Player Matchup

Guan Yu
Guan Yu
Gold III
Lîme
Guan Yu
Gold III
Level 149
God Stats
1W - 0L
1,111 SR
Queue Stats
21W - 18L
1,744 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver II
Mídõríýá
Kumbhakarna
Silver II
Level 93
God Stats
3W - 1L
1,650 SR
Queue Stats
6W - 8L
1,457 MMR
Party 2
Yu Huang
Yu Huang
Gold III
yungcursé
Yu Huang
Gold III
Level 146
God Stats
2W - 2L
1,612 SR
Queue Stats
21W - 17L
1,744 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,458 SR
1,648 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,595 SR
1,637 MMR
Horus
Horus
Gold II
Elisardy
Horus
Gold II
Level 122
God Stats
1W - 4L
1,642 SR
Queue Stats
13W - 14L
1,729 MMR
Party 1
Chiron
Chiron
Silver III
Iozen
Chiron
Silver III
Level 146
God Stats
2W - 1L
1,644 SR
Queue Stats
12W - 20L
1,461 MMR
Solo
Agni
Agni
Gold III
SergioSwaG
Agni
Gold III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,722 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Lîme
Guan Yu
20
11 / 5 / 9
22,114
691
56,220
60,141
86,084
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
Mídõríýá
Kumbhakarna
20
0 / 5 / 18
20,445
639
16,228
47,430
86,532
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yu Huang
yungcursé
Yu Huang
20
9 / 5 / 8
21,070
658
54,272
34,871
17,066
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Ah Muzen CabAtlasBacchusSobekThoth

VS

Bans
GebHou YiAnhurCupidCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Elisardy
Horus
20
4 / 5 / 11
19,121
598
33,978
62,080
75,945
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
Iozen
Chiron
20
7 / 7 / 7
20,462
639
58,200
43,360
17,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 9 / 9
19,310
603
37,484
36,066
17,608
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
42
20
Kills
15
15
Deaths
21
35
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
Elisardy
Horus
4
5
11
1.9
L
Chiron
Iozen
Chiron
7
7
7
1.5
W
Guan Yu
Lîme
Guan Yu
11
5
9
3.1
W
Kumbhakarna
Mídõríýá
Kumbhakarna
0
5
18
1.8
L
4
9
9
0.94
W
Yu Huang
yungcursé
Yu Huang
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,720
Damage
129,662
142,442
Taken
141,506
189,682
Mitigated
110,646
37,047
Healing
55,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Elisardy
Horus
33,978
12,507
6,279
22,479
62,080
75,945
30
39,233
19,921
567
52,461
L
Chiron
Iozen
Chiron
58,200
27,105
2,008
12,281
43,360
17,093
408
17,208
24,779
23
153,161
W
Guan Yu
Lîme
Guan Yu
56,220
9,058
7,233
22,743
60,141
86,084
1,144
14,270
43,492
2,164
110,081
W
Kumbhakarna
Mídõríýá
Kumbhakarna
16,228
1,215
0
5,140
47,430
86,532
20
11,367
34,537
48,173
0
L
37,484
1,720
992
10,989
36,066
17,608
1,130
15,971
18,033
119,748
0
W
Yu Huang
yungcursé
Yu Huang
54,272
1,911
0
1,931
34,871
17,066
1,918
13,106
20,852
150,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,629
Gold Earned
58,893
290
Minions Killed
309
10
Camps Cleared
15
1,830,680
Distance Traveled
1,613,046
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
19,121
598
38
1
1
566,239
6
L
Chiron
20,462
639
145
5
7
541,629
2
W
Guan Yu
22,114
691
74
2
3
643,786
8
W
Kumbhakarna
20,445
639
59
2
1
614,625
4
L
Agni
19,310
603
126
4
7
505,178
2
W
Yu Huang
21,070
658
157
5
6
572,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role