Player Matchup

Odin
Odin
CrackRabbitz
Odin
Level 73
God Stats
11W - 5L
1,779 SR
Queue Stats
168W - 172L
1,496 Elo+
Party 3
Chang'e
Chang'e
LegacyXiC
Chang'e
Level 96
God Stats
13W - 15L
1,597 SR
Queue Stats
19W - 20L
1,467 Elo+
Party 2
Ao Kuang
Ao Kuang
SarcasticSkeptic
Ao Kuang
Level 64
God Stats
1W - 0L
1,392 SR
Queue Stats
129W - 131L
1,471 Elo+
Solo
Ishtar
Ishtar
ThatGirlUKnow
Ishtar
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Yu Huang
Yu Huang
TheDwight
Yu Huang
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
479W - 528L
1,445 Elo+
Party 2
Team Averages
Level 85
1,554 SR
1,476 Elo+

VS

Team Averages
Level 81
1,512 SR
1,461 Elo+
Merlin
Merlin
 
Merlin
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
AxOisOP
Lancelot
Level 54
God Stats
3W - 3L
1,530 SR
Queue Stats
157W - 177L
1,450 Elo+
Party 1
Anhur
Anhur
Stefanoviz
Anhur
Level 48
God Stats
0W - 6L
1,199 SR
Queue Stats
85W - 97L
1,427 Elo+
Party 1
Horus
Horus
agente_ru
Horus
Level 104
God Stats
0W - 1L
1,437 SR
Queue Stats
207W - 226L
1,440 Elo+
Party 1
Mulan
Mulan
maxMC0000
Mulan
Level 107
God Stats
6W - 7L
1,894 SR
Queue Stats
245W - 251L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
10,560
528
6,536
16,729
13,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
LegacyXiC
Chang'e
17
1 / 1 / 7
10,159
508
12,014
15,693
18,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 4 / 5
10,505
525
14,072
23,676
10,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 4 / 3
8,988
449
5,311
8,996
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
TheDwight
Yu Huang
18
7 / 0 / 8
11,354
568
17,585
9,940
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 0
8,394
420
7,588
9,361
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
AxOisOP
Lancelot
15
5 / 7 / 2
9,729
486
13,162
20,031
8,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
17
3 / 4 / 2
10,983
549
11,106
14,700
7,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
agente_ru
Horus
12
0 / 2 / 5
8,870
444
4,924
17,156
20,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mulan
maxMC0000
Mulan
16
1 / 2 / 2
10,231
512
10,895
17,986
15,558
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
18
Kills
10
10
Deaths
18
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
L
Lancelot
AxOisOP
Lancelot
5
7
2
0.86
W
5
1
7
8.5
W
Chang'e
LegacyXiC
Chang'e
1
1
7
4.5
W
5
4
5
1.88
L
Anhur
3
4
2
1
W
0
4
3
0.38
W
Yu Huang
TheDwight
Yu Huang
7
0
8
11
L
Horus
agente_ru
Horus
0
2
5
1.25
L
Mulan
maxMC0000
Mulan
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,518
Damage
47,675
75,034
Taken
79,234
49,982
Mitigated
56,068
23,026
Healing
17,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,588
969
0
1,952
9,361
3,444
286
6,175
3,142
58,006
0
L
Lancelot
AxOisOP
Lancelot
13,162
3,752
0
988
20,031
8,978
0
11,680
8,019
0
71,548
W
6,536
1,607
2,357
4,309
16,729
13,920
480
3,070
13,659
0
40,770
W
Chang'e
LegacyXiC
Chang'e
12,014
467
1,425
6,751
15,693
18,532
160
635
15,058
68,571
0
W
14,072
4,036
0
7,299
23,676
10,020
0
2,319
21,357
87,866
0
L
Anhur
11,106
5,803
0
4,223
14,700
7,522
3,767
5,129
9,571
0
102,355
W
5,311
2,938
0
260
8,996
2,858
840
0
8,996
0
56,007
W
Yu Huang
TheDwight
Yu Huang
17,585
2,671
0
625
9,940
4,652
734
1,564
8,376
94,622
0
L
Horus
agente_ru
Horus
4,924
2,313
428
3,271
17,156
20,566
109
9,451
7,555
0
23,652
L
Mulan
maxMC0000
Mulan
10,895
1,717
0
6,284
17,986
15,558
0
9,687
6,965
0
87,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,566
Gold Earned
48,207
565
Minions Killed
545
0
Camps Cleared
0
1,952,176
Distance Traveled
1,721,403
28
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,394
420
97
5
0
312,893
1
L
Lancelot
9,729
486
102
5
0
376,158
8
W
Odin
10,560
528
55
3
0
421,967
3
W
Chang'e
10,159
508
119
6
0
374,741
7
W
Ao Kuang
10,505
525
116
6
0
417,562
5
L
Anhur
10,983
549
170
9
0
312,714
0
W
Ishtar
8,988
449
103
5
0
346,906
5
W
Yu Huang
11,354
568
172
9
0
391,000
8
L
Horus
8,870
444
24
1
0
389,039
0
L
Mulan
10,231
512
152
8
0
330,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role