Player Matchup

Lancelot
Lancelot
ERENJAEGER83917
Lancelot
Level 27
God Stats
11W - 8L
1,467 SR
Queue Stats
39W - 69L
1,277 Elo+
Party 1
King Arthur
King Arthur
JohnnyIsTrolling
King Arthur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 105L
1,453 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
rspectrum
Morgan Le Fay
Level 125
God Stats
2W - 2L
1,416 SR
Queue Stats
143W - 181L
1,314 Elo+
Party 1
Team Averages
Level 93
1,461 SR
1,348 Elo+

VS

Team Averages
Level 25
1,280 SR
1,083 Elo+
Anubis
Anubis
Negative 02565
Anubis
Level 23
God Stats
1W - 6L
1,093 SR
Queue Stats
8W - 55L
1,050 Elo+
Party 2
Neith
Neith
Taxingzebra1428
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,125 Elo+
Party 2
Cerberus
Cerberus
yaya rabbits
Cerberus
Level 49
God Stats
0W - 7L
1,246 SR
Queue Stats
91W - 236L
1,076 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
17
6 / 6 / 9
13,477
709
7,943
16,785
7,817
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
JohnnyIsTrolling
King Arthur
19
7 / 2 / 10
14,315
753
22,349
25,819
34,155
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
rspectrum
Morgan Le Fay
18
6 / 3 / 9
13,996
737
21,839
13,859
6,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 3
13,048
687
9,935
21,893
18,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
1 / 9 / 4
11,397
600
9,005
19,165
12,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
yaya rabbits
Cerberus
18
5 / 3 / 5
13,023
685
11,608
25,023
26,367
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
19
Kills
11
11
Deaths
19
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Lancelot
6
6
9
1.75
W
King Arthur
JohnnyIsTrolling
King Arthur
7
2
10
6
L
5
7
3
0.93
L
1
9
4
0.33
W
Morgan Le Fay
rspectrum
Morgan Le Fay
6
3
9
3.5
L
Cerberus
yaya rabbits
Cerberus
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,131
Damage
30,548
56,463
Taken
66,081
48,565
Mitigated
56,603
6,696
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
7,943
1,557
0
117
16,785
7,817
898
7,335
9,450
0
27,774
W
King Arthur
JohnnyIsTrolling
King Arthur
22,349
2,434
0
5,339
25,819
34,155
283
8,801
17,018
454
70,646
L
9,935
248
0
3,612
21,893
18,145
172
6,135
15,758
59,871
1,718
L
9,005
4,693
0
3,774
19,165
12,091
0
7,461
11,704
0
25,837
W
Morgan Le Fay
rspectrum
Morgan Le Fay
21,839
2,282
0
1,240
13,859
6,593
1,253
6,267
7,592
67,654
0
L
Cerberus
yaya rabbits
Cerberus
11,608
1,065
330
3,565
25,023
26,367
0
9,132
15,891
29,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,788
Gold Earned
37,468
216
Minions Killed
150
13
Camps Cleared
4
1,063,410
Distance Traveled
741,378
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,477
709
38
2
3
340,808
0
W
King Arthur
14,315
753
101
5
5
352,771
0
L
Anubis
13,048
687
87
5
3
233,489
0
L
Neith
11,397
600
25
1
1
213,021
1
W
Morgan Le Fay
13,996
737
77
4
5
369,831
2
L
Cerberus
13,023
685
38
2
0
294,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role