Player Matchup

Lancelot
Lancelot
DomesticWookies
Lancelot
Level 156
God Stats
3W - 3L
1,421 SR
Queue Stats
182W - 172L
1,575 Elo+
Party 1
Erlang Shen
Erlang Shen
GiMpSwAg69
Erlang Shen
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,568 Elo+
Party 1
Tiamat
Tiamat
Jack_XD_26
Tiamat
Level 157
God Stats
7W - 6L
1,835 SR
Queue Stats
505W - 534L
1,493 Elo+
Solo
Da Ji
Da Ji
SystemGlitch0o0
Da Ji
Level 152
God Stats
3W - 2L
1,687 SR
Queue Stats
43W - 33L
1,593 Elo+
Party 1
Ishtar
Ishtar
sykoj88
Ishtar
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,383 Elo+
Party 1
Team Averages
Level 124
1,588 SR
1,522 Elo+

VS

Team Averages
Level 129
1,445 SR
1,499 Elo+
Artio
Artio
EN3MY BIGGIE
Artio
Level 89
God Stats
1W - 0L
1,264 SR
Queue Stats
61W - 60L
1,478 Elo+
Party 2
Hercules
Hercules
Elisarew
Hercules
Level 128
God Stats
4W - 2L
1,633 SR
Queue Stats
321W - 328L
1,485 Elo+
Solo
Sobek
Sobek
Iris
Sobek
Level 157
God Stats
4W - 2L
1,660 SR
Queue Stats
417W - 386L
1,429 Elo+
Solo
Apollo
Apollo
Tfoxhound
Apollo
Level 124
God Stats
4W - 5L
1,414 SR
Queue Stats
107W - 107L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
lopive55
Gilgamesh
Level 148
God Stats
1W - 0L
1,254 SR
Queue Stats
136W - 139L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
19
6 / 8 / 11
12,404
689
26,196
25,391
15,174
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
GiMpSwAg69
Erlang Shen
19
1 / 4 / 18
11,708
650
16,557
27,843
26,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Jack_XD_26
Tiamat
20
8 / 3 / 12
12,487
694
36,132
14,272
15,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 5 / 13
10,641
591
14,082
17,754
10,610
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
sykoj88
Ishtar
18
3 / 9 / 8
11,286
627
15,442
19,524
10,615
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 19
11,941
663
6,702
26,383
41,614
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hercules
Elisarew
Hercules
20
3 / 3 / 18
12,542
697
21,283
26,300
33,153
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sobek
Iris
Sobek
18
3 / 6 / 19
12,183
677
11,319
28,908
49,027
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Tfoxhound
Apollo
20
14 / 5 / 12
14,536
808
29,601
20,147
13,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
lopive55
Gilgamesh
20
7 / 2 / 17
13,091
727
21,422
23,882
30,760
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
114
22
Kills
29
29
Deaths
22
62
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Lancelot
6
8
11
1.44
W
2
6
19
1.92
W
Hercules
Elisarew
Hercules
3
3
18
4
L
Erlang Shen
GiMpSwAg69
Erlang Shen
1
4
18
2.5
W
Sobek
Iris
Sobek
3
6
19
2.08
L
Tiamat
Jack_XD_26
Tiamat
8
3
12
4.67
L
4
5
13
2.1
W
Apollo
Tfoxhound
Apollo
14
5
12
4
W
Gilgamesh
lopive55
Gilgamesh
7
2
17
7.75
L
Ishtar
sykoj88
Ishtar
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,409
Damage
90,327
104,784
Taken
125,620
77,761
Mitigated
167,641
40,928
Healing
52,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
26,196
2,954
1,667
6,914
25,391
15,174
0
5,824
19,567
0
46,638
W
6,702
1,464
6,216
6,323
26,383
41,614
174
8,178
18,205
12,102
0
W
Hercules
Elisarew
Hercules
21,283
3,914
2,508
10,248
26,300
33,153
719
8,038
18,262
0
48,788
L
Erlang Shen
GiMpSwAg69
Erlang Shen
16,557
5,081
5,873
11,531
27,843
26,068
0
3,625
24,218
47
25,951
W
Sobek
Iris
Sobek
11,319
946
4,552
8,191
28,908
49,027
429
5,564
23,344
22,572
0
L
Tiamat
Jack_XD_26
Tiamat
36,132
1,679
2,089
3,123
14,272
15,294
0
1,903
12,369
64,839
0
L
14,082
3,008
2,337
3,546
17,754
10,610
0
3,548
14,206
0
18,533
W
Apollo
Tfoxhound
Apollo
29,601
15,619
3,263
4,043
20,147
13,087
4,487
5,812
14,335
0
59,071
W
Gilgamesh
lopive55
Gilgamesh
21,422
5,875
2,522
4,975
23,882
30,760
931
8,583
15,299
0
34,262
L
Ishtar
sykoj88
Ishtar
15,442
10,984
1,591
2,257
19,524
10,615
112
3,121
16,403
0
27,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,526
Gold Earned
64,293
156
Minions Killed
179
0
Camps Cleared
0
1,498,101
Distance Traveled
1,634,835
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
12,404
689
29
2
0
326,040
0
W
Artio
11,941
663
6
0
0
290,141
0
W
Hercules
12,542
697
40
2
0
347,073
1
L
Erlang Shen
11,708
650
19
1
0
314,863
0
W
Sobek
12,183
677
22
1
0
322,839
0
L
Tiamat
12,487
694
69
4
0
321,196
0
L
Da Ji
10,641
591
11
1
0
277,249
0
W
Apollo
14,536
808
80
4
0
320,540
3
W
Gilgamesh
13,091
727
31
2
0
354,242
0
L
Ishtar
11,286
627
28
2
0
258,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role