Player Matchup

Nemesis
Nemesis
Derelikmahballs
Nemesis
Level 88
God Stats
5W - 6L
1,648 SR
Queue Stats
188W - 171L
1,441 Elo+
Party 1
Chaac
Chaac
HuckVenom
Chaac
Level 71
God Stats
12W - 5L
1,680 SR
Queue Stats
115W - 98L
1,510 Elo+
Party 1
Aphrodite
Aphrodite
JailGuard61
Aphrodite
Level 158
God Stats
1W - 1L
1,697 SR
Queue Stats
313W - 289L
1,476 Elo+
Party 1
Ymir
Ymir
Midnight Soul00
Ymir
Level 81
God Stats
26W - 14L
1,575 SR
Queue Stats
91W - 61L
1,552 Elo+
Party 2
Neith
Neith
peachtoadstool1
Neith
Level 89
God Stats
46W - 28L
1,594 SR
Queue Stats
132W - 90L
1,569 Elo+
Party 2
Team Averages
Level 97
1,639 SR
1,510 Elo+

VS

Team Averages
Level 132
1,571 SR
1,501 Elo+
Bellona
Bellona
Berserkerbot21
Bellona
Level 106
God Stats
8W - 5L
1,599 SR
Queue Stats
29W - 25L
1,516 Elo+
Solo
Jormungandr
Jormungandr
Ian0196
Jormungandr
Level 160
God Stats
9W - 8L
1,574 SR
Queue Stats
591W - 584L
1,502 Elo+
Solo
Gilgamesh
Gilgamesh
LordScrub420
Gilgamesh
Level 124
God Stats
18W - 7L
1,703 SR
Queue Stats
171W - 155L
1,528 Elo+
Party 3
Sol
Sol
Ms Lys x
Sol
Level 128
God Stats
8W - 9L
1,478 SR
Queue Stats
193W - 204L
1,480 Elo+
Party 3
Skadi
Skadi
The Wet Up
Skadi
Level 143
God Stats
6W - 6L
1,500 SR
Queue Stats
140W - 153L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,294
429
5,707
15,128
5,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
HuckVenom
Chaac
13
1 / 4 / 1
7,539
443
10,847
19,701
16,031
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Aphrodite
JailGuard61
Aphrodite
12
0 / 3 / 1
7,482
440
5,506
13,730
5,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 2 / 0
6,672
392
3,394
8,573
6,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 1 / 0
7,618
448
3,617
7,111
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 5
10,504
618
9,403
15,464
15,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Ian0196
Jormungandr
15
4 / 1 / 6
9,172
540
7,714
13,986
11,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
LordScrub420
Gilgamesh
16
4 / 0 / 3
9,737
573
7,756
11,377
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 5
8,858
521
10,906
10,207
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Skadi
16
4 / 1 / 3
10,300
606
8,862
9,975
4,138
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
16
17
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
1
7
1
0.21
L
Chaac
HuckVenom
Chaac
1
4
1
0.38
W
Jormungandr
Ian0196
Jormungandr
4
1
6
7
L
Aphrodite
JailGuard61
Aphrodite
0
3
1
0.17
W
Gilgamesh
LordScrub420
Gilgamesh
4
0
3
5.5
L
1
2
0
0.5
W
3
2
5
2.75
W
Skadi
4
1
3
5.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,071
Damage
44,641
64,243
Taken
61,009
36,204
Mitigated
40,865
20,477
Healing
15,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,403
3,814
0
5,790
15,464
15,493
1,506
1,168
14,296
136
86,306
L
5,707
2,106
0
405
15,128
5,713
0
6,446
8,427
0
55,764
L
Chaac
HuckVenom
Chaac
10,847
1,645
0
7,608
19,701
16,031
0
3,288
16,413
0
61,922
W
Jormungandr
Ian0196
Jormungandr
7,714
2,189
1,027
2,011
13,986
11,455
365
1,828
12,158
52,283
5,766
L
Aphrodite
JailGuard61
Aphrodite
5,506
293
331
7,294
13,730
5,142
0
5,199
8,193
64,062
0
W
Gilgamesh
LordScrub420
Gilgamesh
7,756
3,138
0
1,275
11,377
5,731
716
1,983
9,394
0
80,437
L
3,394
479
0
1,566
8,573
6,144
0
2,462
6,064
21,824
0
W
10,906
4,456
0
3,684
10,207
4,048
2,559
2,568
7,639
58,063
0
W
Skadi
8,862
3,370
0
1,459
9,975
4,138
7,026
1,353
8,622
0
88,636
L
3,617
912
0
3,273
7,111
3,174
0
236
6,875
0
56,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,605
Gold Earned
48,571
443
Minions Killed
610
0
Camps Cleared
0
1,504,581
Distance Traveled
1,624,197
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,504
618
160
9
0
315,006
2
L
Nemesis
7,294
429
83
5
0
349,860
0
L
Chaac
7,539
443
98
6
0
306,764
2
W
Jormungandr
9,172
540
96
6
0
326,911
9
L
Aphrodite
7,482
440
121
7
0
294,057
5
W
Gilgamesh
9,737
573
121
7
0
359,205
6
L
Ymir
6,672
392
34
2
0
264,952
3
W
Sol
8,858
521
93
5
0
280,493
0
W
Skadi
10,300
606
140
8
0
342,582
0
L
Neith
7,618
448
107
6
0
288,948
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role