Player Matchup

Horus
Horus
DZ_N_U_T_Z
Horus
Level 112
God Stats
4W - 4L
1,603 SR
Queue Stats
241W - 280L
1,373 Elo+
Party 2
Raijin
Raijin
DoYouKnowJoe69
Raijin
Level 116
God Stats
36W - 40L
1,458 SR
Queue Stats
707W - 779L
1,432 Elo+
Party 2
Izanami
Izanami
VFA_Catuts842
Izanami
Level 101
God Stats
6W - 4L
1,533 SR
Queue Stats
228W - 249L
1,343 Elo+
Solo
Da Ji
Da Ji
cia411
Da Ji
Level 85
God Stats
4W - 8L
1,224 SR
Queue Stats
184W - 187L
1,345 Elo+
Solo
Cerberus
Cerberus
millibowe
Cerberus
Level 101
God Stats
2W - 4L
1,500 SR
Queue Stats
15W - 15L
1,423 Elo+
Solo
Team Averages
Level 103
1,464 SR
1,383 Elo+

VS

Team Averages
Level 73
1,507 SR
1,326 Elo+
Ares
Ares
Boxing_Nun
Ares
Level 43
God Stats
4W - 6L
1,437 SR
Queue Stats
29W - 49L
1,280 Elo+
Party 1
Vulcan
Vulcan
Crookedmind55
Vulcan
Level 79
God Stats
10W - 8L
1,481 SR
Queue Stats
143W - 168L
1,393 Elo+
Party 1
Danzaburou
Danzaburou
Didgeridoo_oink
Danzaburou
Level 27
God Stats
9W - 8L
1,594 SR
Queue Stats
32W - 45L
1,328 Elo+
Party 1
Skadi
Skadi
Wolvengeri18
Skadi
Level 87
God Stats
1W - 3L
1,433 SR
Queue Stats
5W - 7L
1,261 Elo+
Solo
Nu Wa
Nu Wa
ogrethemad
Nu Wa
Level 129
God Stats
106W - 58L
1,593 SR
Queue Stats
454W - 449L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
3 / 1 / 1
9,607
534
8,828
12,105
10,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
6 / 3 / 1
10,883
605
15,557
12,408
5,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
15
8 / 2 / 4
10,006
556
14,128
12,696
5,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
cia411
Da Ji
14
4 / 2 / 5
9,170
509
7,138
13,177
6,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
millibowe
Cerberus
12
2 / 2 / 6
8,657
481
5,605
14,793
13,186
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,225
401
3,011
17,395
14,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 3 / 0
8,953
497
8,333
15,469
5,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Didgeridoo_oink
Danzaburou
14
2 / 6 / 2
9,303
517
7,426
16,885
6,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 8 / 1
7,528
418
7,280
12,830
4,346
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nu Wa
16
2 / 2 / 1
9,592
533
9,079
6,398
4,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
23
Kills
9
10
Deaths
23
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
3
3
0
1
W
Horus
3
1
1
3.5
L
Danzaburou
Didgeridoo_oink
Danzaburou
2
6
2
0.5
W
6
3
1
2.17
W
Izanami
8
2
4
5
L
2
8
1
0.31
W
Da Ji
cia411
Da Ji
4
2
5
3.25
W
Cerberus
millibowe
Cerberus
2
2
6
2.5
L
Nu Wa
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,256
Damage
35,129
65,179
Taken
68,977
41,399
Mitigated
35,161
12,881
Healing
14,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,011
248
832
4,280
17,395
14,058
0
3,855
13,500
26,691
0
L
8,333
2,120
0
2,857
15,469
5,921
468
9,687
5,184
71,345
0
W
Horus
8,828
4,001
198
2,858
12,105
10,028
0
5,716
6,389
0
86,563
L
Danzaburou
Didgeridoo_oink
Danzaburou
7,426
3,158
0
5,127
16,885
6,324
858
4,729
11,930
0
59,742
W
15,557
1,102
0
2,153
12,408
5,964
0
5,997
6,411
97,053
0
W
Izanami
14,128
9,151
0
4,307
12,696
5,610
2,431
3,910
8,786
0
85,407
L
7,280
3,945
329
1,034
12,830
4,346
1,551
2,253
10,525
0
42,589
W
Da Ji
cia411
Da Ji
7,138
1,698
0
569
13,177
6,611
0
1,662
11,515
0
69,934
W
Cerberus
millibowe
Cerberus
5,605
398
0
2,796
14,793
13,186
168
4,078
10,715
24,775
0
L
Nu Wa
9,079
3,328
0
142
6,398
4,512
601
0
5,984
59,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,323
Gold Earned
42,601
591
Minions Killed
419
0
Camps Cleared
0
1,622,067
Distance Traveled
1,561,285
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,225
401
28
2
0
324,738
0
L
Vulcan
8,953
497
109
6
0
346,567
1
W
Horus
9,607
534
152
8
0
334,532
0
L
Danzaburou
9,303
517
106
6
0
300,829
0
W
Raijin
10,883
605
170
9
0
280,811
1
W
Izanami
10,006
556
109
6
0
316,899
1
L
Skadi
7,528
418
75
4
0
297,101
0
W
Da Ji
9,170
509
93
5
0
356,294
6
W
Cerberus
8,657
481
67
4
0
333,531
2
L
Nu Wa
9,592
533
101
6
0
292,050
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role