525
1,821
13,867
10,475
144
3,737
9,837
0
16,001
W
Yemoja
 
Yemoja
1,802
701
8,234
5,565
13,273
8,928
476
4,177
8,978
6,168
0
L
Loki
AVEjoke
Loki
5,299
1,144
0
1,009
6,742
3,087
0
1,533
5,209
0
29,281
L
Eset
Chough
Eset
12,134
1,290
876
918
5,990
2,652
132
150
5,840
30,385
0
L
Shiva
KamongRR
Shiva
10,828
1,242
454
2,464
11,857
11,688
0
3,051
8,806
437
25,809
W
Rama
Tonyota
Rama
13,977
11,872
0
4,790
11,941
5,125
1,978
4,195
7,501
0
36,504
L
Skadi
Warwíck
Skadi
8,891
3,974
0
710
6,283
2,891
109
1,532
4,751
0
28,179
W
Janus
dams2384
Janus
7,319
239
0
28
4,461
2,146
144
705
3,678
43,527
0
W
Arachne
janshweish22
Arachne
4,830
4,017
0
1,793
9,220
5,055
0
2,229
6,854
0
13,018
L
2,472
136
54
1,583
10,635
7,089
0
2,855
7,780
4,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,731
Gold Earned
35,611
200
Minions Killed
196
0
Camps Cleared
0
1,067,448
Distance Traveled
1,004,666
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,082
808
16
2
0
233,676
3
W
Yemoja
7,279
728
4
0
0
186,568
5
L
Loki
7,496
750
61
6
0
229,105
0
L
Eset
7,856
786
57
6
0
212,021
0
L
Shiva
7,101
710
29
3
0
225,850
3
W
Rama
8,083
808
61
6
0
197,791
4
L
Skadi
6,797
680
45
5
0
207,776
4
W
Janus
8,159
816
93
9
0
227,007
4
W
Arachne
7,128
713
26
3
0
222,406
4
L
Ares
6,361
636
4
0
0
129,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role