Player Matchup

Rama
Rama
Platinum IV
MexicanPoptart
Rama
Platinum IV
Level 125
God Stats
10W - 4L
1,634 SR
Queue Stats
51W - 35L
1,961 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
PilotJr
Guan Yu
Platinum IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,955 MMR
Solo
Chronos
Chronos
Platinum III
Whypapii
Chronos
Platinum III
Level 155
God Stats
2W - 0L
1,816 SR
Queue Stats
186W - 160L
1,851 MMR
Party 1
Ganesha
Ganesha
Diamond IV
stefano56
Ganesha
Diamond IV
Level 160
God Stats
3W - 2L
1,706 SR
Queue Stats
63W - 70L
1,983 MMR
Solo
Thanatos
Thanatos
Diamond V
theclichef
Thanatos
Diamond V
Level 67
God Stats
56W - 42L
1,680 SR
Queue Stats
221W - 205L
2,060 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,667 SR
1,962 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,567 SR
1,784 MMR
Olorun
Olorun
Platinum II
 
Olorun
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum II
 
Khepri
Platinum II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Platinum I
Cheezus305
Neith
Platinum I
Level 122
God Stats
9W - 14L
1,371 SR
Queue Stats
246W - 238L
1,972 MMR
Solo
Chaac
Chaac
Platinum I
TrillVille
Chaac
Platinum I
Level 139
God Stats
1W - 1L
1,724 SR
Queue Stats
153W - 128L
1,940 MMR
Party 2
Susano
Susano
Diamond IV
Zutlez
Susano
Diamond IV
Level 154
God Stats
28W - 20L
1,741 SR
Queue Stats
551W - 556L
2,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 6
11,470
574
10,538
13,676
5,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
PilotJr
Guan Yu
17
6 / 3 / 9
11,532
577
26,771
30,607
45,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos
Whypapii
Chronos
18
6 / 3 / 7
11,918
596
17,006
17,623
9,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
stefano56
Ganesha
15
0 / 0 / 13
10,070
504
6,344
20,396
26,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
theclichef
Thanatos
20
16 / 0 / 5
13,043
652
21,074
21,372
13,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
CharybdisLokiCabrakanMulanCupid

VS

Bans
Yu HuangUllrNe ZhaAtlasDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
1 / 10 / 1
8,796
440
9,443
21,584
7,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
 
Khepri
12
0 / 3 / 4
8,139
407
7,145
18,981
20,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Neith
15
3 / 6 / 0
9,515
476
12,180
16,114
5,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chaac
14
1 / 6 / 4
8,955
448
13,441
26,304
24,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Susano
Zutlez
Susano
16
3 / 5 / 0
9,596
480
8,763
21,175
8,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
30
Kills
8
9
Deaths
30
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
10
1
0.15
L
Khepri
 
Khepri
0
3
4
0.67
L
Neith
3
6
0
0.5
W
2
3
6
1.67
W
Guan Yu
PilotJr
Guan Yu
6
3
9
3.5
L
Chaac
1
6
4
0.5
W
Chronos
Whypapii
Chronos
6
3
7
3.17
L
Susano
Zutlez
Susano
3
5
0
0.6
W
Ganesha
stefano56
Ganesha
0
0
13
6.5
W
Thanatos
theclichef
Thanatos
16
0
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,733
Damage
50,972
103,674
Taken
104,158
100,165
Mitigated
66,708
60,947
Healing
30,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
9,443
4,673
658
5,102
21,584
7,971
832
5,814
15,377
62,685
0
L
Khepri
 
Khepri
7,145
835
0
2,754
18,981
20,450
0
7,601
10,974
28,998
3,185
L
Neith
12,180
6,499
0
3,645
16,114
5,720
0
1,489
14,412
0
82,834
W
10,538
7,549
0
4,549
13,676
5,634
2,971
1,654
11,973
0
115,689
W
Guan Yu
PilotJr
Guan Yu
26,771
4,693
5,220
17,999
30,607
45,395
59
3,036
26,247
130
97,188
L
Chaac
13,441
2,036
0
12,376
26,304
24,555
0
5,200
19,492
0
58,499
W
Chronos
Whypapii
Chronos
17,006
6,926
0
3,524
17,623
9,045
546
5,312
12,211
93,992
0
L
Susano
Zutlez
Susano
8,763
2,932
0
5,708
21,175
8,012
0
2,458
18,460
26
81,915
W
Ganesha
stefano56
Ganesha
6,344
1,023
0
3,263
20,396
26,875
132
4,628
15,625
30,646
2,569
W
Thanatos
theclichef
Thanatos
21,074
8,204
0
26,392
21,372
13,216
960
2,408
18,823
0
137,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,033
Gold Earned
45,001
727
Minions Killed
497
0
Camps Cleared
0
2,147,947
Distance Traveled
1,838,453
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,796
440
111
6
0
322,146
5
L
Khepri
8,139
407
45
2
0
384,926
7
L
Neith
9,515
476
132
7
0
333,581
4
W
Rama
11,470
574
199
10
0
390,131
8
W
Guan Yu
11,532
577
167
8
0
418,056
2
L
Chaac
8,955
448
86
4
0
382,603
6
W
Chronos
11,918
596
197
10
0
390,984
5
L
Susano
9,596
480
123
6
0
415,197
3
W
Ganesha
10,070
504
7
0
0
420,258
5
W
Thanatos
13,043
652
157
8
0
528,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role