Player Matchup

Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ShyShot221
Chang'e
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 55L
1,545 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ThegreatJosepi
Cu Chulainn
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 30L
1,637 Elo+
Party 1
Cthulhu
Cthulhu
TimmehGotMilk
Cthulhu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,705 Elo+
Party 1
Nu Wa
Nu Wa
limit1ess Ski11
Nu Wa
Level 121
God Stats
2W - 1L
1,422 SR
Queue Stats
59W - 57L
1,563 Elo+
Party 1
Team Averages
Level 88
1,484 SR
1,590 Elo+

VS

Team Averages
Level 120
1,463 SR
1,502 Elo+
Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
GanjaHawk
Hercules
Level 118
God Stats
0W - 1L
1,491 SR
Queue Stats
16W - 22L
1,390 Elo+
Solo
Khepri
Khepri
NxNazT
Khepri
Level 122
God Stats
7W - 3L
1,519 SR
Queue Stats
378W - 377L
1,537 Elo+
Party 2
Terra
Terra
Pokerboy31
Terra
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 108L
1,515 Elo+
Party 3
Da Ji
Da Ji
duh roachman
Da Ji
Level 125
God Stats
0W - 1L
1,307 SR
Queue Stats
405W - 397L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
2 / 4 / 15
10,464
698
15,398
10,030
4,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
ShyShot221
Chang'e
19
5 / 3 / 18
11,564
771
30,910
20,017
12,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
ThegreatJosepi
Cu Chulainn
20
12 / 5 / 11
12,604
840
25,620
21,469
14,691
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
20
2 / 3 / 23
12,260
817
14,596
17,494
25,729
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

19
8 / 2 / 15
11,513
768
25,603
9,257
4,234
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
6 / 9 / 3
10,470
698
16,127
21,105
13,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
GanjaHawk
Hercules
19
2 / 3 / 7
9,851
657
12,265
25,496
31,809
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Khepri
NxNazT
Khepri
14
0 / 5 / 6
9,263
618
8,249
23,301
31,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
18
2 / 4 / 9
11,034
736
6,439
32,801
35,986
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

19
6 / 8 / 5
11,269
751
12,056
23,707
15,171
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
46
29
Kills
16
17
Deaths
29
82
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
4
15
2.38
L
Bastet
 
Bastet
6
9
3
0.83
L
Hercules
GanjaHawk
Hercules
2
3
7
1.83
L
Khepri
NxNazT
Khepri
0
5
6
0.6
L
Terra
2
4
9
1.63
W
Chang'e
ShyShot221
Chang'e
5
3
18
4.67
W
Cu Chulainn
ThegreatJosepi
Cu Chulainn
12
5
11
3.5
W
Cthulhu
2
3
23
4.5
L
6
8
5
1.06
W
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,127
Damage
55,136
78,267
Taken
126,410
61,520
Mitigated
127,204
29,269
Healing
44,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,398
9,889
1,336
1,506
10,030
4,471
1,850
1,542
8,488
0
32,495
L
Bastet
 
Bastet
16,127
5,219
817
1,696
21,105
13,222
1,628
11,405
9,700
83
28,160
L
Hercules
GanjaHawk
Hercules
12,265
2,555
1,109
7,609
25,496
31,809
0
17,095
8,401
54
29,945
L
Khepri
NxNazT
Khepri
8,249
495
2,806
4,045
23,301
31,016
308
12,310
10,991
17,215
0
L
Terra
6,439
1,366
6,714
14,142
32,801
35,986
710
15,500
17,301
23,634
0
W
Chang'e
ShyShot221
Chang'e
30,910
3,025
6,746
8,091
20,017
12,395
457
4,218
15,799
52,114
0
W
Cu Chulainn
ThegreatJosepi
Cu Chulainn
25,620
5,969
0
3,531
21,469
14,691
2,799
3,443
18,026
0
41,165
W
Cthulhu
14,596
374
1,891
3,434
17,494
25,729
397
3,057
14,437
29,415
0
L
12,056
1,337
1,040
4,757
23,707
15,171
505
14,799
8,908
32
27,748
W
25,603
6,522
880
1,854
9,257
4,234
2,229
2,597
6,660
40,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,405
Gold Earned
51,887
174
Minions Killed
123
0
Camps Cleared
0
1,373,931
Distance Traveled
1,281,675
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,464
698
40
3
0
261,579
1
L
Bastet
10,470
698
21
1
0
233,164
0
L
Hercules
9,851
657
39
3
0
270,093
0
L
Khepri
9,263
618
9
1
0
261,679
5
L
Terra
11,034
736
29
2
0
277,632
0
W
Chang'e
11,564
771
39
3
0
278,814
0
W
Cu Chulainn
12,604
840
33
2
0
285,306
0
W
Cthulhu
12,260
817
33
2
0
289,688
0
L
Da Ji
11,269
751
25
2
0
239,107
0
W
Nu Wa
11,513
768
29
2
0
258,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role