Player Matchup

Cthulhu
Cthulhu
NuKeBombZ
Cthulhu
Level 29
God Stats
0W - 2L
1,120 SR
Queue Stats
17W - 24L
1,324 Elo+
Party 1
Ishtar
Ishtar
XLizardOfOzX
Ishtar
Level 94
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 18L
1,367 Elo+
Party 1
Merlin
Merlin
fexns
Merlin
Level 97
God Stats
4W - 5L
1,614 SR
Queue Stats
43W - 66L
1,343 Elo+
Party 1
Team Averages
Level 73
1,411 SR
1,344 Elo+

VS

Team Averages
Level 81
1,513 SR
1,485 Elo+
Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
GrenadeParty
Janus
Level 57
God Stats
4W - 3L
1,435 SR
Queue Stats
150W - 167L
1,461 Elo+
Party 2
Chiron
Chiron
zv OMEGA VS
Chiron
Level 97
God Stats
10W - 5L
1,605 SR
Queue Stats
294W - 252L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NuKeBombZ
Cthulhu
13
1 / 5 / 5
9,454
591
8,618
17,513
14,992
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
17
7 / 3 / 4
11,518
720
16,871
18,505
9,056
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
fexns
Merlin
15
3 / 7 / 7
10,597
662
12,819
12,866
4,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 5 / 7
11,004
688
7,480
22,799
16,585
Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 5 / 6
11,418
714
12,307
11,220
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
17
8 / 1 / 5
12,933
808
23,057
17,086
7,027
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
33
11
Kills
15
15
Deaths
11
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
5
7
1.3
W
4
5
6
1.4
L
Cthulhu
NuKeBombZ
Cthulhu
1
5
5
0.7
L
Ishtar
7
3
4
3
L
Merlin
fexns
Merlin
3
7
7
0.93
W
Chiron
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,308
Damage
42,844
48,884
Taken
51,105
29,043
Mitigated
27,885
3,800
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,480
1,002
63
6,164
22,799
16,585
790
9,205
13,594
0
29,986
W
12,307
943
0
1,533
11,220
4,273
304
6,058
5,162
34,158
0
L
Cthulhu
NuKeBombZ
Cthulhu
8,618
867
221
329
17,513
14,992
0
4,621
12,474
20,930
0
L
Ishtar
16,871
11,174
0
2,964
18,505
9,056
569
3,084
15,221
48
43,313
L
Merlin
fexns
Merlin
12,819
1,020
0
286
12,866
4,995
353
4,522
8,099
43,670
0
W
Chiron
23,057
12,092
811
5,771
17,086
7,027
1,590
6,940
10,146
0
65,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,569
Gold Earned
35,355
145
Minions Killed
189
4
Camps Cleared
9
779,924
Distance Traveled
872,253
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,004
688
31
2
2
288,186
0
W
Janus
11,418
714
69
4
3
276,150
2
L
Cthulhu
9,454
591
27
2
0
242,473
0
L
Ishtar
11,518
720
50
3
1
290,865
0
L
Merlin
10,597
662
68
4
3
246,586
1
W
Chiron
12,933
808
89
6
4
307,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role