Player Matchup

Set
Set
 
Set
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Tacajachi11
Horus
Level 147
God Stats
3W - 2L
1,445 SR
Queue Stats
103W - 94L
1,516 Elo+
Party 1
Eset
Eset
leoanto14
Eset
Level 51
God Stats
2W - 1L
1,722 SR
Queue Stats
15W - 10L
1,520 Elo+
Party 1
Team Averages
Level 106
1,556 SR
1,512 Elo+

VS

Team Averages
Level 76
1,636 SR
1,347 Elo+
Izanami
Izanami
GibbleGobbler
Izanami
Level 146
God Stats
1W - 1L
1,909 SR
Queue Stats
33W - 22L
1,769 Elo+
Solo
Cerberus
Cerberus
SuperDragon00
Cerberus
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,127 Elo+
Party 2
Sol
Sol
The0Sins
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,146 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
5 / 1 / 9
9,674
806
13,756
12,902
9,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 3 / 6
9,250
771
12,142
14,784
13,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eset
14
4 / 1 / 12
9,413
784
16,237
8,969
3,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
2 / 3 / 1
8,290
691
8,782
14,411
4,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
SuperDragon00
Cerberus
10
2 / 6 / 2
8,228
686
5,724
19,806
15,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 7 / 2
6,999
583
4,227
13,108
3,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
5
5
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
1
9
9.5
L
Izanami
2
3
1
0.83
L
Cerberus
SuperDragon00
Cerberus
2
6
2
0.5
W
7
3
6
3.33
L
1
7
2
0.29
W
Eset
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,135
Damage
18,733
36,655
Taken
47,325
27,097
Mitigated
23,747
11,157
Healing
7,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
13,756
6,968
0
2,613
12,902
9,985
774
4,160
8,742
0
48,531
L
Izanami
8,782
5,531
0
3,428
14,411
4,796
0
3,944
10,210
0
39,843
L
Cerberus
SuperDragon00
Cerberus
5,724
908
0
3,085
19,806
15,021
0
6,977
12,340
9,863
0
W
12,142
4,931
1,194
4,989
14,784
13,527
823
3,320
11,464
0
19,840
L
4,227
626
0
1,353
13,108
3,930
0
5,436
7,469
11,913
393
W
Eset
16,237
2,385
379
1,982
8,969
3,585
1,411
2,866
6,103
43,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,337
Gold Earned
23,517
127
Minions Killed
88
8
Camps Cleared
1
649,466
Distance Traveled
566,041
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,674
806
52
4
6
225,145
3
L
Izanami
8,290
691
63
5
1
200,357
3
L
Cerberus
8,228
686
9
1
0
188,093
1
W
Horus
9,250
771
12
1
1
233,839
3
L
Sol
6,999
583
16
1
0
177,591
0
W
Eset
9,413
784
63
5
1
190,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role