Player Matchup

Thoth
Thoth
AMajesticSloth
Thoth
Level 61
God Stats
3W - 0L
1,905 SR
Queue Stats
28W - 13L
1,744 Elo+
Party 1
Neith
Neith
MyNameMana
Neith
Level 97
God Stats
4W - 4L
1,491 SR
Queue Stats
156W - 120L
1,711 Elo+
Party 1
Sun Wukong
Sun Wukong
WhiskeySeal
Sun Wukong
Level 101
God Stats
13W - 5L
1,739 SR
Queue Stats
178W - 134L
1,715 Elo+
Party 1
Team Averages
Level 86
1,712 SR
1,724 Elo+

VS

Team Averages
Level 112
1,706 SR
1,651 Elo+
Nemesis
Nemesis
KronicWo1fie
Nemesis
Level 55
God Stats
1W - 4L
1,717 SR
Queue Stats
46W - 33L
1,530 Elo+
Party 2
Nox
Nox
SALMONWARRIOR1
Nox
Level 154
God Stats
5W - 3L
1,738 SR
Queue Stats
165W - 89L
1,707 Elo+
Party 2
Ravana
Ravana
Warbasher55
Ravana
Level 127
God Stats
3W - 3L
1,662 SR
Queue Stats
220W - 113L
1,718 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 5
12,178
716
10,745
7,952
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
17
4 / 3 / 7
11,960
704
17,430
11,855
5,231
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
WhiskeySeal
Sun Wukong
16
6 / 3 / 6
11,609
683
19,512
20,653
21,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KronicWo1fie
Nemesis
14
1 / 5 / 3
10,147
597
6,033
19,525
10,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 3 / 5
11,268
663
11,910
13,928
6,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
16
6 / 5 / 2
11,947
703
17,458
19,620
16,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
13
Kills
9
9
Deaths
13
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
L
Nemesis
KronicWo1fie
Nemesis
1
5
3
0.5
W
Neith
4
3
7
2.5
L
2
3
5
1.5
L
Ravana
6
5
2
1.4
W
Sun Wukong
WhiskeySeal
Sun Wukong
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,687
Damage
35,401
40,460
Taken
53,073
29,509
Mitigated
34,493
10,771
Healing
7,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,745
62
0
500
7,952
3,169
1,090
2,668
4,876
52,190
0
L
Nemesis
KronicWo1fie
Nemesis
6,033
1,807
0
3,125
19,525
10,716
0
3,746
15,241
0
19,974
W
Neith
17,430
7,253
0
2,648
11,855
5,231
1,825
3,205
8,035
0
57,255
L
11,910
625
146
956
13,928
6,795
0
1,929
11,598
47,288
0
L
Ravana
17,458
3,031
0
3,012
19,620
16,982
0
5,120
13,898
0
34,383
W
Sun Wukong
WhiskeySeal
Sun Wukong
19,512
2,815
0
7,623
20,653
21,109
68
5,629
13,946
0
36,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,747
Gold Earned
33,362
221
Minions Killed
174
11
Camps Cleared
4
880,190
Distance Traveled
847,460
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,178
716
86
5
4
271,260
1
L
Nemesis
10,147
597
32
2
0
289,533
5
W
Neith
11,960
704
111
7
6
280,569
4
L
Nox
11,268
663
94
6
1
252,851
1
L
Ravana
11,947
703
48
3
3
305,076
4
W
Sun Wukong
11,609
683
24
1
1
328,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role