Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
DeadlyKruton
Chang'e
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 161L
1,568 Elo+
Party 1
Bacchus
Bacchus
Nazer1
Bacchus
Level 28
God Stats
1W - 1L
1,205 SR
Queue Stats
112W - 88L
1,460 Elo+
Party 1
Scylla
Scylla
Novaskittles
Scylla
Level 29
God Stats
1W - 3L
1,487 SR
Queue Stats
76W - 43L
1,577 Elo+
Party 1
Skadi
Skadi
Tremellia
Skadi
Level 44
God Stats
4W - 1L
1,611 SR
Queue Stats
117W - 91L
1,510 Elo+
Party 1
Team Averages
Level 70
1,461 SR
1,523 Elo+

VS

Team Averages
Level 82
1,464 SR
1,447 Elo+
Hou Yi
Hou Yi
DwnMyCharlyBrwn
Hou Yi
Level 117
God Stats
6W - 4L
1,663 SR
Queue Stats
337W - 324L
1,549 Elo+
Party 2
Ra
Ra
MICKEYMARTYR420
Ra
Level 29
God Stats
1W - 1L
1,243 SR
Queue Stats
27W - 35L
1,289 Elo+
Party 2
Cernunnos
Cernunnos
RewindTakeNotes
Cernunnos
Level 27
God Stats
1W - 1L
1,748 SR
Queue Stats
14W - 25L
1,331 Elo+
Solo
Izanami
Izanami
SeVeeR EoVeD
Izanami
Level 142
God Stats
0W - 5L
1,053 SR
Queue Stats
382W - 343L
1,531 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TREE FIDDl
Morgan Le Fay
Level 94
God Stats
9W - 8L
1,613 SR
Queue Stats
319W - 267L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
7 / 3 / 10
11,933
852
15,906
19,170
10,864
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
DeadlyKruton
Chang'e
17
1 / 4 / 16
10,051
718
9,536
18,729
14,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Nazer1
Bacchus
18
4 / 2 / 10
11,176
798
6,131
17,993
28,102
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Scylla
20
9 / 2 / 11
12,208
872
28,938
13,968
6,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Skadi
Tremellia
Skadi
14
1 / 5 / 13
9,374
670
10,929
11,897
5,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 6
9,874
705
11,241
15,333
8,127
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 6 / 6
10,081
720
9,952
14,361
7,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
RewindTakeNotes
Cernunnos
15
1 / 3 / 6
8,852
632
10,172
14,674
7,207
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
SeVeeR EoVeD
Izanami
15
2 / 7 / 6
9,064
647
6,911
16,138
7,612
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
TREE FIDDl
Morgan Le Fay
19
4 / 2 / 10
10,710
765
24,562
15,434
8,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
49
22
Kills
15
16
Deaths
22
60
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
3
10
4
W
Chang'e
DeadlyKruton
Chang'e
1
4
16
2.25
L
4
4
6
1.75
L
4
6
6
1.17
W
Bacchus
Nazer1
Bacchus
4
2
10
4.5
W
Scylla
9
2
11
7.25
L
Cernunnos
RewindTakeNotes
Cernunnos
1
3
6
1.33
L
Izanami
SeVeeR EoVeD
Izanami
2
7
6
0.71
L
Morgan Le Fay
TREE FIDDl
Morgan Le Fay
4
2
10
4.5
W
Skadi
Tremellia
Skadi
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,440
Damage
62,838
81,757
Taken
75,940
66,003
Mitigated
38,943
32,389
Healing
32,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,906
3,945
2,793
5,121
19,170
10,864
2,638
8,367
10,803
0
50,758
W
Chang'e
DeadlyKruton
Chang'e
9,536
559
11,153
5,816
18,729
14,886
549
6,375
12,354
25,091
0
L
11,241
4,178
989
2,854
15,333
8,127
894
7,837
7,496
0
24,604
L
9,952
402
5,680
4,197
14,361
7,817
50
9,512
4,849
19,059
0
W
Bacchus
Nazer1
Bacchus
6,131
431
1,000
2,145
17,993
28,102
186
7,335
10,658
11,339
0
W
Scylla
28,938
1,079
992
1,186
13,968
6,992
1,338
7,605
6,363
51,816
0
L
Cernunnos
RewindTakeNotes
Cernunnos
10,172
2,389
1,619
4,211
14,674
7,207
0
9,256
5,418
0
22,797
L
Izanami
SeVeeR EoVeD
Izanami
6,911
3,783
1,677
2,675
16,138
7,612
1,509
8,123
8,015
0
20,782
L
Morgan Le Fay
TREE FIDDl
Morgan Le Fay
24,562
3,207
3,707
5,068
15,434
8,180
0
9,877
5,557
39,030
0
W
Skadi
Tremellia
Skadi
10,929
2,413
1,618
565
11,897
5,159
3,497
4,832
7,065
0
19,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,742
Gold Earned
48,581
171
Minions Killed
154
0
Camps Cleared
0
1,398,142
Distance Traveled
1,298,249
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,933
852
77
6
0
285,803
0
W
Chang'e
10,051
718
24
2
0
293,999
0
L
Hou Yi
9,874
705
32
2
0
230,288
1
L
Ra
10,081
720
38
3
0
258,506
0
W
Bacchus
11,176
798
14
1
0
285,894
0
W
Scylla
12,208
872
45
3
0
264,282
0
L
Cernunnos
8,852
632
22
2
0
265,244
0
L
Izanami
9,064
647
36
3
0
238,093
1
L
Morgan Le Fay
10,710
765
26
2
0
306,118
0
W
Skadi
9,374
670
11
1
0
268,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role