Player Matchup

Cliodhna
Cliodhna
Daartii
Cliodhna
Level 137
God Stats
4W - 3L
1,532 SR
Queue Stats
79W - 83L
1,632 Elo+
Party 1
Sol
Sol
GoCheese
Sol
Level 9
God Stats
0W - 1L
1,713 SR
Queue Stats
5W - 1L
1,744 Elo+
Party 1
Cerberus
Cerberus
NutTrain
Cerberus
Level 14
God Stats
1W - 2L
1,756 SR
Queue Stats
2W - 2L
1,682 Elo+
Party 1
Atlas
Atlas
Xeonalos
Atlas
Level 144
God Stats
1W - 2L
1,829 SR
Queue Stats
21W - 12L
1,699 Elo+
Party 1
Heimdallr
Heimdallr
beauford
Heimdallr
Level 14
God Stats
0W - 2L
1,796 SR
Queue Stats
19W - 11L
1,744 Elo+
Party 1
Team Averages
Level 64
1,725 SR
1,701 Elo+

VS

Team Averages
Level 85
1,590 SR
1,558 Elo+
Skadi
Skadi
CHIMICHUNGUS
Skadi
Level 8
God Stats
2W - 1L
1,534 SR
Queue Stats
9W - 4L
1,615 Elo+
Party 2
Chaac
Chaac
Evlkiller
Chaac
Level 37
God Stats
3W - 1L
1,207 SR
Queue Stats
11W - 2L
1,500 Elo+
Party 2
Nox
Nox
Gustahh
Nox
Level 118
God Stats
6W - 7L
1,453 SR
Queue Stats
290W - 323L
1,393 Elo+
Solo
Bakasura
Bakasura
MrScallywags
Bakasura
Level 119
God Stats
11W - 4L
1,749 SR
Queue Stats
133W - 98L
1,652 Elo+
Party 2
Terra
Terra
Pentatonicc
Terra
Level 144
God Stats
11W - 3L
2,007 SR
Queue Stats
179W - 128L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Daartii
Cliodhna
19
8 / 8 / 1
12,888
516
17,702
26,565
11,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 4 / 1
11,250
450
20,733
24,549
8,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
NutTrain
Cerberus
15
0 / 3 / 3
10,032
401
2,935
17,658
20,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
Xeonalos
Atlas
19
1 / 5 / 4
11,172
447
12,166
24,152
23,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
beauford
Heimdallr
15
0 / 10 / 3
8,636
345
10,467
19,821
9,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 8
13,188
528
17,309
15,984
7,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Evlkiller
Chaac
17
5 / 5 / 9
12,273
491
14,676
20,426
14,541
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nox
16
1 / 2 / 11
11,176
447
9,400
15,439
16,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
MrScallywags
Bakasura
20
14 / 1 / 4
15,463
619
22,803
28,787
17,585
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
7 / 1 / 4
14,441
578
20,568
25,450
30,222
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
11
Kills
30
30
Deaths
12
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
L
Cliodhna
Daartii
Cliodhna
8
8
1
1.06
W
Chaac
Evlkiller
Chaac
5
5
9
1.9
L
2
4
1
0.63
W
Nox
1
2
11
3.25
W
Bakasura
MrScallywags
Bakasura
14
1
4
16
L
Cerberus
NutTrain
Cerberus
0
3
3
0.5
W
7
1
4
9
L
Atlas
Xeonalos
Atlas
1
5
4
0.6
L
Heimdallr
beauford
Heimdallr
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,003
Damage
84,756
112,745
Taken
106,086
73,903
Mitigated
86,254
28,435
Healing
26,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,309
4,914
0
1,172
15,984
7,510
3,821
9,128
6,584
0
117,477
L
Cliodhna
Daartii
Cliodhna
17,702
3,987
0
7,058
26,565
11,724
0
2,060
23,324
0
110,812
W
Chaac
Evlkiller
Chaac
14,676
3,038
0
4,605
20,426
14,541
1,526
6,163
14,159
0
64,414
L
20,733
5,639
514
9,597
24,549
8,958
274
3,084
20,428
105,220
0
W
Nox
9,400
999
0
1,294
15,439
16,396
0
3,345
11,990
45,564
0
W
Bakasura
MrScallywags
Bakasura
22,803
13,461
0
8,346
28,787
17,585
1,566
7,390
21,143
0
171,602
L
Cerberus
NutTrain
Cerberus
2,935
311
0
3,245
17,658
20,341
0
4,385
12,193
30,022
0
W
20,568
3,632
2,006
9,155
25,450
30,222
0
9,281
16,054
103,154
0
L
Atlas
Xeonalos
Atlas
12,166
4,356
183
5,885
24,152
23,378
0
12,565
10,845
90,979
0
L
Heimdallr
beauford
Heimdallr
10,467
5,245
0
1,953
19,821
9,502
0
6,993
11,567
0
74,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,978
Gold Earned
66,541
600
Minions Killed
764
0
Camps Cleared
0
2,208,113
Distance Traveled
2,626,028
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,188
528
160
6
0
481,516
2
L
Cliodhna
12,888
516
133
5
0
501,015
3
W
Chaac
12,273
491
106
4
0
472,135
1
L
Sol
11,250
450
175
7
0
454,655
3
W
Nox
11,176
447
51
2
0
466,633
2
W
Bakasura
15,463
619
236
9
0
639,708
1
L
Cerberus
10,032
401
59
2
0
428,949
4
W
Terra
14,441
578
211
8
0
566,036
4
L
Atlas
11,172
447
130
5
0
408,040
2
L
Heimdallr
8,636
345
103
4
0
415,454
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role