Player Matchup

Ares
Ares
NegGlizzy
Ares
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 28L
1,453 Elo+
Solo
Neith
Neith
c4l2ps1
Neith
Level 157
God Stats
7W - 8L
1,574 SR
Queue Stats
505W - 490L
1,590 Elo+
Party 1
Nu Wa
Nu Wa
drunkfrost
Nu Wa
Level 157
God Stats
5W - 1L
1,700 SR
Queue Stats
143W - 90L
1,689 Elo+
Party 1
Team Averages
Level 148
1,591 SR
1,577 Elo+

VS

Team Averages
Level 131
1,540 SR
1,487 Elo+
Sobek
Sobek
ArmedLherisson
Sobek
Level 159
God Stats
3W - 5L
1,618 SR
Queue Stats
233W - 239L
1,568 Elo+
Party 2
Chang'e
Chang'e
TurkishKilla
Chang'e
Level 145
God Stats
7W - 5L
1,472 SR
Queue Stats
306W - 315L
1,512 Elo+
Party 2
Danzaburou
Danzaburou
xImToxic21x
Danzaburou
Level 89
God Stats
4W - 5L
1,529 SR
Queue Stats
120W - 170L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
1 / 1 / 5
9,506
594
8,243
16,043
17,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
c4l2ps1
Neith
16
3 / 2 / 5
10,565
660
28,283
10,951
5,307
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
16
4 / 2 / 3
10,484
655
19,356
8,554
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 2
10,388
649
8,256
25,856
23,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chang'e
TurkishKilla
Chang'e
14
0 / 2 / 4
9,323
583
8,748
16,454
4,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
xImToxic21x
Danzaburou
14
2 / 5 / 2
10,270
642
11,646
20,230
5,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
8
Kills
5
5
Deaths
8
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
1
2
4
W
Ares
1
1
5
3.5
L
Chang'e
TurkishKilla
Chang'e
0
2
4
1
W
Neith
c4l2ps1
Neith
3
2
5
2.75
W
Nu Wa
4
2
3
2.75
L
Danzaburou
xImToxic21x
Danzaburou
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,882
Damage
28,650
35,548
Taken
62,540
26,391
Mitigated
33,658
8,700
Healing
22,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,256
378
0
4,802
25,856
23,313
58
10,649
14,937
30,674
0
W
Ares
8,243
762
0
4,646
16,043
17,196
232
7,089
8,532
15,567
0
L
Chang'e
TurkishKilla
Chang'e
8,748
534
6,859
6,976
16,454
4,659
190
6,015
10,272
50,839
0
W
Neith
c4l2ps1
Neith
28,283
12,324
0
3,604
10,951
5,307
1,196
5,436
5,303
68
80,107
W
Nu Wa
19,356
8,797
0
450
8,554
3,888
1,353
3,856
4,362
45,977
0
L
Danzaburou
xImToxic21x
Danzaburou
11,646
2,160
0
4,146
20,230
5,686
228
10,693
9,132
0
51,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,555
Gold Earned
29,981
185
Minions Killed
215
8
Camps Cleared
5
855,849
Distance Traveled
820,997
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,388
649
42
3
1
290,842
3
W
Ares
9,506
594
13
1
2
309,157
0
L
Chang'e
9,323
583
94
6
3
285,773
5
W
Neith
10,565
660
108
7
2
279,546
4
W
Nu Wa
10,484
655
64
4
4
267,146
4
L
Danzaburou
10,270
642
79
5
1
244,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role