Player Matchup

Set
Set
Buchannon
Set
Level 95
God Stats
20W - 6L
1,703 SR
Queue Stats
214W - 158L
1,578 Elo+
Party 1
King Arthur
King Arthur
CorneliusIVI
King Arthur
Level 108
God Stats
2W - 4L
1,255 SR
Queue Stats
228W - 193L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
SissyWeenie
Cthulhu
Level 31
God Stats
2W - 2L
1,477 SR
Queue Stats
99W - 73L
1,521 Elo+
Party 1
Team Averages
Level 78
1,478 SR
1,549 Elo+

VS

Team Averages
Level 70
1,500 SR
1,450 Elo+
Skadi
Skadi
AinzOoalGoul
Skadi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Party 2
Ymir
Ymir
BerserkMaple471
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
daddyshiny
Merlin
Level 82
God Stats
4W - 3L
1,500 SR
Queue Stats
92W - 118L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 2
9,592
872
15,743
8,037
4,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
CorneliusIVI
King Arthur
12
1 / 3 / 8
7,575
689
6,717
10,366
5,252
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
SissyWeenie
Cthulhu
12
1 / 0 / 9
8,471
770
4,124
8,788
7,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,391
672
8,746
9,029
3,509
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 1
7,678
698
4,234
11,910
11,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
daddyshiny
Merlin
11
0 / 5 / 2
6,794
618
5,801
8,502
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
12
Kills
3
3
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
1
3
1
0.5
W
10
0
2
11
W
King Arthur
CorneliusIVI
King Arthur
1
3
8
1.67
W
Cthulhu
SissyWeenie
Cthulhu
1
0
9
5.5
L
Merlin
daddyshiny
Merlin
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,584
Damage
18,781
27,191
Taken
29,441
17,409
Mitigated
18,148
4,017
Healing
2,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,746
4,649
0
1,304
9,029
3,509
0
1,276
7,753
0
31,208
L
4,234
749
0
1,274
11,910
11,290
0
2,459
9,451
7,684
0
W
15,743
6,843
0
1,544
8,037
4,539
319
3,277
4,760
0
48,404
W
King Arthur
CorneliusIVI
King Arthur
6,717
550
0
949
10,366
5,252
0
4,485
5,881
0
14,843
W
Cthulhu
SissyWeenie
Cthulhu
4,124
140
588
936
8,788
7,618
197
2,350
6,438
17,135
0
L
Merlin
daddyshiny
Merlin
5,801
562
0
320
8,502
3,349
0
766
7,736
25,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,638
Gold Earned
21,863
129
Minions Killed
106
5
Camps Cleared
4
641,647
Distance Traveled
575,265
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,391
672
56
5
3
199,803
2
L
Ymir
7,678
698
8
1
0
195,036
2
W
Set
9,592
872
64
6
4
219,194
2
W
King Arthur
7,575
689
27
2
0
201,003
0
W
Cthulhu
8,471
770
38
3
1
221,450
0
L
Merlin
6,794
618
42
4
1
180,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role