Player Matchup

Artio
Artio
Veyanira
Artio
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,679 Elo+
Party 1
Sol
Sol
Wulfy74
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,823 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
codyhiltgen
Ah Muzen Cab
Level 160
God Stats
2W - 1L
1,601 SR
Queue Stats
24W - 20L
1,651 Elo+
Party 1
Team Averages
Level 70
1,534 SR
1,718 Elo+

VS

Team Averages
Level 61
1,634 SR
1,633 Elo+
Rama
Rama
AlexTCDG
Rama
Level 109
God Stats
95W - 33L
1,809 SR
Queue Stats
871W - 359L
1,843 Elo+
Solo
Fenrir
Fenrir
EazyAF
Fenrir
Level 28
God Stats
22W - 16L
1,638 SR
Queue Stats
125W - 114L
1,550 Elo+
Party 2
Kukulkan
Kukulkan
Patigga
Kukulkan
Level 45
God Stats
4W - 6L
1,456 SR
Queue Stats
180W - 188L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Veyanira
Artio
16
1 / 8 / 8
11,863
593
13,154
30,415
43,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
17
2 / 8 / 6
12,422
621
8,417
19,494
8,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
codyhiltgen
Ah Muzen Cab
19
9 / 4 / 1
14,383
719
22,682
19,040
8,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
20
14 / 3 / 6
16,470
824
30,629
19,027
10,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
EazyAF
Fenrir
16
1 / 6 / 12
12,337
617
12,379
20,181
11,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Patigga
Kukulkan
20
5 / 3 / 14
15,297
765
17,441
13,166
6,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
12
Kills
20
20
Deaths
12
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Rama
14
3
6
5.67
W
Fenrir
EazyAF
Fenrir
1
6
12
1.17
W
Kukulkan
Patigga
Kukulkan
5
3
14
4
L
Artio
Veyanira
Artio
1
8
8
0.63
L
Sol
2
8
6
0.63
L
Ah Muzen Cab
codyhiltgen
Ah Muzen Cab
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,253
Damage
60,449
68,949
Taken
52,374
60,564
Mitigated
27,722
14,235
Healing
11,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
30,629
20,053
0
7,346
19,027
10,089
1,518
7,482
11,545
0
89,304
W
Fenrir
EazyAF
Fenrir
12,379
4,593
0
2,773
20,181
11,186
781
8,988
11,193
0
36,604
W
Kukulkan
Patigga
Kukulkan
17,441
1,616
0
1,089
13,166
6,447
897
4,951
8,215
69,190
0
L
Artio
Veyanira
Artio
13,154
1,055
545
6,793
30,415
43,399
96
7,890
22,525
34,637
0
L
Sol
8,417
2,806
0
3,112
19,494
8,183
43
8,033
11,461
31,521
1,632
L
Ah Muzen Cab
codyhiltgen
Ah Muzen Cab
22,682
9,829
0
3,785
19,040
8,982
576
2,595
16,445
0
92,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,668
Gold Earned
44,104
222
Minions Killed
283
8
Camps Cleared
10
999,532
Distance Traveled
996,487
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
16,470
824
120
6
5
354,235
3
W
Fenrir
12,337
617
40
2
2
329,518
4
W
Kukulkan
15,297
765
123
6
3
312,734
4
L
Artio
11,863
593
27
1
5
300,579
4
L
Sol
12,422
621
48
2
0
327,154
0
L
Ah Muzen Cab
14,383
719
147
7
3
371,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role