Player Matchup

Ravana
Ravana
ACTii0Nz
Ravana
Level 157
God Stats
0W - 2L
1,265 SR
Queue Stats
26W - 34L
1,460 Elo+
Party 1
Zhong Kui
Zhong Kui
DoubleDose3206
Zhong Kui
Level 120
God Stats
0W - 1L
1,334 SR
Queue Stats
20W - 30L
1,374 Elo+
Party 1
He Bo
He Bo
TRUExSTUNNA
He Bo
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
15W - 28L
1,324 Elo+
Party 1
Discordia
Discordia
dabarbieq
Discordia
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,184 Elo+
Party 1
Geb
Geb
zTRAVESTYz
Geb
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,347 Elo+
Party 1
Team Averages
Level 114
1,377 SR
1,338 Elo+

VS

Team Averages
Level 81
1,417 SR
1,417 Elo+
Apollo
Apollo
 
Apollo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Blue_Wolf40460
Ishtar
Level 40
God Stats
2W - 0L
1,273 SR
Queue Stats
18W - 22L
1,338 Elo+
Solo
Freya
Freya
Chabelizz
Freya
Level 86
God Stats
4W - 7L
1,348 SR
Queue Stats
750W - 849L
1,450 Elo+
Solo
Serqet
Serqet
Ded Itsuki1
Serqet
Level 109
God Stats
2W - 1L
1,708 SR
Queue Stats
189W - 203L
1,399 Elo+
Solo
Ao Kuang
Ao Kuang
armstrong12345
Ao Kuang
Level 67
God Stats
1W - 2L
1,259 SR
Queue Stats
193W - 242L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ACTii0Nz
Ravana
16
2 / 5 / 10
10,191
637
12,925
26,147
35,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
DoubleDose3206
Zhong Kui
18
6 / 7 / 7
11,562
723
25,625
23,725
19,597
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
3 / 5 / 8
11,231
702
14,085
15,689
9,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
dabarbieq
Discordia
19
4 / 3 / 6
10,873
680
15,618
11,540
7,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 7 / 12
9,347
584
9,092
23,228
28,077
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
5 / 4 / 16
11,896
744
22,277
16,806
9,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
6 / 1 / 18
12,040
753
22,533
16,113
8,859
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
Chabelizz
Freya
19
5 / 3 / 12
12,265
767
20,171
19,807
11,629
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
18
4 / 3 / 16
11,349
709
11,715
17,832
25,864
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
19
7 / 4 / 16
11,805
738
10,088
20,450
23,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
105
15
Kills
27
27
Deaths
15
43
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
4
16
3.25
L
Ravana
ACTii0Nz
Ravana
2
5
10
1.4
W
6
1
18
15
W
Freya
Chabelizz
Freya
5
3
12
3.67
W
Serqet
4
3
16
4
L
Zhong Kui
DoubleDose3206
Zhong Kui
6
7
7
1.36
L
3
5
8
1.4
W
Ao Kuang
7
4
16
3.75
L
Discordia
dabarbieq
Discordia
4
3
6
2.33
L
0
7
12
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,345
Damage
86,784
100,329
Taken
91,008
99,840
Mitigated
78,815
26,155
Healing
35,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
22,277
10,008
0
1,204
16,806
9,170
3,117
12,451
4,355
0
47,903
L
Ravana
ACTii0Nz
Ravana
12,925
3,061
3,470
5,867
26,147
35,684
0
8,122
17,377
155
20,761
W
22,533
12,928
3,959
4,514
16,113
8,859
2,153
12,252
3,861
0
43,372
W
Freya
Chabelizz
Freya
20,171
7,509
3,463
8,600
19,807
11,629
1,623
13,557
6,250
37,569
0
W
Serqet
11,715
3,254
3,208
1,886
17,832
25,864
603
12,379
5,453
0
14,905
L
Zhong Kui
DoubleDose3206
Zhong Kui
25,625
708
2,165
6,416
23,725
19,597
285
8,497
14,902
35,591
0
L
14,085
856
1,896
2,791
15,689
9,009
110
4,524
10,735
32,719
0
W
Ao Kuang
10,088
3,116
2,240
6,346
20,450
23,293
1,266
13,936
6,514
17,750
0
L
Discordia
dabarbieq
Discordia
15,618
1,207
907
1,105
11,540
7,473
320
2,713
8,453
45,279
0
L
9,092
517
710
828
23,228
28,077
0
5,419
17,521
13,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,204
Gold Earned
59,355
157
Minions Killed
139
0
Camps Cleared
0
1,276,542
Distance Traveled
1,446,415
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,896
744
56
4
0
269,928
1
L
Ravana
10,191
637
15
1
0
266,252
0
W
Ishtar
12,040
753
40
3
0
310,972
0
W
Freya
12,265
767
18
1
0
227,863
1
W
Serqet
11,349
709
6
0
0
331,785
1
L
Zhong Kui
11,562
723
31
2
0
223,824
0
L
He Bo
11,231
702
42
3
0
289,817
0
W
Ao Kuang
11,805
738
19
1
0
305,867
2
L
Discordia
10,873
680
66
4
0
242,321
0
L
Geb
9,347
584
3
0
0
254,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role