Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cami30C
Neith
Level 87
God Stats
10W - 7L
1,590 SR
Queue Stats
121W - 130L
1,408 Elo+
Party 2
Pele
Pele
DHG DemonHel
Pele
Level 99
God Stats
11W - 12L
1,499 SR
Queue Stats
59W - 81L
1,386 Elo+
Party 2
Cthulhu
Cthulhu
SRGDAYIS
Cthulhu
Level 30
God Stats
2W - 2L
1,383 SR
Queue Stats
77W - 125L
1,333 Elo+
Party 2
Anubis
Anubis
SmokinBigThoinks
Anubis
Level 71
God Stats
4W - 4L
1,483 SR
Queue Stats
11W - 13L
1,300 Elo+
Solo
Team Averages
Level 74
1,491 SR
1,386 Elo+

VS

Team Averages
Level 52
1,537 SR
1,256 Elo+
Anubis
Anubis
AdamCoffe
Anubis
Level 109
God Stats
4W - 2L
1,593 SR
Queue Stats
13W - 28L
1,273 Elo+
Party 1
Sobek
Sobek
Doggoreo
Sobek
Level 25
God Stats
1W - 1L
1,696 SR
Queue Stats
4W - 15L
1,165 Elo+
Party 1
Neith
Neith
Sergilicius
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,112 Elo+
Party 1
Loki
Loki
ZGZ_Gabii
Loki
Level 64
God Stats
24W - 39L
1,392 SR
Queue Stats
379W - 419L
1,353 Elo+
Solo
Shiva
Shiva
deiviscougar1983
Shiva
Level 43
God Stats
6W - 11L
1,505 SR
Queue Stats
123W - 146L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 0 / 0
8,481
565
1,699
3,983
3,568
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
Cami30C
Neith
12
2 / 1 / 0
7,694
513
11,809
10,252
4,393
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 1 / 1
8,552
570
8,039
11,388
4,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
SRGDAYIS
Cthulhu
11
0 / 2 / 4
7,440
496
6,260
14,566
14,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 3 / 1
7,554
504
2,867
9,085
4,053
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AdamCoffe
Anubis
13
1 / 2 / 2
7,562
504
8,956
8,734
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Doggoreo
Sobek
11
1 / 1 / 3
6,558
437
4,750
15,428
13,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 3 / 1
6,800
453
11,818
10,120
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
13
2 / 1 / 3
7,596
506
6,074
11,639
4,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,829
189
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
7
7
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
0
1
L
Anubis
AdamCoffe
Anubis
1
2
2
1
W
Neith
Cami30C
Neith
2
1
0
2
W
3
1
1
3.5
L
Sobek
Doggoreo
Sobek
1
1
3
2.5
W
Cthulhu
SRGDAYIS
Cthulhu
0
2
4
1
L
3
3
1
1.17
W
1
3
1
0.5
L
Loki
2
1
3
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,674
Damage
31,598
49,274
Taken
45,921
30,350
Mitigated
26,232
17,122
Healing
17,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
1,699
264
166
310
3,983
3,568
0
1,849
2,134
0
44,923
L
Anubis
AdamCoffe
Anubis
8,956
648
0
4,288
8,734
3,924
62
1,757
6,977
62,713
0
W
Neith
Cami30C
Neith
11,809
4,823
0
2,874
10,252
4,393
255
2,449
7,803
0
61,237
W
8,039
1,382
0
5,374
11,388
4,156
460
3,116
8,272
0
77,242
L
Sobek
Doggoreo
Sobek
4,750
605
0
5,325
15,428
13,147
0
3,314
12,114
17,308
0
W
Cthulhu
SRGDAYIS
Cthulhu
6,260
538
939
3,585
14,566
14,180
0
1,997
12,569
25,186
0
L
11,818
5,557
0
1,939
10,120
4,985
0
2,802
7,318
0
54,422
W
2,867
166
0
3,874
9,085
4,053
449
4,295
4,790
42,898
0
L
Loki
6,074
883
0
6,322
11,639
4,176
0
1,254
10,385
0
61,082
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,721
Gold Earned
31,345
442
Minions Killed
313
0
Camps Cleared
0
1,436,742
Distance Traveled
1,102,627
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,481
565
120
8
0
308,254
1
L
Anubis
7,562
504
104
7
0
249,613
4
W
Neith
7,694
513
89
6
0
282,587
6
W
Pele
8,552
570
128
9
0
340,013
0
L
Sobek
6,558
437
20
1
0
268,028
3
W
Cthulhu
7,440
496
40
3
0
241,690
0
L
Neith
6,800
453
94
6
0
258,437
1
W
Anubis
7,554
504
65
4
0
264,198
2
L
Loki
7,596
506
95
6
0
326,549
2
L
Shiva
2,829
189
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role